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author | Eugene Sandulenko | 2004-02-10 04:15:36 +0000 |
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committer | Eugene Sandulenko | 2004-02-10 04:15:36 +0000 |
commit | 98ffd24d6914f0fefa4f720453f540d356ec6647 (patch) | |
tree | 4e06c6a4fc34352c0ff01cc2fefc781b9610d4ec | |
parent | 260fd5a3964025752f565b539e9132f9d854d251 (diff) | |
download | scummvm-rg350-98ffd24d6914f0fefa4f720453f540d356ec6647.tar.gz scummvm-rg350-98ffd24d6914f0fefa4f720453f540d356ec6647.tar.bz2 scummvm-rg350-98ffd24d6914f0fefa4f720453f540d356ec6647.zip |
Fix warnings which spotted bugs at the same time
svn-id: r12803
-rw-r--r-- | scumm/insane/insane_enemy.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scumm/insane/insane_enemy.cpp b/scumm/insane/insane_enemy.cpp index c29123caa0..7088f7a4ab 100644 --- a/scumm/insane/insane_enemy.cpp +++ b/scumm/insane/insane_enemy.cpp @@ -171,7 +171,7 @@ int32 Insane::enemy0handler(int32 actor1, int32 actor2, int32 probability) { retval = 1; } _enHdlVar[EN_ROTT1][5] = 0; - _enHdlVar[EN_ROTT1][6] = ABS(_vm->_rnd.getRandomNumber(probability - 1)) * 2; + _enHdlVar[EN_ROTT1][6] = _vm->_rnd.getRandomNumber(probability - 1) / 2; } if (_actor[actor1].weapon == -1) @@ -335,7 +335,7 @@ int32 Insane::enemy1handler(int32 actor1, int32 actor2, int32 probability) { retval = 1; } _enHdlVar[EN_ROTT1][5] = 0; - _enHdlVar[EN_ROTT1][6] = ABS(_vm->_rnd.getRandomNumber(probability - 1)) * 2; + _enHdlVar[EN_ROTT1][6] = _vm->_rnd.getRandomNumber(probability - 1) / 2; } if (_actor[actor1].weapon == -1) @@ -479,7 +479,7 @@ int32 Insane::enemy2handler(int32 actor1, int32 actor2, int32 probability) { retval = 1; } _enHdlVar[EN_ROTT3][5] = 0; - _enHdlVar[EN_ROTT3][6] = ABS(_vm->_rnd.getRandomNumber(probability - 1)) * 2; + _enHdlVar[EN_ROTT3][6] = _vm->_rnd.getRandomNumber(probability - 1) / 2; } if (_actor[actor1].weapon == -1) @@ -629,7 +629,7 @@ int32 Insane::enemy3handler(int32 actor1, int32 actor2, int32 probability) { retval = 1; } _enHdlVar[EN_VULTF1][5] = 0; - _enHdlVar[EN_VULTF1][6] = ABS(_vm->_rnd.getRandomNumber(probability - 1)) / 2; + _enHdlVar[EN_VULTF1][6] = _vm->_rnd.getRandomNumber(probability - 1) / 2; } if (_actor[actor1].weapon == -1) @@ -785,7 +785,7 @@ int32 Insane::enemy4handler(int32 actor1, int32 actor2, int32 probability) { retval = 1; } _enHdlVar[EN_VULTM1][5] = 0; - _enHdlVar[EN_VULTM1][6] = ABS(_vm->_rnd.getRandomNumber(probability - 1)) * 2; + _enHdlVar[EN_VULTM1][6] = _vm->_rnd.getRandomNumber(probability - 1) / 2; } if (_actor[actor1].weapon == -1) |