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author | Paul Gilbert | 2014-04-12 16:14:57 -0400 |
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committer | Paul Gilbert | 2014-04-12 16:14:57 -0400 |
commit | 9b0f0b6efec3da058157beb25bab7083328df1da (patch) | |
tree | 7689d6956a5ca60bf19e149ce9b75cedb3d31b69 | |
parent | 8b2a7525cc6af408f05e2bac9b1b16ed0b36dcda (diff) | |
download | scummvm-rg350-9b0f0b6efec3da058157beb25bab7083328df1da.tar.gz scummvm-rg350-9b0f0b6efec3da058157beb25bab7083328df1da.tar.bz2 scummvm-rg350-9b0f0b6efec3da058157beb25bab7083328df1da.zip |
MADS: Add missing handling code for palette _rgbList
-rw-r--r-- | engines/mads/animation.cpp | 7 | ||||
-rw-r--r-- | engines/mads/assets.cpp | 5 | ||||
-rw-r--r-- | engines/mads/assets.h | 5 | ||||
-rw-r--r-- | engines/mads/palette.cpp | 18 | ||||
-rw-r--r-- | engines/mads/palette.h | 2 |
5 files changed, 35 insertions, 2 deletions
diff --git a/engines/mads/animation.cpp b/engines/mads/animation.cpp index ddad63ca2f..b79a753c28 100644 --- a/engines/mads/animation.cpp +++ b/engines/mads/animation.cpp @@ -322,7 +322,12 @@ void Animation::load(UserInterface &interfaceSurface, MSurface &depthSurface, _spriteListIndexes[_header._spritesIndex] = _scene->_sprites.add(sprites); } - // TODO: List var_420/var_422 population that seems to overwrite other structures? + Common::Array<int> usageList; + for (int idx = 0; idx < _header._spriteSetsCount; ++idx) + usageList.push_back(_spriteSets[idx]->_usageIndex); + + if (usageList.size() > 0 > 0) + _vm->_palette->_paletteUsage.updateUsage(usageList, _header._messagesCount); if (_header._animMode == 4) { // Remaps the sprite list indexes for frames to the loaded sprite list indexes diff --git a/engines/mads/assets.cpp b/engines/mads/assets.cpp index 582b80dd8a..3e18a6711e 100644 --- a/engines/mads/assets.cpp +++ b/engines/mads/assets.cpp @@ -46,6 +46,11 @@ SpriteAsset::SpriteAsset(MADSEngine *vm, Common::SeekableReadStream *stream, int load(stream, flags); } +SpriteAsset::~SpriteAsset() { + if (_usageIndex) + _vm->_palette->_paletteUsage.resetPalFlags(_usageIndex); +} + void SpriteAsset::load(Common::SeekableReadStream *stream, int flags) { int curFrame = 0; uint32 frameOffset = 0; diff --git a/engines/mads/assets.h b/engines/mads/assets.h index 54417f84ff..a5d3b3ecef 100644 --- a/engines/mads/assets.h +++ b/engines/mads/assets.h @@ -89,6 +89,11 @@ public: */ SpriteAsset(MADSEngine *vm, Common::SeekableReadStream *stream, int flags); + /** + * Destructor + */ + ~SpriteAsset(); + int getCount() { return _frameCount; } int getFrameRate() const { return _frameRate; } int getPixelSpeed() const { return _pixelSpeed; } diff --git a/engines/mads/palette.cpp b/engines/mads/palette.cpp index 8dfd8f6525..0c1819c809 100644 --- a/engines/mads/palette.cpp +++ b/engines/mads/palette.cpp @@ -276,6 +276,21 @@ void PaletteUsage::updateUsage(Common::Array<int> &usageList, int sceneUsageInde _vm->_palette->_rgbList[sceneUsageIndex] = true; } +void PaletteUsage::resetPalFlags(int idx) { + if (idx >= 0 && idx < 32) { + uint32 rgbMask = ~(1 << idx); + + uint32 *flagP = _vm->_palette->_palFlags; + for (int i = 0; i < 256; ++i, ++flagP) { + *flagP &= rgbMask; + if (*flagP == 2) + *flagP = 0; + } + + _vm->_palette->_rgbList[idx] = 0; + } +} + int PaletteUsage::getGamePalFreeIndex(int *palIndex) { *palIndex = -1; int count = 0; @@ -330,6 +345,7 @@ Palette::Palette(MADSEngine *vm) : _vm(vm), _paletteUsage(vm) { _lowRange = 0; _highRange = 0; Common::fill(&_mainPalette[0], &_mainPalette[PALETTE_SIZE], 0); + Common::fill(&_palFlags[0], &_palFlags[PALETTE_COUNT], 0); } void Palette::setPalette(const byte *colors, uint start, uint num) { @@ -423,7 +439,7 @@ void Palette::resetGamePalette(int lowRange, int highRange) { // Init low range to common RGB values if (lowRange) { - Common::fill(&_palFlags[0], &_palFlags[lowRange], 1); + Common::fill(&_palFlags[0], &_palFlags[lowRange - 1], 1); } // Init high range to common RGB values diff --git a/engines/mads/palette.h b/engines/mads/palette.h index 5ad7e23d2b..9751351a95 100644 --- a/engines/mads/palette.h +++ b/engines/mads/palette.h @@ -127,6 +127,8 @@ public: void transform(Common::Array<RGB6> &palette); void updateUsage(Common::Array<int> &usageList, int sceneUsageIndex); + + void resetPalFlags(int idx); }; class RGBList { |