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authorJoost Peters2009-08-21 22:30:35 +0000
committerJoost Peters2009-08-21 22:30:35 +0000
commit9a3218e67302e825b3df4e2f26df5601fb48f0db (patch)
tree21da52ccd6589d3ddffe4803c16953deb77855fa
parent894635e91d7bdaa4517618a957441db016b2798b (diff)
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unify OSystem_PSP_GU and OSystem_PSP (which was hopelessly outdated and mostly useless)
svn-id: r43615
-rw-r--r--backends/platform/psp/Makefile1
-rw-r--r--backends/platform/psp/module.mk1
-rw-r--r--backends/platform/psp/osys_psp.cpp564
-rw-r--r--backends/platform/psp/osys_psp.h16
-rw-r--r--backends/platform/psp/osys_psp_gu.cpp629
-rw-r--r--backends/platform/psp/osys_psp_gu.h61
-rw-r--r--backends/platform/psp/psp_main.cpp4
7 files changed, 520 insertions, 756 deletions
diff --git a/backends/platform/psp/Makefile b/backends/platform/psp/Makefile
index 64ce8a0161..8be3937ff2 100644
--- a/backends/platform/psp/Makefile
+++ b/backends/platform/psp/Makefile
@@ -83,7 +83,6 @@ TARGET = scummvm-psp
OBJS := powerman.o \
psp_main.o \
osys_psp.o \
- osys_psp_gu.o \
kbd_ss_c.o \
kbd_s_c.o \
kbd_ls_c.o \
diff --git a/backends/platform/psp/module.mk b/backends/platform/psp/module.mk
index 8f083c5dfa..a5c17ffa57 100644
--- a/backends/platform/psp/module.mk
+++ b/backends/platform/psp/module.mk
@@ -4,7 +4,6 @@ MODULE_OBJS := \
powerman.o \
psp_main.o \
osys_psp.o \
- osys_psp_gu.o \
kbd_ss_c.o \
kbd_s_c.o \
kbd_ls_c.o \
diff --git a/backends/platform/psp/osys_psp.cpp b/backends/platform/psp/osys_psp.cpp
index d4b1c61537..a9e9aeb7d8 100644
--- a/backends/platform/psp/osys_psp.cpp
+++ b/backends/platform/psp/osys_psp.cpp
@@ -23,12 +23,19 @@
*
*/
+#include <pspgu.h>
+#include <pspdisplay.h>
+
+#include <time.h>
+#include <zlib.h>
+
#include "common/config-manager.h"
#include "common/events.h"
#include "common/rect.h"
#include "common/scummsys.h"
#include "osys_psp.h"
+#include "trace.h"
#include "backends/saves/psp/psp-saves.h"
#include "backends/timer/default/default-timer.h"
@@ -36,30 +43,62 @@
#include "graphics/scaler.h"
#include "sound/mixer_intern.h"
-#include <pspgu.h>
-#include <pspdisplay.h>
-
-#include <time.h>
-
-#include "./trace.h"
#define SAMPLES_PER_SEC 44100
#define SCREEN_WIDTH 480
#define SCREEN_HEIGHT 272
+#define PIXEL_SIZE (4)
+#define BUF_WIDTH (512)
+#define PSP_SCREEN_WIDTH 480
+#define PSP_SCREEN_HEIGHT 272
+#define PSP_FRAME_SIZE (BUF_WIDTH * PSP_SCREEN_HEIGHT * PIXEL_SIZE)
+#define MOUSE_SIZE 128
+#define KBD_DATA_SIZE 130560
+
+#define MAX_FPS 30
+
+unsigned int __attribute__((aligned(16))) displayList[262144];
+unsigned short __attribute__((aligned(16))) clut256[256];
+unsigned short __attribute__((aligned(16))) mouseClut[256];
+unsigned short __attribute__((aligned(16))) cursorPalette[256];
+unsigned short __attribute__((aligned(16))) kbClut[256];
+//unsigned int __attribute__((aligned(16))) offscreen256[640*480];
+//unsigned int __attribute__((aligned(16))) overlayBuffer256[640*480*2];
+unsigned int __attribute__((aligned(16))) mouseBuf256[MOUSE_SIZE*MOUSE_SIZE];
+
+extern unsigned long RGBToColour(unsigned long r, unsigned long g, unsigned long b);
+
+extern unsigned int size_keyboard_symbols_compressed;
+extern unsigned char keyboard_symbols_compressed[];
+extern unsigned int size_keyboard_symbols_shift_compressed;
+extern unsigned char keyboard_symbols_shift_compressed[];
+extern unsigned int size_keyboard_letters_compressed;
+extern unsigned char keyboard_letters_compressed[];
+extern unsigned int size_keyboard_letters_shift_compressed;
+extern unsigned char keyboard_letters_shift_compressed[];
+unsigned char *keyboard_symbols;
+unsigned char *keyboard_symbols_shift;
+unsigned char *keyboard_letters;
+unsigned char *keyboard_letters_shift;
+
+unsigned char kbd_ascii[] = {'1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', '[', ']', '\\', ';', '\'', ',', '.', '/', '`'};
+Common::KeyCode kbd_code[] = {Common::KEYCODE_1, Common::KEYCODE_2, Common::KEYCODE_3, Common::KEYCODE_4, Common::KEYCODE_5, Common::KEYCODE_6, Common::KEYCODE_7, Common::KEYCODE_8, Common::KEYCODE_9, Common::KEYCODE_0, Common::KEYCODE_MINUS, Common::KEYCODE_EQUALS, Common::KEYCODE_LEFTBRACKET, Common::KEYCODE_RIGHTBRACKET,
+ Common::KEYCODE_BACKSLASH, Common::KEYCODE_SEMICOLON, Common::KEYCODE_QUOTE, Common::KEYCODE_COMMA, Common::KEYCODE_PERIOD, Common::KEYCODE_SLASH, Common::KEYCODE_BACKQUOTE};
+unsigned char kbd_ascii_cl[] = {'!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '{', '}', '|', ':', '"', '<', '>', '?', '~'};
+Common::KeyCode kbd_code_cl[] = {Common::KEYCODE_EXCLAIM, Common::KEYCODE_AT, Common::KEYCODE_HASH, Common::KEYCODE_DOLLAR, (Common::KeyCode)37, Common::KEYCODE_CARET, Common::KEYCODE_AMPERSAND, Common::KEYCODE_ASTERISK, Common::KEYCODE_LEFTPAREN, Common::KEYCODE_RIGHTPAREN, Common::KEYCODE_UNDERSCORE,
+ Common::KEYCODE_PLUS, (Common::KeyCode)123, (Common::KeyCode)125, (Common::KeyCode)124, Common::KEYCODE_COLON, Common::KEYCODE_QUOTEDBL, Common::KEYCODE_LESS, Common::KEYCODE_GREATER, Common::KEYCODE_QUESTION, (Common::KeyCode)126};
+#define CAPS_LOCK (1 << 0)
+#define SYMBOLS (1 << 1)
+
+
-unsigned short *DrawBuffer = (unsigned short *)0x44044000;
-unsigned short *DisplayBuffer = (unsigned short *)0x44000000;
unsigned long RGBToColour(unsigned long r, unsigned long g, unsigned long b) {
return (((b >> 3) << 10) | ((g >> 3) << 5) | ((r >> 3) << 0)) | 0x8000;
}
-void putPixel(uint16 x, uint16 y, unsigned long colour) {
- *(unsigned short *)(DrawBuffer + (y << 9) + x ) = colour;
-}
-
static int timer_handler(int t) {
DefaultTimerManager *tm = (DefaultTimerManager *)g_system->getTimerManager();
tm->handler();
@@ -76,7 +115,6 @@ const OSystem::GraphicsMode OSystem_PSP::s_supportedGraphicsModes[] = {
OSystem_PSP::OSystem_PSP() : _screenWidth(0), _screenHeight(0), _overlayWidth(0), _overlayHeight(0), _offscreen(0), _overlayBuffer(0), _overlayVisible(false), _shakePos(0), _lastScreenUpdate(0), _mouseBuf(0), _prevButtons(0), _lastPadCheck(0), _padAccel(0), _mixer(0) {
-
memset(_palette, 0, sizeof(_palette));
_cursorPaletteDisabled = true;
@@ -87,15 +125,75 @@ OSystem_PSP::OSystem_PSP() : _screenWidth(0), _screenHeight(0), _overlayWidth(0)
uint32 sdlFlags = SDL_INIT_AUDIO | SDL_INIT_TIMER;
SDL_Init(sdlFlags);
- sceDisplaySetMode(0, SCREEN_WIDTH, SCREEN_HEIGHT);
- sceDisplaySetFrameBuf((char *)DisplayBuffer, 512, 1, 1);
+
+ //sceKernelDcacheWritebackAll();
+
+ // setup
+ sceGuInit();
+ sceGuStart(0, displayList);
+ sceGuDrawBuffer(GU_PSM_8888, (void *)0, BUF_WIDTH);
+ sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void*)PSP_FRAME_SIZE, BUF_WIDTH);
+ sceGuDepthBuffer((void*)(PSP_FRAME_SIZE * 2), BUF_WIDTH);
+ sceGuOffset(2048 - (PSP_SCREEN_WIDTH/2), 2048 - (PSP_SCREEN_HEIGHT/2));
+ sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
+ sceGuDepthRange(0xC350, 0x2710);
+ sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
+ sceGuEnable(GU_SCISSOR_TEST);
+ sceGuFrontFace(GU_CW);
+ sceGuEnable(GU_TEXTURE_2D);
+ sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
+ sceGuFinish();
+ sceGuSync(0,0);
+
sceDisplayWaitVblankStart();
+ sceGuDisplay(1);
+
+ //decompress keyboard data
+ uLongf kbdSize = KBD_DATA_SIZE;
+ keyboard_letters = (unsigned char *)memalign(16, KBD_DATA_SIZE);
+ if (Z_OK != uncompress((Bytef *)keyboard_letters, &kbdSize, (const Bytef *)keyboard_letters_compressed, size_keyboard_letters_compressed))
+ error("OSystem_PSP: uncompressing keyboard_letters failed");
+
+ kbdSize = KBD_DATA_SIZE;
+ keyboard_letters_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE);
+ if (Z_OK != uncompress((Bytef *)keyboard_letters_shift, &kbdSize, (const Bytef *)keyboard_letters_shift_compressed, size_keyboard_letters_shift_compressed))
+ error("OSystem_PSP: uncompressing keyboard_letters_shift failed");
+
+ kbdSize = KBD_DATA_SIZE;
+ keyboard_symbols = (unsigned char *)memalign(16, KBD_DATA_SIZE);
+ if (Z_OK != uncompress((Bytef *)keyboard_symbols, &kbdSize, (const Bytef *)keyboard_symbols_compressed, size_keyboard_symbols_compressed))
+ error("OSystem_PSP: uncompressing keyboard_symbols failed");
+
+ kbdSize = KBD_DATA_SIZE;
+ keyboard_symbols_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE);
+ if (Z_OK != uncompress((Bytef *)keyboard_symbols_shift, &kbdSize, (const Bytef *)keyboard_symbols_shift_compressed, size_keyboard_symbols_shift_compressed))
+ error("OSystem_PSP: uncompressing keyboard_symbols_shift failed");
+
+ _keyboardVisible = false;
+ _clut = (unsigned short *)(((unsigned int)clut256) | 0x40000000);
+ _kbdClut = (unsigned short *)(((unsigned int)kbClut) | 0x40000000);
+ _mouseBuf = (byte *)mouseBuf256;
+ _graphicMode = STRETCHED_480X272;
+ _keySelected = 1;
+ _keyboardMode = 0;
+ _mouseX = PSP_SCREEN_WIDTH >> 1;
+ _mouseY = PSP_SCREEN_HEIGHT >> 1;
}
OSystem_PSP::~OSystem_PSP() {
+ free(keyboard_symbols_shift);
+ free(keyboard_symbols);
+ free(keyboard_letters_shift);
+ free(keyboard_letters);
+
free(_offscreen);
free(_overlayBuffer);
free(_mouseBuf);
+
+ _offscreen = 0;
+ _overlayBuffer = 0;
+ _mouseBuf = 0;
+ sceGuTerm();
}
@@ -128,36 +226,54 @@ const OSystem::GraphicsMode* OSystem_PSP::getSupportedGraphicsModes() const {
int OSystem_PSP::getDefaultGraphicsMode() const {
- return -1;
+ return STRETCHED_480X272;
}
bool OSystem_PSP::setGraphicsMode(int mode) {
+ _graphicMode = mode;
return true;
}
bool OSystem_PSP::setGraphicsMode(const char *name) {
- return true;
+ int i = 0;
+
+ while (s_supportedGraphicsModes[i].name) {
+ if (!strcmpi(s_supportedGraphicsModes[i].name, name)) {
+ _graphicMode = s_supportedGraphicsModes[i].id;
+ return true;
+ }
+ i++;
+ }
+
+ return false;
}
int OSystem_PSP::getGraphicsMode() const {
- return -1;
+ return _graphicMode;
}
void OSystem_PSP::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
- _overlayWidth = _screenWidth = width;
- _overlayHeight = _screenHeight = height;
-
- free(_offscreen);
+ PSPDebugTrace("initSize\n");
+ _screenWidth = width;
+ _screenHeight = height;
- _offscreen = (byte *)malloc(width * height);
+ _overlayWidth = PSP_SCREEN_WIDTH; //width;
+ _overlayHeight = PSP_SCREEN_HEIGHT; //height;
- free(_overlayBuffer);
+// _offscreen = (byte *)offscreen256;
+ _overlayBuffer = (OverlayColor *)0x44000000 + PSP_FRAME_SIZE;
- _overlayBuffer = (OverlayColor *)malloc(_overlayWidth * _overlayHeight * sizeof(OverlayColor));
+ _offscreen = (byte *)_overlayBuffer + _overlayWidth * _overlayHeight * sizeof(OverlayColor);
bzero(_offscreen, width * height);
clearOverlay();
-
+ memset(_palette, 0xFFFF, 256 * sizeof(unsigned short));
+ _kbdClut[0] = 0xFFFF;
+ _kbdClut[246] = 0x4CCC;
+ _kbdClut[247] = 0x0000;
+ for (int i = 1; i < 31; i++)
+ _kbdClut[i] = 0xF888;
_mouseVisible = false;
+ sceKernelDcacheWritebackAll();
}
int16 OSystem_PSP::getWidth() {
@@ -175,6 +291,34 @@ void OSystem_PSP::setPalette(const byte *colors, uint start, uint num) {
_palette[start + i] = RGBToColour(b[0], b[1], b[2]);
b += 4;
}
+
+ //copy to CLUT
+ memcpy(_clut, _palette, 256*sizeof(unsigned short));
+
+ //force update of mouse CLUT as well, as it may have been set up before this palette was set
+ memcpy(mouseClut, _palette, 256*sizeof(unsigned short));
+ mouseClut[_mouseKeyColour] = 0;
+
+ sceKernelDcacheWritebackAll();
+}
+
+void OSystem_PSP::setCursorPalette(const byte *colors, uint start, uint num) {
+ const byte *b = colors;
+
+ for (uint i = 0; i < num; ++i) {
+ cursorPalette[start + i] = RGBToColour(b[0], b[1], b[2]);
+ b += 4;
+ }
+
+ cursorPalette[0] = 0;
+
+ _cursorPaletteDisabled = false;
+
+ sceKernelDcacheWritebackAll();
+}
+
+void OSystem_PSP::disableCursorPalette(bool disable) {
+ _cursorPaletteDisabled = disable;
}
void OSystem_PSP::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
@@ -204,10 +348,21 @@ void OSystem_PSP::copyRectToScreen(const byte *buf, int pitch, int x, int y, int
byte *dst = _offscreen + y * _screenWidth + x;
- if (_screenWidth == pitch && pitch == w) {
+
+ if (_screenWidth == pitch && pitch == w)
+ {
memcpy(dst, buf, h * w);
- } else {
- do {
+/*
+ sceGuStart(0, displayList);
+ sceGuCopyImage( 3, 0, 0, w/2, h, w/2, (void *)buf, x/2, y, _screenWidth /2, _offscreen);
+ sceGuFinish();
+ sceGuSync(0,0);
+*/
+ }
+ else
+ {
+ do
+ {
memcpy(dst, buf, w);
buf += pitch;
dst += _screenWidth;
@@ -230,52 +385,205 @@ void OSystem_PSP::unlockScreen() {
}
void OSystem_PSP::updateScreen() {
- unsigned short *temp;
+ u32 now = getMillis();
+ if (now - _lastScreenUpdate < 1000 / MAX_FPS)
+ return;
- uint xStart = (SCREEN_WIDTH >> 1) - (_screenWidth >> 1);
- uint yStart = (SCREEN_HEIGHT >> 1) - (_screenHeight >> 1);
+ _lastScreenUpdate = now;
- for (int i = 0; i < _screenHeight; ++i) {
- for (int j = 0; j < _screenWidth; ++j) {
- putPixel(xStart + j, yStart + i, _palette[_offscreen[i * _screenWidth +j]]);
- }
+
+ sceGuStart(0, displayList);
+
+ sceGuClearColor(0xFF000000);
+ sceGuClear(GU_COLOR_BUFFER_BIT);
+
+ sceGuClutMode(GU_PSM_5551, 0, 0xFF, 0);
+ sceGuClutLoad(32, clut256); // upload 32*8 entries (256)
+ sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
+ if (_screenWidth == 320)
+ sceGuTexImage(0, 512, 256, _screenWidth, _offscreen);
+ else
+ sceGuTexImage(0, 512, 512, _screenWidth, _offscreen);
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
+ sceGuTexFilter(GU_LINEAR, GU_LINEAR);
+ sceGuTexOffset(0,0);
+ sceGuAmbientColor(0xFFFFFFFF);
+ sceGuColor(0xFFFFFFFF);
+
+ struct Vertex* vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
+ vertices[0].u = 0.5; vertices[0].v = 0.5;
+ vertices[1].u = _screenWidth - 0.5; vertices[1].v = _screenHeight - 0.5;
+ switch(_graphicMode) {
+ case CENTERED_320X200:
+ vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2; vertices[0].z = 0;
+ vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 320) / 2; vertices[1].y = PSP_SCREEN_HEIGHT - (PSP_SCREEN_HEIGHT - 200) / 2; vertices[1].z = 0;
+ break;
+ case CENTERED_435X272:
+ vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2; vertices[0].y = 0; vertices[0].z = 0;
+ vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 435) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
+ break;
+ case STRETCHED_480X272:
+ vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
+ vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
+ break;
+ case CENTERED_362X272:
+ vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2; vertices[0].y = 0; vertices[0].z = 0;
+ vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 362) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
+ break;
}
- if (_overlayVisible) {
- for (int i = 0; i < _screenHeight; ++i) {
- for (int j = 0; j < _screenWidth; ++j) {
+ if (_shakePos) {
+ vertices[0].y += _shakePos;
+ vertices[1].y += _shakePos;
+ }
- OverlayColor pixel = _overlayBuffer[(i * _overlayWidth +j)];
+ sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
+ if (_screenWidth == 640) {
+ sceGuTexImage(0, 512, 512, _screenWidth, _offscreen+512);
+ vertices[0].u = 512 + 0.5; vertices[1].v = _screenHeight - 0.5;
+ vertices[0].x += (vertices[1].x - vertices[0].x) * 511 / 640; vertices[0].y = 0; vertices[0].z = 0;
+ sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
+ }
- if (pixel & 0x8000)
- putPixel(xStart + j, yStart + i, pixel);
- }
+
+ // draw overlay
+ if (_overlayVisible) {
+ vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
+ vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
+ vertices[0].u = 0.5; vertices[0].v = 0.5;
+ vertices[1].u = _overlayWidth - 0.5; vertices[1].v = _overlayHeight - 0.5;
+ sceGuTexMode(GU_PSM_4444, 0, 0, 0); // 16-bit image
+ sceGuDisable(GU_ALPHA_TEST);
+ sceGuEnable(GU_BLEND);
+
+ //sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
+ sceGuBlendFunc(GU_ADD, GU_FIX, GU_ONE_MINUS_SRC_ALPHA, 0xFFFFFFFF, 0);
+
+ if (_overlayWidth > 320)
+ sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer);
+ else
+ sceGuTexImage(0, 512, 256, _overlayWidth, _overlayBuffer);
+
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+ sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
+ // need to render twice for textures > 512
+ if ( _overlayWidth > 512) {
+ sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer + 512);
+ vertices[0].u = 512 + 0.5; vertices[1].v = _overlayHeight - 0.5;
+ vertices[0].x = PSP_SCREEN_WIDTH * 512 / 640; vertices[0].y = 0; vertices[0].z = 0;
+ sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
}
+ sceGuDisable(GU_BLEND);
}
- //draw mouse on top
+ // draw mouse
if (_mouseVisible) {
- for (int y = 0; y < _mouseHeight; ++y) {
- for (int x = 0; x < _mouseWidth; ++x) {
- if (_mouseBuf[y * _mouseHeight + x] != _mouseKeyColour) {
- int my = _mouseY + y; // + _mouseHotspotY;
- int mx = _mouseX + x; // + _mouseHotspotX;
-
- if (mx >= 0 && mx < _screenWidth && my >= 0 && my < _screenHeight)
- putPixel(xStart + mx, yStart + my, _palette[_mouseBuf[y * _mouseHeight + x]]);
- }
+ sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
+ sceGuClutMode(GU_PSM_5551, 0, 0xFF, 0);
+ sceGuClutLoad(32, _cursorPaletteDisabled ? mouseClut : cursorPalette); // upload 32*8 entries (256)
+ sceGuAlphaFunc(GU_GREATER, 0, 0xFF);
+ sceGuEnable(GU_ALPHA_TEST);
+ sceGuTexImage(0, MOUSE_SIZE, MOUSE_SIZE, MOUSE_SIZE, _mouseBuf);
+ sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
+
+ vertices[0].u = 0.5; vertices[0].v = 0.5;
+ vertices[1].u = _mouseWidth - 0.5; vertices[1].v = _mouseHeight - 0.5;
+
+ //adjust cursor position
+ int mX = _mouseX - _mouseHotspotX;
+ int mY = _mouseY - _mouseHotspotY;
+
+ if (_overlayVisible) {
+ float scalex, scaley;
+
+ scalex = (float)PSP_SCREEN_WIDTH /_overlayWidth;
+ scaley = (float)PSP_SCREEN_HEIGHT /_overlayHeight;
+
+ vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
+ vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
+ } else
+ switch(_graphicMode) {
+ case CENTERED_320X200:
+ vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2 + mX; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2 + mY; vertices[0].z = 0;
+ vertices[1].x = vertices[0].x+_mouseWidth; vertices[1].y = vertices[0].y + _mouseHeight; vertices[1].z = 0;
+ break;
+ case CENTERED_435X272:
+ {
+ float scalex, scaley;
+
+ scalex = 435.0f / _screenWidth;
+ scaley = 272.0f / _screenHeight;
+
+ vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2 + mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
+ vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
+
+ }
+ break;
+ case CENTERED_362X272:
+ {
+ float scalex, scaley;
+
+ scalex = 362.0f / _screenWidth;
+ scaley = 272.0f / _screenHeight;
+
+ vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2 + mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
+ vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
+ }
+ break;
+ case STRETCHED_480X272:
+ {
+ float scalex, scaley;
+
+ scalex = (float)PSP_SCREEN_WIDTH / _screenWidth;
+ scaley = (float)PSP_SCREEN_HEIGHT / _screenHeight;
+
+ vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
+ vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
}
+ break;
}
+ sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
}
+ if (_keyboardVisible) {
+ sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
+ sceGuClutMode(GU_PSM_4444, 0, 0xFF, 0);
+ sceGuClutLoad(32, kbClut); // upload 32*8 entries (256)
+ sceGuDisable(GU_ALPHA_TEST);
+ sceGuEnable(GU_BLEND);
+ sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
+ switch(_keyboardMode) {
+ case 0:
+ sceGuTexImage(0, 512, 512, 480, keyboard_letters);
+ break;
+ case CAPS_LOCK:
+ sceGuTexImage(0, 512, 512, 480, keyboard_letters_shift);
+ break;
+ case SYMBOLS:
+ sceGuTexImage(0, 512, 512, 480, keyboard_symbols);
+ break;
+ case (CAPS_LOCK | SYMBOLS):
+ sceGuTexImage(0, 512, 512, 480, keyboard_symbols_shift);
+ break;
+ }
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+
+ vertices[0].u = 0.5; vertices[0].v = 0.5;
+ vertices[1].u = PSP_SCREEN_WIDTH-0.5; vertices[1].v = PSP_SCREEN_HEIGHT-0.5;
+ vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
+ vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[0].z = 0;
+ sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
+ sceGuDisable(GU_BLEND);
+ }
+ sceKernelDcacheWritebackAll();
+
+ sceGuFinish();
+ sceGuSync(0,0);
- // switch buffers
- temp = DrawBuffer;
- DrawBuffer = DisplayBuffer;
- DisplayBuffer = temp;
sceDisplayWaitVblankStart();
- sceDisplaySetFrameBuf((char *)DisplayBuffer, 512, 1, 1);
+ sceGuSwapBuffers();
+ //sceKernelDcacheWritebackAll();
}
void OSystem_PSP::setShakePos(int shakeOffset) {
@@ -392,16 +700,18 @@ void OSystem_PSP::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX,
_mouseKeyColour = keycolor & 0xFF;
- free(_mouseBuf);
+ memcpy(mouseClut, _palette, 256 * sizeof(unsigned short));
+ mouseClut[_mouseKeyColour] = 0;
+ sceKernelDcacheWritebackAll();
- _mouseBuf = (byte *)malloc(w * h);
- memcpy(_mouseBuf, buf, w * h);
+ for (unsigned int i = 0; i < h; i++)
+ memcpy(_mouseBuf + i * MOUSE_SIZE, buf + i * w, w);
}
#define PAD_CHECK_TIME 40
#define PAD_DIR_MASK (PSP_CTRL_UP | PSP_CTRL_DOWN | PSP_CTRL_LEFT | PSP_CTRL_RIGHT)
-bool OSystem_PSP::pollEvent(Common::Event &event) {
+bool OSystem_PSP::processInput(Common::Event &event) {
s8 analogStepAmountX = 0;
s8 analogStepAmountY = 0;
/*
@@ -543,6 +853,136 @@ bool OSystem_PSP::pollEvent(Common::Event &event) {
return false;
}
+bool OSystem_PSP::pollEvent(Common::Event &event) {
+ float nub_angle = -1;
+ int x, y;
+
+ sceCtrlSetSamplingCycle(0);
+ sceCtrlSetSamplingMode(1);
+ sceCtrlReadBufferPositive(&pad, 1);
+
+ uint32 buttonsChanged = pad.Buttons ^ _prevButtons;
+
+ if ((buttonsChanged & PSP_CTRL_SELECT) || (pad.Buttons & PSP_CTRL_SELECT)) {
+ if ( !(pad.Buttons & PSP_CTRL_SELECT) )
+ _keyboardVisible = !_keyboardVisible;
+ _prevButtons = pad.Buttons;
+ return false;
+ }
+
+ if (!_keyboardVisible)
+ return processInput(event);
+
+ if ( (buttonsChanged & PSP_CTRL_RTRIGGER) && !(pad.Buttons & PSP_CTRL_RTRIGGER))
+ _keyboardMode ^= CAPS_LOCK;
+
+ if ( (buttonsChanged & PSP_CTRL_LTRIGGER) && !(pad.Buttons & PSP_CTRL_LTRIGGER))
+ _keyboardMode ^= SYMBOLS;
+
+ if ( (buttonsChanged & PSP_CTRL_LEFT) && !(pad.Buttons & PSP_CTRL_LEFT)) {
+ event.kbd.flags = 0;
+ event.kbd.ascii = 0;
+ event.kbd.keycode = Common::KEYCODE_LEFT;
+ _prevButtons = pad.Buttons;
+ return true;
+ }
+
+ if ( (buttonsChanged & PSP_CTRL_RIGHT) && !(pad.Buttons & PSP_CTRL_RIGHT)) {
+ event.kbd.flags = 0;
+ event.kbd.ascii = 0;
+ event.kbd.keycode = Common::KEYCODE_RIGHT;
+ _prevButtons = pad.Buttons;
+ return true;
+ }
+
+ if ( (buttonsChanged & PSP_CTRL_UP) && !(pad.Buttons & PSP_CTRL_UP)) {
+ event.kbd.flags = 0;
+ event.kbd.ascii = 0;
+ event.kbd.keycode = Common::KEYCODE_UP;
+ _prevButtons = pad.Buttons;
+ return true;
+ }
+
+ if ( (buttonsChanged & PSP_CTRL_DOWN) && !(pad.Buttons & PSP_CTRL_DOWN)) {
+ event.kbd.flags = 0;
+ event.kbd.ascii = 0;
+ event.kbd.keycode = Common::KEYCODE_DOWN;
+ _prevButtons = pad.Buttons;
+ return true;
+ }
+
+ // compute nub direction
+ x = pad.Lx-128;
+ y = pad.Ly-128;
+ _kbdClut[_keySelected] = 0xf888;
+ if (x*x + y*y > 10000) {
+ nub_angle = atan2(y, x);
+ _keySelected = (int)(1 + (M_PI + nub_angle) * 30 / (2 * M_PI));
+ _keySelected -= 2;
+ if (_keySelected < 1)
+ _keySelected += 30;
+ _kbdClut[_keySelected] = 0xFFFF;
+
+ if (buttonsChanged & PSP_CTRL_CROSS) {
+ event.type = (pad.Buttons & PSP_CTRL_CROSS) ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP;
+ if (_keySelected > 26) {
+ event.kbd.flags = 0;
+ switch(_keySelected) {
+ case 27:
+ event.kbd.ascii = ' ';
+ event.kbd.keycode = Common::KEYCODE_SPACE;
+ break;
+ case 28:
+ event.kbd.ascii = 127;
+ event.kbd.keycode = Common::KEYCODE_DELETE;
+ break;
+ case 29:
+ event.kbd.ascii = 8;
+ event.kbd.keycode = Common::KEYCODE_BACKSPACE;
+ break;
+ case 30:
+ event.kbd.ascii = 13;
+ event.kbd.keycode = Common::KEYCODE_RETURN;
+ break;
+ }
+ } else {
+ switch( _keyboardMode) {
+ case 0:
+ event.kbd.flags = 0;
+ event.kbd.ascii = 'a'+_keySelected-1;
+ event.kbd.keycode = (Common::KeyCode)(Common::KEYCODE_a + _keySelected-1);
+ break;
+ case CAPS_LOCK:
+ event.kbd.ascii = 'A'+_keySelected-1;
+ event.kbd.keycode = (Common::KeyCode)(Common::KEYCODE_a + _keySelected-1);
+ event.kbd.flags = Common::KBD_SHIFT;
+ break;
+ case SYMBOLS:
+ if (_keySelected < 21) {
+ event.kbd.flags = 0;
+ event.kbd.ascii = kbd_ascii[_keySelected-1];
+ event.kbd.keycode = kbd_code[ _keySelected-1];
+ }
+ break;
+ case (SYMBOLS|CAPS_LOCK):
+ if (_keySelected < 21) {
+ event.kbd.flags = 0;
+ event.kbd.ascii = kbd_ascii_cl[_keySelected-1];
+ event.kbd.keycode = kbd_code_cl[ _keySelected-1];
+ }
+ break;
+ }
+ }
+ _prevButtons = pad.Buttons;
+ return true;
+ }
+ }
+
+ _prevButtons = pad.Buttons;
+ return false;
+}
+
+
uint32 OSystem_PSP::getMillis() {
return SDL_GetTicks();
}
diff --git a/backends/platform/psp/osys_psp.h b/backends/platform/psp/osys_psp.h
index 68e1a7da22..353561cced 100644
--- a/backends/platform/psp/osys_psp.h
+++ b/backends/platform/psp/osys_psp.h
@@ -50,6 +50,11 @@ public:
static OSystem *instance();
protected:
+ struct Vertex {
+ float u,v;
+ float x,y,z;
+ };
+
uint16 _screenWidth;
uint16 _screenHeight;
uint16 _overlayWidth;
@@ -71,6 +76,14 @@ protected:
byte *_mouseBuf;
bool _cursorPaletteDisabled;
+ int _graphicMode;
+ Vertex *_vertices;
+ unsigned short* _clut;
+ unsigned short* _kbdClut;
+ bool _keyboardVisible;
+ int _keySelected;
+ int _keyboardMode;
+
uint32 _prevButtons;
uint32 _lastPadCheck;
uint32 _padAccel;
@@ -101,6 +114,8 @@ public:
virtual int16 getWidth();
virtual int16 getHeight();
virtual void setPalette(const byte *colors, uint start, uint num);
+ virtual void setCursorPalette(const byte *colors, uint start, uint num);
+ virtual void disableCursorPalette(bool disable);
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
@@ -123,6 +138,7 @@ public:
virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format);
virtual bool pollEvent(Common::Event &event);
+ virtual bool processInput(Common::Event &event);
virtual uint32 getMillis();
virtual void delayMillis(uint msecs);
diff --git a/backends/platform/psp/osys_psp_gu.cpp b/backends/platform/psp/osys_psp_gu.cpp
deleted file mode 100644
index c13c5bc21f..0000000000
--- a/backends/platform/psp/osys_psp_gu.cpp
+++ /dev/null
@@ -1,629 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- */
-
-#include "osys_psp_gu.h"
-#include "trace.h"
-#include "common/events.h"
-
-#include <zlib.h>
-
-#include <pspdisplay.h>
-
-#define PIXEL_SIZE (4)
-#define BUF_WIDTH (512)
-#define PSP_SCREEN_WIDTH 480
-#define PSP_SCREEN_HEIGHT 272
-#define PSP_FRAME_SIZE (BUF_WIDTH * PSP_SCREEN_HEIGHT * PIXEL_SIZE)
-#define MOUSE_SIZE 128
-#define KBD_DATA_SIZE 130560
-
-#define MAX_FPS 30
-
-unsigned int __attribute__((aligned(16))) list[262144];
-unsigned short __attribute__((aligned(16))) clut256[256];
-unsigned short __attribute__((aligned(16))) mouseClut[256];
-unsigned short __attribute__((aligned(16))) cursorPalette[256];
-unsigned short __attribute__((aligned(16))) kbClut[256];
-//unsigned int __attribute__((aligned(16))) offscreen256[640*480];
-//unsigned int __attribute__((aligned(16))) overlayBuffer256[640*480*2];
-unsigned int __attribute__((aligned(16))) mouseBuf256[MOUSE_SIZE*MOUSE_SIZE];
-
-extern unsigned long RGBToColour(unsigned long r, unsigned long g, unsigned long b);
-
-extern unsigned int size_keyboard_symbols_compressed;
-extern unsigned char keyboard_symbols_compressed[];
-extern unsigned int size_keyboard_symbols_shift_compressed;
-extern unsigned char keyboard_symbols_shift_compressed[];
-extern unsigned int size_keyboard_letters_compressed;
-extern unsigned char keyboard_letters_compressed[];
-extern unsigned int size_keyboard_letters_shift_compressed;
-extern unsigned char keyboard_letters_shift_compressed[];
-unsigned char *keyboard_symbols;
-unsigned char *keyboard_symbols_shift;
-unsigned char *keyboard_letters;
-unsigned char *keyboard_letters_shift;
-
-unsigned char kbd_ascii[] = {'1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', '[', ']', '\\', ';', '\'', ',', '.', '/', '`'};
-Common::KeyCode kbd_code[] = {Common::KEYCODE_1, Common::KEYCODE_2, Common::KEYCODE_3, Common::KEYCODE_4, Common::KEYCODE_5, Common::KEYCODE_6, Common::KEYCODE_7, Common::KEYCODE_8, Common::KEYCODE_9, Common::KEYCODE_0, Common::KEYCODE_MINUS, Common::KEYCODE_EQUALS, Common::KEYCODE_LEFTBRACKET, Common::KEYCODE_RIGHTBRACKET,
- Common::KEYCODE_BACKSLASH, Common::KEYCODE_SEMICOLON, Common::KEYCODE_QUOTE, Common::KEYCODE_COMMA, Common::KEYCODE_PERIOD, Common::KEYCODE_SLASH, Common::KEYCODE_BACKQUOTE};
-unsigned char kbd_ascii_cl[] = {'!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '{', '}', '|', ':', '"', '<', '>', '?', '~'};
-Common::KeyCode kbd_code_cl[] = {Common::KEYCODE_EXCLAIM, Common::KEYCODE_AT, Common::KEYCODE_HASH, Common::KEYCODE_DOLLAR, (Common::KeyCode)37, Common::KEYCODE_CARET, Common::KEYCODE_AMPERSAND, Common::KEYCODE_ASTERISK, Common::KEYCODE_LEFTPAREN, Common::KEYCODE_RIGHTPAREN, Common::KEYCODE_UNDERSCORE,
- Common::KEYCODE_PLUS, (Common::KeyCode)123, (Common::KeyCode)125, (Common::KeyCode)124, Common::KEYCODE_COLON, Common::KEYCODE_QUOTEDBL, Common::KEYCODE_LESS, Common::KEYCODE_GREATER, Common::KEYCODE_QUESTION, (Common::KeyCode)126};
-#define CAPS_LOCK (1 << 0)
-#define SYMBOLS (1 << 1)
-
-
-OSystem_PSP_GU::OSystem_PSP_GU() {
- //sceKernelDcacheWritebackAll();
-
- // setup
- sceGuInit();
- sceGuStart(0, list);
- sceGuDrawBuffer(GU_PSM_8888, (void *)0, BUF_WIDTH);
- sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void*)PSP_FRAME_SIZE, BUF_WIDTH);
- sceGuDepthBuffer((void*)(PSP_FRAME_SIZE * 2), BUF_WIDTH);
- sceGuOffset(2048 - (PSP_SCREEN_WIDTH/2), 2048 - (PSP_SCREEN_HEIGHT/2));
- sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
- sceGuDepthRange(0xc350, 0x2710);
- sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
- sceGuEnable(GU_SCISSOR_TEST);
- sceGuFrontFace(GU_CW);
- sceGuEnable(GU_TEXTURE_2D);
- sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
- sceGuFinish();
- sceGuSync(0,0);
-
- sceDisplayWaitVblankStart();
- sceGuDisplay(1);
-
- //decompress keyboard data
- uLongf kbdSize = KBD_DATA_SIZE;
- keyboard_letters = (unsigned char *)memalign(16, KBD_DATA_SIZE);
- if (Z_OK != uncompress((Bytef *)keyboard_letters, &kbdSize, (const Bytef *)keyboard_letters_compressed, size_keyboard_letters_compressed))
- error("OSystem_PSP_GU: uncompressing keyboard_letters failed");
-
- kbdSize = KBD_DATA_SIZE;
- keyboard_letters_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE);
- if (Z_OK != uncompress((Bytef *)keyboard_letters_shift, &kbdSize, (const Bytef *)keyboard_letters_shift_compressed, size_keyboard_letters_shift_compressed))
- error("OSystem_PSP_GU: uncompressing keyboard_letters_shift failed");
-
- kbdSize = KBD_DATA_SIZE;
- keyboard_symbols = (unsigned char *)memalign(16, KBD_DATA_SIZE);
- if (Z_OK != uncompress((Bytef *)keyboard_symbols, &kbdSize, (const Bytef *)keyboard_symbols_compressed, size_keyboard_symbols_compressed))
- error("OSystem_PSP_GU: uncompressing keyboard_symbols failed");
-
- kbdSize = KBD_DATA_SIZE;
- keyboard_symbols_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE);
- if (Z_OK != uncompress((Bytef *)keyboard_symbols_shift, &kbdSize, (const Bytef *)keyboard_symbols_shift_compressed, size_keyboard_symbols_shift_compressed))
- error("OSystem_PSP_GU: uncompressing keyboard_symbols_shift failed");
-
- _keyboardVisible = false;
- _clut = (unsigned short*)(((unsigned int)clut256)|0x40000000);
- _kbdClut = (unsigned short*)(((unsigned int)kbClut)|0x40000000);
- _mouseBuf = (byte *)mouseBuf256;
- _graphicMode = STRETCHED_480X272;
- _keySelected = 1;
- _keyboardMode = 0;
- _mouseX = PSP_SCREEN_WIDTH >> 1;
- _mouseY = PSP_SCREEN_HEIGHT >> 1;
-}
-
-OSystem_PSP_GU::~OSystem_PSP_GU() {
- free(keyboard_symbols_shift);
- free(keyboard_symbols);
- free(keyboard_letters_shift);
- free(keyboard_letters);
-
- _offscreen = 0;
- _overlayBuffer = 0;
- _mouseBuf = 0;
- sceGuTerm();
-}
-
-void OSystem_PSP_GU::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
- PSPDebugTrace("initSize\n");
- _screenWidth = width;
- _screenHeight = height;
-
- _overlayWidth = PSP_SCREEN_WIDTH; //width;
- _overlayHeight = PSP_SCREEN_HEIGHT; //height;
-
-// _offscreen = (byte *)offscreen256;
- _overlayBuffer = (OverlayColor *)0x44000000 + PSP_FRAME_SIZE;
-
- _offscreen = (byte *)_overlayBuffer + _overlayWidth * _overlayHeight * sizeof(OverlayColor);
- bzero(_offscreen, width * height);
- clearOverlay();
- memset(_palette, 0xffff, 256 * sizeof(unsigned short));
- _kbdClut[0] = 0xffff;
- _kbdClut[246] = 0x4ccc;
- _kbdClut[247] = 0x0000;
- for (int i=1;i<31;i++)
- _kbdClut[i] = 0xf888;
- _mouseVisible = false;
- sceKernelDcacheWritebackAll();
-}
-
-int OSystem_PSP_GU::getDefaultGraphicsMode() const {
- return STRETCHED_480X272;
-}
-
-bool OSystem_PSP_GU::setGraphicsMode(int mode) {
- _graphicMode = mode;
- return true;
-}
-
-bool OSystem_PSP_GU::setGraphicsMode(const char *name) {
- int i = 0;
-
- while (s_supportedGraphicsModes[i].name) {
- if (!strcmpi(s_supportedGraphicsModes[i].name, name)) {
- _graphicMode = s_supportedGraphicsModes[i].id;
- return true;
- }
- i++;
- }
-
- return false;
-}
-
-int OSystem_PSP_GU::getGraphicsMode() const {
- return _graphicMode;
-}
-
-void OSystem_PSP_GU::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
- //TODO: handle cursorTargetScale
- _mouseWidth = w;
- _mouseHeight = h;
-
- _mouseHotspotX = hotspotX;
- _mouseHotspotY = hotspotY;
-
- _mouseKeyColour = keycolor & 0xFF;
-
- memcpy(mouseClut, _palette, 256*sizeof(unsigned short));
- mouseClut[_mouseKeyColour] = 0;
- sceKernelDcacheWritebackAll();
-
- for (unsigned int i=0;i<h;i++)
- memcpy(_mouseBuf+i*MOUSE_SIZE, buf+i*w, w);
-}
-
-void OSystem_PSP_GU::setPalette(const byte *colors, uint start, uint num) {
- const byte *b = colors;
-
- for (uint i = 0; i < num; ++i) {
- _palette[start + i] = RGBToColour(b[0], b[1], b[2]);
- b += 4;
- }
-
- //copy to CLUT
- memcpy(_clut, _palette, 256*sizeof(unsigned short));
-
- //force update of mouse CLUT as well, as it may have been set up before this palette was set
- memcpy(mouseClut, _palette, 256*sizeof(unsigned short));
- mouseClut[_mouseKeyColour] = 0;
-
- sceKernelDcacheWritebackAll();
-}
-
-void OSystem_PSP_GU::setCursorPalette(const byte *colors, uint start, uint num) {
- const byte *b = colors;
-
- for (uint i = 0; i < num; ++i) {
- cursorPalette[start + i] = RGBToColour(b[0], b[1], b[2]);
- b += 4;
- }
-
- cursorPalette[0] = 0;
-
- _cursorPaletteDisabled = false;
-
- sceKernelDcacheWritebackAll();
-}
-
-void OSystem_PSP_GU::disableCursorPalette(bool disable) {
- _cursorPaletteDisabled = disable;
-}
-
-void OSystem_PSP_GU::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
- //Clip the coordinates
- if (x < 0) {
- w += x;
- buf -= x;
- x = 0;
- }
-
- if (y < 0) {
- h += y;
- buf -= y * pitch;
- y = 0;
- }
-
- if (w > _screenWidth - x) {
- w = _screenWidth - x;
- }
-
- if (h > _screenHeight - y) {
- h = _screenHeight - y;
- }
-
- if (w <= 0 || h <= 0)
- return;
-
-
- byte *dst = _offscreen + y * _screenWidth + x;
-
- if (_screenWidth == pitch && pitch == w)
- {
- memcpy(dst, buf, h * w);
-/*
- sceGuStart(0,list);
- sceGuCopyImage( 3, 0, 0, w/2, h, w/2, (void *)buf, x/2, y, _screenWidth /2, _offscreen);
- sceGuFinish();
- sceGuSync(0,0);
-*/
- }
- else
- {
- do
- {
- memcpy(dst, buf, w);
- buf += pitch;
- dst += _screenWidth;
- } while (--h);
- }
-}
-
-void OSystem_PSP_GU::updateScreen() {
- u32 now = getMillis();
- if (now - _lastScreenUpdate < 1000 / MAX_FPS)
- return;
-
- _lastScreenUpdate = now;
-
-
- sceGuStart(0,list);
-
- sceGuClearColor(0xff000000);
- sceGuClear(GU_COLOR_BUFFER_BIT);
-
- sceGuClutMode(GU_PSM_5551, 0, 0xff, 0);
- sceGuClutLoad(32, clut256); // upload 32*8 entries (256)
- sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
- if (_screenWidth == 320)
- sceGuTexImage(0, 512, 256, _screenWidth, _offscreen);
- else
- sceGuTexImage(0, 512, 512, _screenWidth, _offscreen);
- sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
- sceGuTexFilter(GU_LINEAR, GU_LINEAR);
- sceGuTexOffset(0,0);
- sceGuAmbientColor(0xffffffff);
- sceGuColor(0xffffffff);
-
- struct Vertex* vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
- vertices[0].u = 0.5; vertices[0].v = 0.5;
- vertices[1].u = _screenWidth - 0.5; vertices[1].v = _screenHeight - 0.5;
- switch(_graphicMode) {
- case CENTERED_320X200:
- vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2; vertices[0].z = 0;
- vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 320) / 2; vertices[1].y = PSP_SCREEN_HEIGHT - (PSP_SCREEN_HEIGHT - 200) / 2; vertices[1].z = 0;
- break;
- case CENTERED_435X272:
- vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2; vertices[0].y = 0; vertices[0].z = 0;
- vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 435) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
- break;
- case STRETCHED_480X272:
- vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
- vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
- break;
- case CENTERED_362X272:
- vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2; vertices[0].y = 0; vertices[0].z = 0;
- vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 362) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
- break;
- }
-
- if (_shakePos) {
- vertices[0].y += _shakePos;
- vertices[1].y += _shakePos;
- }
-
- sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
- if (_screenWidth == 640) {
- sceGuTexImage(0, 512, 512, _screenWidth, _offscreen+512);
- vertices[0].u = 512 + 0.5; vertices[1].v = _screenHeight - 0.5;
- vertices[0].x += (vertices[1].x - vertices[0].x) * 511 / 640; vertices[0].y = 0; vertices[0].z = 0;
- sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
- }
-
-
- // draw overlay
- if (_overlayVisible) {
- vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
- vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
- vertices[0].u = 0.5; vertices[0].v = 0.5;
- vertices[1].u = _overlayWidth - 0.5; vertices[1].v = _overlayHeight - 0.5;
- sceGuTexMode(GU_PSM_4444, 0, 0, 0); // 16-bit image
- sceGuDisable(GU_ALPHA_TEST);
- sceGuEnable(GU_BLEND);
-
- //sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
- sceGuBlendFunc(GU_ADD, GU_FIX, GU_ONE_MINUS_SRC_ALPHA, 0xFFFFFFFF, 0);
-
- if (_overlayWidth > 320)
- sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer);
- else
- sceGuTexImage(0, 512, 256, _overlayWidth, _overlayBuffer);
-
- sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
- sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
- // need to render twice for textures > 512
- if ( _overlayWidth > 512) {
- sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer + 512);
- vertices[0].u = 512 + 0.5; vertices[1].v = _overlayHeight - 0.5;
- vertices[0].x = PSP_SCREEN_WIDTH * 512 / 640; vertices[0].y = 0; vertices[0].z = 0;
- sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
- }
- sceGuDisable(GU_BLEND);
- }
-
- // draw mouse
- if (_mouseVisible) {
- sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
- sceGuClutMode(GU_PSM_5551, 0, 0xff, 0);
- sceGuClutLoad(32, _cursorPaletteDisabled ? mouseClut : cursorPalette); // upload 32*8 entries (256)
- sceGuAlphaFunc(GU_GREATER,0,0xff);
- sceGuEnable(GU_ALPHA_TEST);
- sceGuTexImage(0, MOUSE_SIZE, MOUSE_SIZE, MOUSE_SIZE, _mouseBuf);
- sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
-
- vertices[0].u = 0.5; vertices[0].v = 0.5;
- vertices[1].u = _mouseWidth - 0.5; vertices[1].v = _mouseHeight - 0.5;
-
- //adjust cursor position
- int mX = _mouseX - _mouseHotspotX;
- int mY = _mouseY - _mouseHotspotY;
-
- if (_overlayVisible) {
- float scalex, scaley;
-
- scalex = (float)PSP_SCREEN_WIDTH /_overlayWidth;
- scaley = (float)PSP_SCREEN_HEIGHT /_overlayHeight;
-
- vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
- vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
- } else
- switch(_graphicMode) {
- case CENTERED_320X200:
- vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2 + mX; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2 + mY; vertices[0].z = 0;
- vertices[1].x = vertices[0].x+_mouseWidth; vertices[1].y = vertices[0].y + _mouseHeight; vertices[1].z = 0;
- break;
- case CENTERED_435X272:
- {
- float scalex, scaley;
-
- scalex = 435.0f / _screenWidth;
- scaley = 272.0f / _screenHeight;
-
- vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2 + mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
- vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
-
- }
- break;
- case CENTERED_362X272:
- {
- float scalex, scaley;
-
- scalex = 362.0f / _screenWidth;
- scaley = 272.0f / _screenHeight;
-
- vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2 + mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
- vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
- }
- break;
- case STRETCHED_480X272:
- {
- float scalex, scaley;
-
- scalex = (float)PSP_SCREEN_WIDTH / _screenWidth;
- scaley = (float)PSP_SCREEN_HEIGHT / _screenHeight;
-
- vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
- vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
- }
- break;
- }
- sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
- }
-
- if (_keyboardVisible) {
- sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
- sceGuClutMode(GU_PSM_4444, 0, 0xff, 0);
- sceGuClutLoad(32, kbClut); // upload 32*8 entries (256)
- sceGuDisable(GU_ALPHA_TEST);
- sceGuEnable(GU_BLEND);
- sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
- switch(_keyboardMode) {
- case 0:
- sceGuTexImage(0, 512, 512, 480, keyboard_letters);
- break;
- case CAPS_LOCK:
- sceGuTexImage(0, 512, 512, 480, keyboard_letters_shift);
- break;
- case SYMBOLS:
- sceGuTexImage(0, 512, 512, 480, keyboard_symbols);
- break;
- case (CAPS_LOCK | SYMBOLS):
- sceGuTexImage(0, 512, 512, 480, keyboard_symbols_shift);
- break;
- }
- sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
-
- vertices[0].u = 0.5; vertices[0].v = 0.5;
- vertices[1].u = PSP_SCREEN_WIDTH-0.5; vertices[1].v = PSP_SCREEN_HEIGHT-0.5;
- vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
- vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[0].z = 0;
- sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
- sceGuDisable(GU_BLEND);
- }
- sceKernelDcacheWritebackAll();
-
- sceGuFinish();
- sceGuSync(0,0);
-
- sceDisplayWaitVblankStart();
- sceGuSwapBuffers();
-
- //sceKernelDcacheWritebackAll();
-}
-
-bool OSystem_PSP_GU::pollEvent(Common::Event &event) {
- float nub_angle = -1;
- int x, y;
-
- sceCtrlSetSamplingCycle(0);
- sceCtrlSetSamplingMode(1);
- sceCtrlReadBufferPositive(&pad, 1);
-
- uint32 buttonsChanged = pad.Buttons ^ _prevButtons;
-
- if ((buttonsChanged & PSP_CTRL_SELECT) || (pad.Buttons & PSP_CTRL_SELECT)) {
- if ( !(pad.Buttons & PSP_CTRL_SELECT) )
- _keyboardVisible = !_keyboardVisible;
- _prevButtons = pad.Buttons;
- return false;
- }
-
- if (!_keyboardVisible)
- return OSystem_PSP::pollEvent(event);
-
- if ( (buttonsChanged & PSP_CTRL_RTRIGGER) && !(pad.Buttons & PSP_CTRL_RTRIGGER))
- _keyboardMode ^= CAPS_LOCK;
-
- if ( (buttonsChanged & PSP_CTRL_LTRIGGER) && !(pad.Buttons & PSP_CTRL_LTRIGGER))
- _keyboardMode ^= SYMBOLS;
-
- if ( (buttonsChanged & PSP_CTRL_LEFT) && !(pad.Buttons & PSP_CTRL_LEFT)) {
- event.kbd.flags = 0;
- event.kbd.ascii = 0;
- event.kbd.keycode = Common::KEYCODE_LEFT;
- _prevButtons = pad.Buttons;
- return true;
- }
-
- if ( (buttonsChanged & PSP_CTRL_RIGHT) && !(pad.Buttons & PSP_CTRL_RIGHT)) {
- event.kbd.flags = 0;
- event.kbd.ascii = 0;
- event.kbd.keycode = Common::KEYCODE_RIGHT;
- _prevButtons = pad.Buttons;
- return true;
- }
-
- if ( (buttonsChanged & PSP_CTRL_UP) && !(pad.Buttons & PSP_CTRL_UP)) {
- event.kbd.flags = 0;
- event.kbd.ascii = 0;
- event.kbd.keycode = Common::KEYCODE_UP;
- _prevButtons = pad.Buttons;
- return true;
- }
-
- if ( (buttonsChanged & PSP_CTRL_DOWN) && !(pad.Buttons & PSP_CTRL_DOWN)) {
- event.kbd.flags = 0;
- event.kbd.ascii = 0;
- event.kbd.keycode = Common::KEYCODE_DOWN;
- _prevButtons = pad.Buttons;
- return true;
- }
-
- // compute nub direction
- x = pad.Lx-128;
- y = pad.Ly-128;
- _kbdClut[_keySelected] = 0xf888;
- if (x*x + y*y > 10000) {
- nub_angle = atan2(y, x);
- _keySelected = (int)(1 + (M_PI + nub_angle) * 30 / (2 * M_PI));
- _keySelected -= 2;
- if (_keySelected < 1)
- _keySelected += 30;
- _kbdClut[_keySelected] = 0xffff;
-
- if (buttonsChanged & PSP_CTRL_CROSS) {
- event.type = (pad.Buttons & PSP_CTRL_CROSS) ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP;
- if (_keySelected > 26) {
- event.kbd.flags = 0;
- switch(_keySelected) {
- case 27:
- event.kbd.ascii = ' ';
- event.kbd.keycode = Common::KEYCODE_SPACE;
- break;
- case 28:
- event.kbd.ascii = 127;
- event.kbd.keycode = Common::KEYCODE_DELETE;
- break;
- case 29:
- event.kbd.ascii = 8;
- event.kbd.keycode = Common::KEYCODE_BACKSPACE;
- break;
- case 30:
- event.kbd.ascii = 13;
- event.kbd.keycode = Common::KEYCODE_RETURN;
- break;
- }
- } else {
- switch( _keyboardMode) {
- case 0:
- event.kbd.flags = 0;
- event.kbd.ascii = 'a'+_keySelected-1;
- event.kbd.keycode = (Common::KeyCode)(Common::KEYCODE_a + _keySelected-1);
- break;
- case CAPS_LOCK:
- event.kbd.ascii = 'A'+_keySelected-1;
- event.kbd.keycode = (Common::KeyCode)(Common::KEYCODE_a + _keySelected-1);
- event.kbd.flags = Common::KBD_SHIFT;
- break;
- case SYMBOLS:
- if (_keySelected < 21) {
- event.kbd.flags = 0;
- event.kbd.ascii = kbd_ascii[_keySelected-1];
- event.kbd.keycode = kbd_code[ _keySelected-1];
- }
- break;
- case (SYMBOLS|CAPS_LOCK):
- if (_keySelected < 21) {
- event.kbd.flags = 0;
- event.kbd.ascii = kbd_ascii_cl[_keySelected-1];
- event.kbd.keycode = kbd_code_cl[ _keySelected-1];
- }
- break;
- }
- }
- _prevButtons = pad.Buttons;
- return true;
- }
- }
-
- _prevButtons = pad.Buttons;
- return false;
-}
-
diff --git a/backends/platform/psp/osys_psp_gu.h b/backends/platform/psp/osys_psp_gu.h
deleted file mode 100644
index 106b73b308..0000000000
--- a/backends/platform/psp/osys_psp_gu.h
+++ /dev/null
@@ -1,61 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- *
- */
-
-#include <pspgu.h>
-#include "common/scummsys.h"
-
-#include "common/rect.h"
-#include "osys_psp.h"
-
-class OSystem_PSP_GU : public OSystem_PSP
-{
-public:
- struct Vertex
- {
- float u,v;
- float x,y,z;
- };
-
- OSystem_PSP_GU();
- ~OSystem_PSP_GU();
- void updateScreen();
- void initSize(uint width, uint height, const Graphics::PixelFormat *format);
- int getDefaultGraphicsMode() const;
- bool setGraphicsMode(int mode);
- bool setGraphicsMode(const char *name);
- int getGraphicsMode() const;
- void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format);
- void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) ;
- void setPalette(const byte *colors, uint start, uint num);
- void setCursorPalette(const byte *colors, uint start, uint num);
- void disableCursorPalette(bool disable);
- bool pollEvent(Common::Event &event);
- int _graphicMode;
- struct Vertex *_vertices;
- unsigned short* _clut;
- unsigned short* _kbdClut;
- bool _keyboardVisible;
- int _keySelected;
- int _keyboardMode;
-};
-
diff --git a/backends/platform/psp/psp_main.cpp b/backends/platform/psp/psp_main.cpp
index 357c502dbc..74363e4ac9 100644
--- a/backends/platform/psp/psp_main.cpp
+++ b/backends/platform/psp/psp_main.cpp
@@ -40,7 +40,7 @@
#include "backends/platform/psp/powerman.h"
-#include "osys_psp_gu.h"
+#include "osys_psp.h"
#include "./trace.h"
@@ -151,7 +151,7 @@ int main(void) {
static const char *argv[] = { "scummvm", NULL };
static int argc = sizeof(argv)/sizeof(char *)-1;
- g_system = new OSystem_PSP_GU();
+ g_system = new OSystem_PSP();
assert(g_system);
int res = scummvm_main(argc, argv);