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authorTravis Howell2004-09-15 23:47:54 +0000
committerTravis Howell2004-09-15 23:47:54 +0000
commit9a8d2c6c4a3b3723bcc0559d023046c67e04d9ba (patch)
tree002e7b1cfe6e2f786bb85b568780c6497be14961
parent013f0f9a3370814c4240ab10dcd24b30cee0b3ad (diff)
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Add missing akos case.
svn-id: r15130
-rw-r--r--scumm/akos.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp
index 4f758057c3..27a130c6a7 100644
--- a/scumm/akos.cpp
+++ b/scumm/akos.cpp
@@ -1293,6 +1293,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
switch (active) {
case 6:
+ case 8:
switch (code) {
case AKC_JumpIfSet:
case AKC_AddVar:
@@ -1379,6 +1380,10 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
needRedraw = 1;
curpos += aksq[curpos + 2];
break;
+ case AKC_C08E:
+ //akos_queCommand(7, a, GB(2), 0);
+ curpos += 4;
+ break;
default:
if ((code & 0xC000) == 0xC000)
error("akos_increaseAnim: invalid code %x", code);