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author | Paul Gilbert | 2013-11-13 07:20:18 -0500 |
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committer | Paul Gilbert | 2013-11-13 07:20:18 -0500 |
commit | 9a0c24fa12b3f7049c6ac36e62f5043e201b3efa (patch) | |
tree | 9ef99cb58fe2ede37c58d349920cf11d638d5977 | |
parent | 058179d314b67291bdd90be479508374ab09c0f8 (diff) | |
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TSAGE: Fix for showing correct cursor on R2R bridge post spaceport landing
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes0.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp index 3cddb077ac..f483b1e47c 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp @@ -3697,7 +3697,7 @@ void Scene300::signal() { case 316: R2_GLOBALS._player._characterScene[R2_SEEKER] = 500; _seeker.remove(); - R2_GLOBALS._player.enableControl(CURSOR_CROSSHAIRS); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; case 317: |