diff options
author | Ľubomír Remák | 2018-04-04 20:39:08 +0200 |
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committer | Eugene Sandulenko | 2018-08-25 23:12:01 +0200 |
commit | 9af3d8a2381fe7c7440330a9aa338f51cd734990 (patch) | |
tree | ad625f243021ba15b19475597e14ad3d2b09484a | |
parent | 9a3a66ab685c33dab1a85cf2aae73d1df7e45c29 (diff) | |
download | scummvm-rg350-9af3d8a2381fe7c7440330a9aa338f51cd734990.tar.gz scummvm-rg350-9af3d8a2381fe7c7440330a9aa338f51cd734990.tar.bz2 scummvm-rg350-9af3d8a2381fe7c7440330a9aa338f51cd734990.zip |
MUTATIONOFJB: Implement UI for inventory.
-rw-r--r-- | engines/mutationofjb/commands/seqcommand.h | 1 | ||||
-rw-r--r-- | engines/mutationofjb/debug.cpp | 11 | ||||
-rw-r--r-- | engines/mutationofjb/debug.h | 1 | ||||
-rw-r--r-- | engines/mutationofjb/game.cpp | 14 | ||||
-rw-r--r-- | engines/mutationofjb/game.h | 4 | ||||
-rw-r--r-- | engines/mutationofjb/gamedata.cpp | 8 | ||||
-rw-r--r-- | engines/mutationofjb/gamedata.h | 2 | ||||
-rw-r--r-- | engines/mutationofjb/gui.cpp | 181 | ||||
-rw-r--r-- | engines/mutationofjb/gui.h | 67 | ||||
-rw-r--r-- | engines/mutationofjb/inventory.cpp | 23 | ||||
-rw-r--r-- | engines/mutationofjb/inventory.h | 15 | ||||
-rw-r--r-- | engines/mutationofjb/module.mk | 1 | ||||
-rw-r--r-- | engines/mutationofjb/room.cpp | 6 |
13 files changed, 328 insertions, 6 deletions
diff --git a/engines/mutationofjb/commands/seqcommand.h b/engines/mutationofjb/commands/seqcommand.h index 241932a360..04731c2984 100644 --- a/engines/mutationofjb/commands/seqcommand.h +++ b/engines/mutationofjb/commands/seqcommand.h @@ -35,6 +35,7 @@ public: class SeqCommand : public Command { public: + SeqCommand() : _nextCommand(nullptr) {} void setNextCommand(Command *nextCommand); virtual Command *next() const override; diff --git a/engines/mutationofjb/debug.cpp b/engines/mutationofjb/debug.cpp index 4ce2418d1b..171eca58f5 100644 --- a/engines/mutationofjb/debug.cpp +++ b/engines/mutationofjb/debug.cpp @@ -23,6 +23,7 @@ #include "mutationofjb/debug.h" #include "mutationofjb/game.h" #include "mutationofjb/gamedata.h" +#include "mutationofjb/inventory.h" #include "mutationofjb/mutationofjb.h" #include "mutationofjb/script.h" #include "mutationofjb/commands/command.h" @@ -68,6 +69,7 @@ Console::Console(MutationOfJBEngine *vm) : _vm(vm) { registerCmd("dumpdoorinfo", WRAP_METHOD(Console, cmd_dumpdoorinfo)); registerCmd("dumpobjectinfo", WRAP_METHOD(Console, cmd_dumpobjectinfo)); registerCmd("dumpstaticinfo", WRAP_METHOD(Console, cmd_dumpstaticinfo)); + registerCmd("listinventory", WRAP_METHOD(Console, cmd_listinventory)); } bool Console::cmd_showallcommands(int argc, const char **argv) { @@ -438,4 +440,13 @@ Script *Console::getScriptFromArg(const char *arg) { return script; } +bool Console::cmd_listinventory(int, const char **) { + Inventory &inventory =_vm->getGame().getGameData().getInventory(); + const Inventory::Items &items = inventory.getItems(); + for (Inventory::Items::const_iterator it = items.begin(); it != items.end(); ++it) { + debugPrintf("%s\n", convertToASCII(*it).c_str()); + } + return true; +} + } diff --git a/engines/mutationofjb/debug.h b/engines/mutationofjb/debug.h index 0cd7257203..24b1e95a7c 100644 --- a/engines/mutationofjb/debug.h +++ b/engines/mutationofjb/debug.h @@ -48,6 +48,7 @@ private: bool cmd_dumpdoorinfo(int argc, const char **argv); bool cmd_dumpobjectinfo(int argc, const char **argv); bool cmd_dumpstaticinfo(int argc, const char **argv); + bool cmd_listinventory(int argc, const char **argv); void showIndent(int indentLevel); void showCommands(Command *command, int indentLevel = 0); diff --git a/engines/mutationofjb/game.cpp b/engines/mutationofjb/game.cpp index a46ca63965..b7f1893198 100644 --- a/engines/mutationofjb/game.cpp +++ b/engines/mutationofjb/game.cpp @@ -35,7 +35,7 @@ namespace MutationOfJB { Game::Game(MutationOfJBEngine *vm) -: _vm(vm), _delayedLocalScript(nullptr), _scriptExecCtx(*this) { +: _vm(vm), _delayedLocalScript(nullptr), _gui(*this, _vm->getScreen()), _scriptExecCtx(*this) { _gameData = new GameData; loadGameData(false); @@ -48,6 +48,8 @@ Game::Game(MutationOfJBEngine *vm) _localScript = nullptr; _room = new Room(this, _vm->getScreen()); + _gui.init(); + changeScene(13, false); // Initial scene. } @@ -84,6 +86,10 @@ bool Game::loadGameData(bool partB) { } Script *Game::changeSceneLoadScript(uint8 sceneId, bool partB) { + if (isCurrentSceneMap()) { + _gui.markInventoryDirty(); + } + _gameData->_lastScene = _gameData->_currentScene; _gameData->_currentScene = sceneId; _gameData->_partB = partB; @@ -165,6 +171,12 @@ void Game::update() { _localScript = _delayedLocalScript; _delayedLocalScript = nullptr; } + + _gui.update(); +} + +Gui &Game::getGui() { + return _gui; } } diff --git a/engines/mutationofjb/game.h b/engines/mutationofjb/game.h index c71b5f16e7..71dadf2cd7 100644 --- a/engines/mutationofjb/game.h +++ b/engines/mutationofjb/game.h @@ -25,6 +25,7 @@ #include "common/scummsys.h" #include "mutationofjb/script.h" +#include "mutationofjb/gui.h" namespace Common { class String; @@ -58,6 +59,8 @@ public: void update(); + Gui &getGui(); + private: bool loadGameData(bool partB); void runActiveCommand(); @@ -71,6 +74,7 @@ private: Script *_localScript; Script *_delayedLocalScript; Room *_room; + Gui _gui; ScriptExecutionContext _scriptExecCtx; }; diff --git a/engines/mutationofjb/gamedata.cpp b/engines/mutationofjb/gamedata.cpp index fb9e642355..099cea7077 100644 --- a/engines/mutationofjb/gamedata.cpp +++ b/engines/mutationofjb/gamedata.cpp @@ -226,7 +226,9 @@ Bitmap *Scene::findBitmap(int16 x, int16 y, int *index) { GameData::GameData() : _currentScene(0), _lastScene(0), - _partB(false) {} + _partB(false), + _inventory() + {} Scene *GameData::getScene(uint8 sceneId) { if (sceneId == 0 || sceneId > ARRAYSIZE(_scenes)) { @@ -241,6 +243,10 @@ Scene *GameData::getCurrentScene() { return getScene(_currentScene); } +Inventory &GameData::getInventory() { + return _inventory; +} + bool GameData::loadFromStream(Common::ReadStream &stream) { for (int i = 0; i < ARRAYSIZE(_scenes); ++i) { _scenes[i].loadFromStream(stream); diff --git a/engines/mutationofjb/gamedata.h b/engines/mutationofjb/gamedata.h index b0c64c5ac8..64de01ef01 100644 --- a/engines/mutationofjb/gamedata.h +++ b/engines/mutationofjb/gamedata.h @@ -164,6 +164,7 @@ public: GameData(); Scene *getScene(uint8 sceneId); Scene *getCurrentScene(); + Inventory &getInventory(); bool loadFromStream(Common::ReadStream &stream); @@ -174,7 +175,6 @@ public: Common::String _currentAPK; private: Scene _scenes[45]; - }; } diff --git a/engines/mutationofjb/gui.cpp b/engines/mutationofjb/gui.cpp new file mode 100644 index 0000000000..5ceed67b88 --- /dev/null +++ b/engines/mutationofjb/gui.cpp @@ -0,0 +1,181 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "mutationofjb/gui.h" +#include "mutationofjb/animationdecoder.h" +#include "mutationofjb/encryptedfile.h" +#include "mutationofjb/game.h" +#include "mutationofjb/gamedata.h" +#include "mutationofjb/inventory.h" +#include "mutationofjb/util.h" +#include "common/rect.h" +#include "graphics/screen.h" + +namespace MutationOfJB { + +enum ButtonType { + BUTTON_WALK, + BUTTON_TALK, + BUTTON_LOOK, + BUTTON_USE, + BUTTON_PICKUP, + BUTTON_SCROLL_LEFT, + BUTTON_SCROLL_RIGHT, + BUTTON_SETTINGS +}; + +enum { + INVENTORY_START_X = 88, + INVENTORY_START_Y = 149, + INVENTORY_ITEM_WIDTH = 34, + INVENTORY_ITEM_HEIGHT = 33, + INVENTORY_ITEMS_PER_LINE = 8, + INVENTORY_ITEMS_LINES = 5 +}; + +static Common::Rect ButtonRects[] = { + Common::Rect(0, 148, 67, 158), // Walk + Common::Rect(0, 158, 67, 168), // Talk + Common::Rect(0, 168, 67, 178), // Look + Common::Rect(0, 178, 67, 188), // Use + Common::Rect(0, 188, 67, 198), // PickUp + Common::Rect(67, 149, 88, 174), // ScrollLeft + Common::Rect(67, 174, 88, 199), // ScrollRight + Common::Rect(301, 148, 320, 200) // Settings +}; + +Gui::Gui(Game &game, Graphics::Screen *screen) + : _game(game), + _screen(screen), + _inventoryDirty(false) { +} + +bool Gui::init() { + const bool result1 = loadInventoryList(); + const bool result2 = loadInventoryGfx(); + + _game.getGameData().getInventory().setObserver(this); + + return result1 && result2; +} + +void Gui::markInventoryDirty() { + _inventoryDirty = true; +} + +void Gui::update() { + if (_inventoryDirty) { + drawInventory(); + _inventoryDirty = false; + } +} + +class InventoryAnimationDecoderCallback : public AnimationDecoderCallback { +public: + InventoryAnimationDecoderCallback(Gui &gui) : _gui(gui) {} + virtual void onFrame(int frameNo, Graphics::Surface &surface) override; + virtual void onPaletteUpdated(byte palette[PALETTE_SIZE]) override; +private: + Gui &_gui; +}; + +void InventoryAnimationDecoderCallback::onPaletteUpdated(byte palette[PALETTE_SIZE]) { + _gui._screen->setPalette(palette + 0xC0 * 3, 0xC0, 0x20); // Load only 0x20 colors. +} + +void InventoryAnimationDecoderCallback::onFrame(int frameNo, Graphics::Surface &surface) { + if (frameNo < 3) { + Graphics::Surface outSurface; + outSurface.copyFrom(surface); + _gui._inventorySurfaces.push_back(outSurface); + } +} + +bool Gui::loadInventoryGfx() { + AnimationDecoder decoder("icons.dat"); + InventoryAnimationDecoderCallback callback(*this); + return decoder.decode(&callback); +} + +bool Gui::loadInventoryList() { + EncryptedFile file; + const char *fileName = "fixitems.dat"; + file.open(fileName); + if (!file.isOpen()) { + reportFileMissingError(fileName); + return false; + } + + int itemIndex = 0; + while (!file.eos()) { + Common::String line = file.readLine(); + if (line.empty() || line.hasPrefix("#")) { + continue; + } + const char *firstSpace = strchr(line.c_str(), ' '); + if (!firstSpace) { + continue; + } + const int len = firstSpace - line.c_str(); + if (!len) { + continue; + } + Common::String item(line.c_str(), len); + _inventoryItems[item] = itemIndex; + itemIndex++; + } + + return true; +} + +void Gui::drawInventoryItem(const Common::String &item, int pos) { + InventoryMap::iterator it = _inventoryItems.find(item); + if (it == _inventoryItems.end()) { + return; + } + + const int index = it->_value; + const int surfaceNo = index / (INVENTORY_ITEMS_LINES * INVENTORY_ITEMS_PER_LINE); + const int indexInSurface = index % (INVENTORY_ITEMS_LINES * INVENTORY_ITEMS_PER_LINE); + const int itemX = indexInSurface % INVENTORY_ITEMS_PER_LINE; + const int itemY = indexInSurface / INVENTORY_ITEMS_PER_LINE; + + Common::Point destStartPos(INVENTORY_START_X + pos * INVENTORY_ITEM_WIDTH, INVENTORY_START_Y); + Common::Rect sourceRect(itemX * INVENTORY_ITEM_WIDTH, itemY * INVENTORY_ITEM_HEIGHT, (itemX + 1) * INVENTORY_ITEM_WIDTH, (itemY + 1) * INVENTORY_ITEM_HEIGHT); + _screen->blitFrom(_inventorySurfaces[surfaceNo], sourceRect, destStartPos); +} + +void Gui::drawInventory() { + Inventory &inventory = _game.getGameData().getInventory(); + const Inventory::Items &items = inventory.getItems(); + Common::Rect fullRect(INVENTORY_START_X, INVENTORY_START_Y, INVENTORY_START_X + Inventory::VISIBLE_ITEMS * INVENTORY_ITEM_WIDTH, INVENTORY_START_Y + INVENTORY_ITEM_HEIGHT); + _screen->fillRect(fullRect, 0x00); + for (int i = 0; i < MIN((int) items.size(), (int) Inventory::VISIBLE_ITEMS); ++i) { + drawInventoryItem(items[i], i); + } +} + +void Gui::onInventoryChanged() { + markInventoryDirty(); +} + +} diff --git a/engines/mutationofjb/gui.h b/engines/mutationofjb/gui.h new file mode 100644 index 0000000000..27e0b0c2b3 --- /dev/null +++ b/engines/mutationofjb/gui.h @@ -0,0 +1,67 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MUTATIONOFJB_GUI_H +#define MUTATIONOFJB_GUI_H + +#include "common/hashmap.h" +#include "common/hash-str.h" +#include "graphics/surface.h" +#include "mutationofjb/inventory.h" + +namespace Graphics { +class Screen; +} + +namespace MutationOfJB { + +class Game; + +class Gui : public InventoryObserver { +public: + friend class InventoryAnimationDecoderCallback; + Gui(Game &game, Graphics::Screen *screen); + bool init(); + void update(); + + void markInventoryDirty(); + + virtual void onInventoryChanged() override; + +private: + bool loadInventoryGfx(); + bool loadInventoryList(); + void drawInventoryItem(const Common::String &item, int pos); + void drawInventory(); + + typedef Common::HashMap<Common::String, int> InventoryMap; + + Game &_game; + Graphics::Screen *_screen; + InventoryMap _inventoryItems; + Common::Array<Graphics::Surface> _inventorySurfaces; + bool _inventoryDirty; +}; + +} + +#endif diff --git a/engines/mutationofjb/inventory.cpp b/engines/mutationofjb/inventory.cpp index 4a46548ad2..b6561b2e68 100644 --- a/engines/mutationofjb/inventory.cpp +++ b/engines/mutationofjb/inventory.cpp @@ -21,13 +21,13 @@ */ #include "mutationofjb/inventory.h" +#include "mutationofjb/game.h" +#include "mutationofjb/gui.h" #include "common/algorithm.h" #include "common/debug.h" namespace MutationOfJB { -static const uint VISIBLE_ITEMS = 6; - const Inventory::Items &Inventory::getItems() const { return _items; } @@ -43,6 +43,9 @@ void Inventory::addItem(const Common::String &item) { if (_items.size() > VISIBLE_ITEMS) { rotateItemsRight(VISIBLE_ITEMS); } + if (_observer) { + _observer->onInventoryChanged(); + } } void Inventory::removeItem(const Common::String &item) { @@ -53,10 +56,16 @@ void Inventory::removeItem(const Common::String &item) { } _items.remove_at(it - _items.begin()); + if (_observer) { + _observer->onInventoryChanged(); + } } void Inventory::removeAllItems() { _items.clear(); + if (_observer) { + _observer->onInventoryChanged(); + } } void Inventory::rotateItemsRight(uint n) { @@ -68,6 +77,9 @@ void Inventory::rotateItemsRight(uint n) { reverseItems(0, _items.size() - 1); reverseItems(0, n - 1); reverseItems(n, _items.size() - 1); + if (_observer) { + _observer->onInventoryChanged(); + } } void Inventory::rotateItemsLeft(uint n) { @@ -79,6 +91,13 @@ void Inventory::rotateItemsLeft(uint n) { reverseItems(0, _items.size() - 1); reverseItems(_items.size() - n, _items.size() - 1); reverseItems(0, _items.size() - n - 1); + if (_observer) { + _observer->onInventoryChanged(); + } +} + +void Inventory::setObserver(InventoryObserver *observer) { + _observer = observer; } void Inventory::reverseItems(uint from, uint to) { diff --git a/engines/mutationofjb/inventory.h b/engines/mutationofjb/inventory.h index fe7ca67afa..91c2932f91 100644 --- a/engines/mutationofjb/inventory.h +++ b/engines/mutationofjb/inventory.h @@ -29,8 +29,20 @@ namespace MutationOfJB { +class Game; + +class InventoryObserver { +public: + virtual void onInventoryChanged() = 0; + virtual ~InventoryObserver() {} +}; + class Inventory { public: + enum { + VISIBLE_ITEMS = 6 + }; + typedef Common::Array<Common::String> Items; const Items &getItems() const; @@ -42,10 +54,13 @@ public: void rotateItemsRight(uint n); void rotateItemsLeft(uint n); + void setObserver(InventoryObserver *observer); + private: void reverseItems(uint from, uint to); Items _items; + InventoryObserver *_observer; }; } diff --git a/engines/mutationofjb/module.mk b/engines/mutationofjb/module.mk index b7966988a5..729ea4409e 100644 --- a/engines/mutationofjb/module.mk +++ b/engines/mutationofjb/module.mk @@ -24,6 +24,7 @@ MODULE_OBJS := \ encryptedfile.o \ game.o \ gamedata.o \ + gui.o \ inventory.o \ mutationofjb.o \ room.o \ diff --git a/engines/mutationofjb/room.cpp b/engines/mutationofjb/room.cpp index 5ed6ca3ca2..62af98327e 100644 --- a/engines/mutationofjb/room.cpp +++ b/engines/mutationofjb/room.cpp @@ -47,7 +47,11 @@ void RoomAnimationDecoderCallback::onPaletteUpdated(byte palette[PALETTE_SIZE]) void RoomAnimationDecoderCallback::onFrame(int frameNo, Graphics::Surface &surface) { if (frameNo == 0) { - _room._screen->blitFrom(surface); + Common::Rect rect(0, 0, 320, 139); + if (_room._game->isCurrentSceneMap()) { + rect = Common::Rect(0, 0, 320, 200); + } + _room._screen->blitFrom(surface, rect, Common::Point(0, 0)); } const int frameNo1 = frameNo + 1; |