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authorSylvain Dupont2010-11-04 22:06:22 +0000
committerSylvain Dupont2010-11-04 22:06:22 +0000
commit9a704e51c1b777bd5c4cc07c49248010036b309b (patch)
treed50abd915c45a261363cfafc3c9f8f8879d34692
parent016f24d16ca2bf8dae122a95ed39133f137da300 (diff)
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TOON: Fix ambient audio destroy in chapter 2
(Thanks to Thomas) svn-id: r54075
-rw-r--r--engines/toon/audio.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/toon/audio.cpp b/engines/toon/audio.cpp
index 90f2e3ae34..2a078b8a23 100644
--- a/engines/toon/audio.cpp
+++ b/engines/toon/audio.cpp
@@ -595,10 +595,10 @@ void AudioManager::killAllAmbientSFX()
if (ambient->_enabled) {
ambient->_enabled = false;
ambient->_id = -1;
-
- if (_channels[ambient->_channel] && _channels[ambient->_channel]->isPlaying()) {
+ if (ambient->_channel >= 0 && _channels[ambient->_channel] && _channels[ambient->_channel]->isPlaying()) {
_channels[ambient->_channel]->stop(false);
}
+ ambient->_channel = -1;
}
}
}