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authorMartin Kiewitz2016-07-03 19:08:24 +0200
committerMartin Kiewitz2016-07-03 19:08:24 +0200
commit9aa7174218983bb1cf6fd98325082ca7d37f50fb (patch)
treee4ee4663eae6973804d304146dacff58fcd28125
parent02acf2e6ee8b3dca41090433ab811655e41fd8b6 (diff)
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SDL: Fix keyboard on macOS, when using SDL2, fix directional keypad
This will hopefully fully fix keyboard issues for macOS / SDL2, for example when pressing "alt-x". Also reset .ascii to 0, when Num-Lock is NOT enabled and keypad directional keys are pressed. This was fixed inside AGI+SCI previously. The latter shouldn't cause issues, but in case it does, the affected engine should get fixed and use keycodes instead.
-rw-r--r--backends/events/sdl/sdl-events.cpp22
1 files changed, 21 insertions, 1 deletions
diff --git a/backends/events/sdl/sdl-events.cpp b/backends/events/sdl/sdl-events.cpp
index 00e2f25cbc..d65fc7cccd 100644
--- a/backends/events/sdl/sdl-events.cpp
+++ b/backends/events/sdl/sdl-events.cpp
@@ -109,14 +109,34 @@ SdlEventSource::~SdlEventSource() {
int SdlEventSource::mapKey(SDLKey sdlKey, SDLMod mod, Uint16 unicode) {
Common::KeyCode key = SDLToOSystemKeycode(sdlKey);
+
+ // Attention:
+ // When using SDL1.x, we will get scancodes via sdlKey, that are raw scancodes, so NOT adjusted to keyboard layout/
+ // mapping. So for example for certain locales, we will get KEYCODE_y, when 'z' is pressed and so on.
+ // When using SDL2.x however, we will get scancodes based on the keyboard layout.
if (key >= Common::KEYCODE_F1 && key <= Common::KEYCODE_F9) {
return key - Common::KEYCODE_F1 + Common::ASCII_F1;
} else if (key >= Common::KEYCODE_KP0 && key <= Common::KEYCODE_KP9) {
+ if ((mod & KMOD_NUM) == 0)
+ return 0; // In case Num-Lock is NOT enabled, return 0 for ascii, so that directional keys on numpad work
return key - Common::KEYCODE_KP0 + '0';
} else if (key >= Common::KEYCODE_UP && key <= Common::KEYCODE_PAGEDOWN) {
return key;
- } else if (unicode) {
+ } else if ((unicode >= 0x20) && ((unicode <= 0x7E) || (key == Common::KEYCODE_INVALID))) {
+ // Return unicode in case it's regular ASCII text or in case we didn't get a valid keycode
+ //
+ // We need to use unicode in those cases, simply because SDL1.x passes us non-layout-adjusted keycodes.
+ // So unicode is the only way to get layout-adjusted keys.
+ //
+ // We need to restrict unicode to only up to 0x7E, because on macOS the option/alt key will switch to
+ // an alternate keyboard, which will cause us to receive Unicode characters for some keys, which are outside
+ // of the ASCII range (e.g. alt-x will get us U+2248). We need to return 'x' for alt-x, so using unicode
+ // in that case would break alt-shortcuts.
+ // The latter check for KEYCODE_INVALID is needed for special characters like umlauts, otherwise
+ // we wouldn't pass such characters anymore.
+ //
+ // TODO: Maybe never return unicode in case it's > 255? Does any engine need such?
return unicode;
} else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
return key & ~0x20;