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authorSven Hesse2012-07-06 06:50:04 +0200
committerSven Hesse2012-07-30 01:44:43 +0200
commit9af01cd58417e796b82cf6bb36e1bd30b0875f0e (patch)
tree04ed603d25adbe6edc4f9b008f360dc7e125a31e
parent67d7c3f11fdaf697f7f3c3779643121793ba4eb7 (diff)
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GOB: Move the background saving into its own class BackBuffer
-rw-r--r--engines/gob/aniobject.cpp73
-rw-r--r--engines/gob/aniobject.h11
-rw-r--r--engines/gob/backbuffer.cpp100
-rw-r--r--engines/gob/backbuffer.h59
-rw-r--r--engines/gob/module.mk1
5 files changed, 182 insertions, 62 deletions
diff --git a/engines/gob/aniobject.cpp b/engines/gob/aniobject.cpp
index 8d739fb3a4..8d3a6897bf 100644
--- a/engines/gob/aniobject.cpp
+++ b/engines/gob/aniobject.cpp
@@ -28,23 +28,20 @@
namespace Gob {
ANIObject::ANIObject(const ANIFile &ani) : _ani(&ani), _cmp(0),
- _visible(false), _paused(false), _mode(kModeContinuous),
- _x(0), _y(0), _background(0), _drawn(false) {
+ _visible(false), _paused(false), _mode(kModeContinuous), _x(0), _y(0) {
setAnimation(0);
setPosition();
}
ANIObject::ANIObject(const CMPFile &cmp) : _ani(0), _cmp(&cmp),
- _visible(false), _paused(false), _mode(kModeContinuous),
- _x(0), _y(0), _background(0), _drawn(false) {
+ _visible(false), _paused(false), _mode(kModeContinuous), _x(0), _y(0) {
setAnimation(0);
setPosition();
}
ANIObject::~ANIObject() {
- delete _background;
}
void ANIObject::setVisible(bool visible) {
@@ -188,46 +185,36 @@ bool ANIObject::draw(Surface &dest, int16 &left, int16 &top,
bool ANIObject::drawCMP(Surface &dest, int16 &left, int16 &top,
int16 &right, int16 &bottom) {
- if (!_background) {
+ if (!hasBuffer()) {
uint16 width, height;
_cmp->getMaxSize(width, height);
- _background = new Surface(width, height, dest.getBPP());
+ resizeBuffer(width, height);
}
- const uint16 cR = _cmp->getWidth (_animation) - 1;
- const uint16 cB = _cmp->getHeight(_animation) - 1;
+ left = _x;
+ top = _y;
+ right = _x + _cmp->getWidth (_animation) - 1;
+ bottom = _y + _cmp->getHeight(_animation) - 1;
- _backgroundLeft = CLIP<int16>( + _x, 0, dest.getWidth () - 1);
- _backgroundTop = CLIP<int16>( + _y, 0, dest.getHeight() - 1);
- _backgroundRight = CLIP<int16>(cR + _x, 0, dest.getWidth () - 1);
- _backgroundBottom = CLIP<int16>(cB + _y, 0, dest.getHeight() - 1);
-
- _background->blit(dest, _backgroundLeft , _backgroundTop,
- _backgroundRight, _backgroundBottom, 0, 0);
+ if (!saveScreen(dest, left, top, right, bottom))
+ return false;
_cmp->draw(dest, _animation, _x, _y, 0);
- _drawn = true;
-
- left = _backgroundLeft;
- top = _backgroundTop;
- right = _backgroundRight;
- bottom = _backgroundBottom;
-
return true;
}
bool ANIObject::drawANI(Surface &dest, int16 &left, int16 &top,
int16 &right, int16 &bottom) {
- if (!_background) {
+ if (!hasBuffer()) {
uint16 width, height;
_ani->getMaxSize(width, height);
- _background = new Surface(width, height, dest.getBPP());
+ resizeBuffer(width, height);
}
const ANIFile::Animation &animation = _ani->getAnimationInfo(_animation);
@@ -236,45 +223,23 @@ bool ANIObject::drawANI(Surface &dest, int16 &left, int16 &top,
const ANIFile::FrameArea &area = animation.frameAreas[_frame];
- _backgroundLeft = CLIP<int16>(area.left + _x, 0, dest.getWidth () - 1);
- _backgroundTop = CLIP<int16>(area.top + _y, 0, dest.getHeight() - 1);
- _backgroundRight = CLIP<int16>(area.right + _x, 0, dest.getWidth () - 1);
- _backgroundBottom = CLIP<int16>(area.bottom + _y, 0, dest.getHeight() - 1);
+ left = _x + area.left;
+ top = _y + area.top;
+ right = _x + area.right;
+ bottom = _y + area.bottom;
- _background->blit(dest, _backgroundLeft , _backgroundTop,
- _backgroundRight, _backgroundBottom, 0, 0);
+ if (!saveScreen(dest, left, top, right, bottom))
+ return false;
_ani->draw(dest, _animation, _frame, _x, _y);
- _drawn = true;
-
- left = _backgroundLeft;
- top = _backgroundTop;
- right = _backgroundRight;
- bottom = _backgroundBottom;
-
return true;
}
bool ANIObject::clear(Surface &dest, int16 &left, int16 &top,
int16 &right, int16 &bottom) {
- if (!_drawn)
- return false;
-
- const int16 bgRight = _backgroundRight - _backgroundLeft;
- const int16 bgBottom = _backgroundBottom - _backgroundTop;
-
- dest.blit(*_background, 0, 0, bgRight, bgBottom, _backgroundLeft, _backgroundTop);
-
- _drawn = false;
-
- left = _backgroundLeft;
- top = _backgroundTop;
- right = _backgroundRight;
- bottom = _backgroundBottom;
-
- return true;
+ return restoreScreen(dest, left, top, right, bottom);
}
void ANIObject::advance() {
diff --git a/engines/gob/aniobject.h b/engines/gob/aniobject.h
index 00f42b43ce..3c374f7b8f 100644
--- a/engines/gob/aniobject.h
+++ b/engines/gob/aniobject.h
@@ -25,6 +25,8 @@
#include "common/system.h"
+#include "gob/backbuffer.h"
+
namespace Gob {
class ANIFile;
@@ -32,7 +34,7 @@ class CMPFile;
class Surface;
/** An ANI object, controlling an animation within an ANI file. */
-class ANIObject {
+class ANIObject : public BackBuffer {
public:
enum Mode {
kModeContinuous, ///< Play the animation continuously.
@@ -118,13 +120,6 @@ private:
int16 _x; ///< The current X position.
int16 _y; ///< The current Y position.
- Surface *_background; ///< The saved background.
- bool _drawn; ///< Was the animation drawn?
-
- int16 _backgroundLeft; ///< The left position of the saved background.
- int16 _backgroundTop; ///< The top of the saved background.
- int16 _backgroundRight; ///< The right position of the saved background.
- int16 _backgroundBottom; ///< The bottom position of the saved background.
bool drawCMP(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
bool drawANI(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
diff --git a/engines/gob/backbuffer.cpp b/engines/gob/backbuffer.cpp
new file mode 100644
index 0000000000..752042d46e
--- /dev/null
+++ b/engines/gob/backbuffer.cpp
@@ -0,0 +1,100 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/util.h"
+
+#include "gob/backbuffer.h"
+#include "gob/surface.h"
+
+namespace Gob {
+
+BackBuffer::BackBuffer() : _background(0), _saved(false) {
+}
+
+BackBuffer::~BackBuffer() {
+ delete _background;
+}
+
+bool BackBuffer::hasBuffer() const {
+ return _background != 0;
+}
+
+bool BackBuffer::hasSavedBackground() const {
+ return _saved;
+}
+
+void BackBuffer::trashBuffer() {
+ _saved = false;
+}
+
+void BackBuffer::resizeBuffer(uint16 width, uint16 height) {
+ trashBuffer();
+
+ if (_background && (_background->getWidth() == width) && (_background->getHeight() == height))
+ return;
+
+ delete _background;
+
+ _background = new Surface(width, height, 1);
+}
+
+bool BackBuffer::saveScreen(const Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ if (!_background)
+ return false;
+
+ const int16 width = MIN<int16>(right - left + 1, _background->getWidth ());
+ const int16 height = MIN<int16>(bottom - top + 1, _background->getHeight());
+ if ((width <= 0) || (height <= 0))
+ return false;
+
+ right = left + width - 1;
+ bottom = top + height - 1;
+
+ _saveLeft = left;
+ _saveTop = top;
+ _saveRight = right;
+ _saveBottom = bottom;
+
+ _background->blit(dest, _saveLeft, _saveTop, _saveRight, _saveBottom, 0, 0);
+
+ _saved = true;
+
+ return true;
+}
+
+bool BackBuffer::restoreScreen(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ if (!_saved)
+ return false;
+
+ left = _saveLeft;
+ top = _saveTop;
+ right = _saveRight;
+ bottom = _saveBottom;
+
+ dest.blit(*_background, 0, 0, right - left, bottom - top, left, top);
+
+ _saved = false;
+
+ return true;
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/backbuffer.h b/engines/gob/backbuffer.h
new file mode 100644
index 0000000000..c978689e9f
--- /dev/null
+++ b/engines/gob/backbuffer.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_BACKBUFFER_H
+#define GOB_BACKBUFFER_H
+
+#include "common/system.h"
+
+namespace Gob {
+
+class Surface;
+
+class BackBuffer {
+public:
+ BackBuffer();
+ ~BackBuffer();
+
+protected:
+ void trashBuffer();
+ void resizeBuffer(uint16 width, uint16 height);
+
+ bool saveScreen (const Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+ bool restoreScreen( Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+
+ bool hasBuffer() const;
+ bool hasSavedBackground() const;
+
+private:
+ Surface *_background; ///< The saved background.
+ bool _saved; ///< Was the background saved?
+
+ int16 _saveLeft; ///< The left position of the saved background.
+ int16 _saveTop; ///< The top of the saved background.
+ int16 _saveRight; ///< The right position of the saved background.
+ int16 _saveBottom; ///< The bottom position of the saved background.
+};
+
+} // End of namespace Gob
+
+#endif // GOB_BACKBUFFER_H
diff --git a/engines/gob/module.mk b/engines/gob/module.mk
index 8a792049e8..2169602e1b 100644
--- a/engines/gob/module.mk
+++ b/engines/gob/module.mk
@@ -3,6 +3,7 @@ MODULE := engines/gob
MODULE_OBJS := \
anifile.o \
aniobject.o \
+ backbuffer.o \
cheater.o \
cheater_geisha.o \
cmpfile.o \