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authorPaul Gilbert2013-11-13 07:20:18 -0500
committerPaul Gilbert2013-11-13 07:20:18 -0500
commit9a0c24fa12b3f7049c6ac36e62f5043e201b3efa (patch)
tree9ef99cb58fe2ede37c58d349920cf11d638d5977
parent058179d314b67291bdd90be479508374ab09c0f8 (diff)
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TSAGE: Fix for showing correct cursor on R2R bridge post spaceport landing
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index 3cddb077ac..f483b1e47c 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -3697,7 +3697,7 @@ void Scene300::signal() {
case 316:
R2_GLOBALS._player._characterScene[R2_SEEKER] = 500;
_seeker.remove();
- R2_GLOBALS._player.enableControl(CURSOR_CROSSHAIRS);
+ R2_GLOBALS._player.enableControl(CURSOR_WALK);
break;
case 317: