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author | Johannes Schickel | 2011-11-13 21:05:01 +0100 |
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committer | Johannes Schickel | 2011-11-13 21:05:01 +0100 |
commit | 9a719851712845acaa6096bcb1c9ca2df2d46444 (patch) | |
tree | 5c93f982c32ac735bc0369df411c2d7ae8a3e821 | |
parent | 7600751525441a1f68ebe89ec5d3756b55a17c3f (diff) | |
download | scummvm-rg350-9a719851712845acaa6096bcb1c9ca2df2d46444.tar.gz scummvm-rg350-9a719851712845acaa6096bcb1c9ca2df2d46444.tar.bz2 scummvm-rg350-9a719851712845acaa6096bcb1c9ca2df2d46444.zip |
DRASCULA: Improve confirm quit screen.
Now the confirm quit screen still updates the room and allows mouse movement.
For me that removes the feeling that ScummVM locked up when I pressed escape.
-rw-r--r-- | engines/drascula/interface.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/engines/drascula/interface.cpp b/engines/drascula/interface.cpp index e3a97087c0..5e4f7a1541 100644 --- a/engines/drascula/interface.cpp +++ b/engines/drascula/interface.cpp @@ -100,9 +100,18 @@ bool DrasculaEngine::confirmExit() { key = getScan(); if (key != 0) break; + + // This gives a better feedback to the user when he is asked to + // confirm whether he wants to quit. It now still updates the room and + // shows mouse cursor movement. Hopefully it will work in all + // locations of the game. + updateRoom(); + color_abc(kColorRed); + centerText(_textsys[1], 160, 87); + updateScreen(); } - if (key == Common::KEYCODE_ESCAPE) { + if (key == Common::KEYCODE_ESCAPE || shouldQuit()) { stopMusic(); return false; } |