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author | strangerke | 2011-05-07 00:28:41 +0200 |
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committer | strangerke | 2011-05-07 00:28:41 +0200 |
commit | 99da647e8f496a6d225c0f30073266625cc24f63 (patch) | |
tree | 120db3c5ebe24529039fc446c81ceb59dff742c0 | |
parent | 41af0b0dc8cb6c230524bd05d43c5948fd6416d6 (diff) | |
download | scummvm-rg350-99da647e8f496a6d225c0f30073266625cc24f63.tar.gz scummvm-rg350-99da647e8f496a6d225c0f30073266625cc24f63.tar.bz2 scummvm-rg350-99da647e8f496a6d225c0f30073266625cc24f63.zip |
TSAGE: Fix a bug and a couple of glitches in scene 9700
-rw-r--r-- | engines/tsage/ringworld_scenes10.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp index dbb194aeda..65e415748d 100644 --- a/engines/tsage/ringworld_scenes10.cpp +++ b/engines/tsage/ringworld_scenes10.cpp @@ -1242,7 +1242,7 @@ void Scene9700::signal() { _gfxButton1.draw(); _gfxButton1._bounds.expandPanes(); _globals->_player.enableControl(); - _globals->_player._canWalk = 0; + _globals->_player._canWalk = false; _globals->_events.setCursor(CURSOR_USE); break; case 9704: @@ -1253,6 +1253,7 @@ void Scene9700::signal() { } void Scene9700::process(Event &event) { + Scene::process(event); if ((event.eventType == EVENT_BUTTON_DOWN) && !_action) { if (_gfxButton1.process(event)) { _globals->_sceneManager.changeScene(9200); @@ -1277,7 +1278,7 @@ void Scene9700::postInit(SceneObjectList *OwnerList) { _sceneHotspot1.setup(84, 218, 151, 278, 9700, 14, -1); _sceneHotspot2.setup(89, 11, 151, 121, 9700, 14, -1); - _sceneHotspot3.setup(69, 119, 138, 218, 9700, 15, 16); + _sceneHotspot3.setup(69, 119, 138, 216, 9700, 15, 16); _sceneHotspot4.setup(34, 13, 88, 116, 9700, 17, -1); _sceneHotspot5.setup(52, 119, 68, 204, 9700, 17, -1); _sceneHotspot6.setup(0, 22, 56, 275, 9700, 18, -1); @@ -1285,7 +1286,7 @@ void Scene9700::postInit(SceneObjectList *OwnerList) { _object1.postInit(); _object1.hide(); _globals->_player.postInit(); - if (_globals->getFlag(97)) { + if (!_globals->getFlag(97)) { _globals->_player.disableControl(); _sceneMode = 9701; setAction(&_sequenceManager, this, 9701, &_globals->_player, &_object1, NULL); |