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authorFilippos Karapetis2007-06-13 22:23:12 +0000
committerFilippos Karapetis2007-06-13 22:23:12 +0000
commit99c65ce24d42d72d7182c9c35a92e669a77e8868 (patch)
tree123f25093cd6ea1acb11d41aec8920c546d4dbb1
parent810390393538842286205974568c287b5ffcbdc3 (diff)
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IHNM: Button texts are read from the game data files, instead of the hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup
svn-id: r27396
-rw-r--r--engines/saga/interface.cpp116
-rw-r--r--engines/saga/itedata.cpp10
-rw-r--r--engines/saga/itedata.h2
-rw-r--r--engines/saga/saga.h5
4 files changed, 108 insertions, 25 deletions
diff --git a/engines/saga/interface.cpp b/engines/saga/interface.cpp
index ddd00a23e6..d969fe6c3f 100644
--- a/engines/saga/interface.cpp
+++ b/engines/saga/interface.cpp
@@ -80,6 +80,69 @@ static int verbTypeToTextStringsIdLUT[2][kVerbTypeIdsMax] = {
kVerbIHNMPush}
};
+// This maps the internally used string ITE IDs to the LUT strings loaded in IHNM
+// i.e. id 12 (quit game button) maps to string 14 (Quit game)
+// The comments are what the actual IHNM string is
+// For the text string IDs, refer to saga.h, enum TextStringIds
+static int IHNMTextStringIdsLUT[56] = {
+ -1, // (Empty)
+ -1, // (Empty)
+ 4, // Take
+ 6, // Talk to
+ -1,
+ -1,
+ 5, // Use
+ 8, // Give
+ 10, // Options
+ 11, // Test
+ 12, //
+ 13, // Help
+ 14, // Quit Game
+ 16, // Fast
+ 18, // Slow
+ 20, // On
+ 21, // Off
+ 15, // Continue Playing
+ 22, // Load
+ 23, // Save
+ 24, // Game Options
+ 25, // Reading Speed
+ 26, // Music
+ 27, // Sound
+ 32, // Cancel
+ 33, // Quit
+ 34, // OK
+ 17, // Mid
+ 19, // Click
+ 36, // 10%
+ 37, // 20%
+ 38, // 30%
+ 39, // 40%
+ 40, // 50%
+ 41, // 60%
+ 42, // 70%
+ 43, // 80%
+ 44, // 90%
+ 45, // Max
+ -1,
+ -1,
+ -1,
+ -1,
+ -1,
+ -1,
+ -1,
+ -1,
+ -1,
+ -1,
+ -1,
+ -1,
+ -1,
+ 28, // Voices
+ 29, // Text
+ 30, // Audio
+ 31 // Both
+};
+
Interface::Interface(SagaEngine *vm) : _vm(vm) {
byte *resource;
size_t resourceLength;
@@ -718,6 +781,8 @@ void Interface::drawPanelText(Surface *ds, InterfacePanel *panel, PanelButton *p
int textWidth;
Rect rect;
Point textPoint;
+ KnownColor textShadowKnownColor = kKnownColorVerbTextShadow;
+ KnownFont textFont = kKnownFontMedium;
// Button differs for CD version
if (panelButton->id == kTextReadingSpeed && _vm->getFeatures() & GF_CD_FX)
@@ -725,7 +790,23 @@ void Interface::drawPanelText(Surface *ds, InterfacePanel *panel, PanelButton *p
if (panelButton->id == kTextShowDialog && !(_vm->getFeatures() & GF_CD_FX))
return;
- text = _vm->getTextString(panelButton->id);
+ if (_vm->getGameType() == GType_ITE) {
+ text = _vm->getTextString(panelButton->id);
+ textFont = kKnownFontMedium;
+ textShadowKnownColor = kKnownColorVerbTextShadow;
+ } else {
+ if (panelButton->id < 39 || panelButton->id > 50) {
+ // Read non-hardcoded strings from the LUT string table, loaded from the game
+ // data files
+ text = _vm->_script->_mainStrings.getString(IHNMTextStringIdsLUT[panelButton->id]);
+ } else {
+ // Hardcoded strings in IHNM are read from the ITE hardcoded strings
+ text = _vm->getTextString(panelButton->id);
+ }
+ textFont = kKnownFontVerb;
+ textShadowKnownColor = kKnownColorTransparent;
+ }
+
panel->calcPanelButtonRect(panelButton, rect);
if (panelButton->xOffset < 0) {
if (_vm->getGameType() == GType_ITE)
@@ -738,10 +819,7 @@ void Interface::drawPanelText(Surface *ds, InterfacePanel *panel, PanelButton *p
textPoint.x = rect.left;
textPoint.y = rect.top + 1;
- if (_vm->getGameType() == GType_ITE)
- _vm->_font->textDraw(kKnownFontMedium, ds, text, textPoint, _vm->KnownColor2ColorId(kKnownColorVerbText), _vm->KnownColor2ColorId(kKnownColorVerbTextShadow), kFontShadow);
- else
- _vm->_font->textDraw(kKnownFontVerb, ds, text, textPoint, _vm->KnownColor2ColorId(kKnownColorVerbText), _vm->KnownColor2ColorId(kKnownColorVerbTextShadow), kFontShadow);
+ _vm->_font->textDraw(textFont, ds, text, textPoint, _vm->KnownColor2ColorId(kKnownColorVerbText), _vm->KnownColor2ColorId(textShadowKnownColor), kFontShadow);
}
void Interface::drawOption() {
@@ -1843,7 +1921,7 @@ void Interface::drawButtonBox(Surface *ds, const Rect& rect, ButtonKind kind, bo
switch (kind ) {
case kSlider:
cornerColor = 0x8b;
- frameColor = (_vm->getGameType() == GType_ITE) ? kITEColorBlack : kIHNMColorBlack;
+ frameColor = _vm->KnownColor2ColorId(kKnownColorBlack);
fillColor = kITEColorLightBlue96;
odl = kITEColorDarkBlue8a;
our = kITEColorLightBlue92;
@@ -1939,6 +2017,8 @@ void Interface::drawPanelButtonText(Surface *ds, InterfacePanel *panel, PanelBut
KnownColor textColor;
Rect rect;
int litButton = 0;
+ KnownColor textShadowKnownColor = kKnownColorVerbTextShadow;
+ KnownFont textFont = kKnownFontMedium;
textId = panelButton->id;
switch (panelButton->id) {
@@ -1973,12 +2053,24 @@ void Interface::drawPanelButtonText(Surface *ds, InterfacePanel *panel, PanelBut
textId = kTextAudio;
break;
}
- text = _vm->getTextString(textId);
-
if (_vm->getGameType() == GType_ITE) {
+ text = _vm->getTextString(textId);
+ textFont = kKnownFontMedium;
+ textShadowKnownColor = kKnownColorVerbTextShadow;
textWidth = _vm->_font->getStringWidth(kKnownFontMedium, text, 0, kFontNormal);
textHeight = _vm->_font->getHeight(kKnownFontMedium);
} else {
+ if (textId < 39 || textId > 50) {
+ // Read non-hardcoded strings from the LUT string table, loaded from the game
+ // data files
+ text = _vm->_script->_mainStrings.getString(IHNMTextStringIdsLUT[textId]);
+ } else {
+ // Hardcoded strings in IHNM are read from the ITE hardcoded strings
+ text = _vm->getTextString(textId);
+ }
+
+ textFont = kKnownFontVerb;
+ textShadowKnownColor = kKnownColorTransparent;
textWidth = _vm->_font->getStringWidth(kKnownFontVerb, text, 0, kFontNormal);
textHeight = _vm->_font->getHeight(kKnownFontVerb);
}
@@ -2012,12 +2104,8 @@ void Interface::drawPanelButtonText(Surface *ds, InterfacePanel *panel, PanelBut
}
}
- if (_vm->getGameType() == GType_ITE)
- _vm->_font->textDraw(kKnownFontMedium, ds, text, point,
- _vm->KnownColor2ColorId(textColor), _vm->KnownColor2ColorId(kKnownColorVerbTextShadow), kFontShadow);
- else
- _vm->_font->textDraw(kKnownFontVerb, ds, text, point,
- _vm->KnownColor2ColorId(textColor), _vm->KnownColor2ColorId(kKnownColorVerbTextShadow), kFontShadow);
+ _vm->_font->textDraw(textFont, ds, text, point,
+ _vm->KnownColor2ColorId(textColor), _vm->KnownColor2ColorId(textShadowKnownColor), kFontShadow);
}
void Interface::drawPanelButtonArrow(Surface *ds, InterfacePanel *panel, PanelButton *panelButton) {
diff --git a/engines/saga/itedata.cpp b/engines/saga/itedata.cpp
index 5e3d85c928..60082561e2 100644
--- a/engines/saga/itedata.cpp
+++ b/engines/saga/itedata.cpp
@@ -336,7 +336,7 @@ FxTable ITE_SfxTable[ITE_SFXCOUNT] = {
{ FX_CROWD_17, 64 }
};
-const char *ITEinterfaceTextStrings[][56] = {
+const char *ITEinterfaceTextStrings[][52] = {
{
"Walk to", "Look At", "Pick Up", "Talk to", "Open",
"Close", "Use", "Give", "Options", "Test",
@@ -354,9 +354,7 @@ const char *ITEinterfaceTextStrings[][56] = {
"There's no opening to close.",
"I don't know how to do that.",
"Show Dialog",
- "What is Rif's reply?",
- "Voices", // IHNM
- "Both", "Text", "Audio" // IHNM
+ "What is Rif's reply?"
},
// German
{
@@ -376,9 +374,7 @@ const char *ITEinterfaceTextStrings[][56] = {
"Hier ist keine \231ffnung zum Schlie$en.",
"Ich wei$ nicht, wie ich das machen soll.",
"Text zeigen",
- "Wie lautet die Antwort?",
- "Sprache", // IHNM
- "Beides", "Text", "Stimmen" // IHNM
+ "Wie lautet die Antwort?"
}
};
diff --git a/engines/saga/itedata.h b/engines/saga/itedata.h
index e9b5bda5bc..d9bd59adc4 100644
--- a/engines/saga/itedata.h
+++ b/engines/saga/itedata.h
@@ -91,7 +91,7 @@ struct FxTable {
extern ObjectTableData ITE_ObjectTable[ITE_OBJECTCOUNT];
extern FxTable ITE_SfxTable[ITE_SFXCOUNT];
-extern const char *ITEinterfaceTextStrings[][56];
+extern const char *ITEinterfaceTextStrings[][52];
#define PUZZLE_PIECES 15
diff --git a/engines/saga/saga.h b/engines/saga/saga.h
index e406b487c7..9532d2fd56 100644
--- a/engines/saga/saga.h
+++ b/engines/saga/saga.h
@@ -281,12 +281,11 @@ enum TextStringIds {
kTextShowDialog,
kTextEnterProtectAnswer,
kTextVoices,
- kTextBoth,
kTextText,
- kTextAudio
+ kTextAudio,
+ kTextBoth
};
-
struct GameResourceDescription {
uint32 sceneLUTResourceId;
uint32 moduleLUTResourceId;