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authorJoseph-Eugene Winzer2017-08-30 22:39:53 +0200
committerThierry Crozat2018-01-23 02:01:00 +0000
commit98ab5ee14236dea9b64488e860299c32392c8bfb (patch)
treef98acbf54167ddb3ef2ffaca451327b232c21738
parent7f513ac1db35a3cc76d9193b01d89974066ddfb9 (diff)
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SUPERNOVA: Alters wait function to stall at least _delay ms
wait2() is used for updating events all over the code with a parameter of 1, so to be sure there's at least one update it is wrapped in a do-while now.
-rw-r--r--engines/supernova/state.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp
index 5fc764fc69..b37df1941b 100644
--- a/engines/supernova/state.cpp
+++ b/engines/supernova/state.cpp
@@ -948,11 +948,11 @@ void GameManager::errorTemp() {
void GameManager::wait2(int ticks) {
int32 end = _state._time + ticksToMsec(ticks);
- while (_state._time < end) {
+ do {
_vm->updateEvents();
g_system->updateScreen();
g_system->delayMillis(_vm->_delay);
- }
+ } while (_state._time < end);
}
void GameManager::setAnimationTimer(int ticks) {