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author | Torbjörn Andersson | 2005-07-05 15:33:09 +0000 |
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committer | Torbjörn Andersson | 2005-07-05 15:33:09 +0000 |
commit | 9895b64cfee5c885d1d88e2096ffef3ee544da3e (patch) | |
tree | 86651de4311a3ade2e5ded7843feb4230de590ed | |
parent | cdead6d57b9d90d8f80cba023e5e6056765b273d (diff) | |
download | scummvm-rg350-9895b64cfee5c885d1d88e2096ffef3ee544da3e.tar.gz scummvm-rg350-9895b64cfee5c885d1d88e2096ffef3ee544da3e.tar.bz2 scummvm-rg350-9895b64cfee5c885d1d88e2096ffef3ee544da3e.zip |
SAGA no longer has its own line-drawing code, so this comment no longer
applies.
svn-id: r18495
-rw-r--r-- | saga/gfx.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/saga/gfx.cpp b/saga/gfx.cpp index 2d15259d53..f4f2484605 100644 --- a/saga/gfx.cpp +++ b/saga/gfx.cpp @@ -23,17 +23,12 @@ // Misc. graphics routines -// Line drawing code utilizes Bresenham's run-length slice algorithm -// described in "Michael Abrash's Graphics Programming Black Book", -// Coriolis Group Books, 1997 - #include "saga/saga.h" #include "saga/gfx.h" #include "saga/interface.h" #include "common/system.h" - namespace Saga { Gfx::Gfx(OSystem *system, int width, int height, GameDetector &detector) : _system(system) { |