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author | Matthew Hoops | 2012-09-22 13:25:18 -0400 |
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committer | Matthew Hoops | 2012-09-22 13:26:36 -0400 |
commit | 9a1bdfbd0838fd895cac445f051b109914f51f73 (patch) | |
tree | cc161e7c19fe63efa064a06a9e4b0bac323d233f | |
parent | 636d3367d5597736ebf87c4a811128650de09d5e (diff) | |
download | scummvm-rg350-9a1bdfbd0838fd895cac445f051b109914f51f73.tar.gz scummvm-rg350-9a1bdfbd0838fd895cac445f051b109914f51f73.tar.bz2 scummvm-rg350-9a1bdfbd0838fd895cac445f051b109914f51f73.zip |
PEGASUS: Fixed claw scoring time
It should be set when actually using the claw instead of just looking at the sub control monitors.
Thanks to Keith Kaisershot (blitter) for spotting
-rw-r--r-- | engines/pegasus/neighborhood/norad/subcontrolroom.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/pegasus/neighborhood/norad/subcontrolroom.cpp b/engines/pegasus/neighborhood/norad/subcontrolroom.cpp index 2b15ad4b7d..55d756211f 100644 --- a/engines/pegasus/neighborhood/norad/subcontrolroom.cpp +++ b/engines/pegasus/neighborhood/norad/subcontrolroom.cpp @@ -541,8 +541,6 @@ void SubControlRoom::initInteraction() { _subControlMovie.redrawMovieWorld(); _clawMonitorMovie.redrawMovieWorld(); - - GameState.setScoringPlayedWithClaw(true); } void SubControlRoom::closeInteraction() { @@ -833,6 +831,8 @@ void SubControlRoom::clickInHotspot(const Input &input, const Hotspot *spot) { } void SubControlRoom::dispatchClawAction(const int newAction) { + GameState.setScoringPlayedWithClaw(true); + Neighborhood *owner = getOwner(); if (newAction == kNoActionIndex) { |