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author | Eugene Sandulenko | 2016-09-04 23:57:44 +0200 |
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committer | Eugene Sandulenko | 2016-09-04 23:57:44 +0200 |
commit | 9b21c5de2ecc884e49a12940c928c16a2d2f6c5b (patch) | |
tree | 16c8042cdbb9042f6ec9a6e031b3f30cd9168d86 | |
parent | 26f55005b3dad33a6ca9ff0b9d0df98bb4478be0 (diff) | |
download | scummvm-rg350-9b21c5de2ecc884e49a12940c928c16a2d2f6c5b.tar.gz scummvm-rg350-9b21c5de2ecc884e49a12940c928c16a2d2f6c5b.tar.bz2 scummvm-rg350-9b21c5de2ecc884e49a12940c928c16a2d2f6c5b.zip |
FULLPIPE: Signed read for delay in PreloadItems
-rw-r--r-- | engines/fullpipe/gameloader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp index a013b1d302..cd148a8e0e 100644 --- a/engines/fullpipe/gameloader.cpp +++ b/engines/fullpipe/gameloader.cpp @@ -690,7 +690,7 @@ bool PreloadItems::load(MfcArchive &file) { t->preloadId1 = file.readUint32LE(); t->preloadId2 = file.readUint32LE(); t->sceneId = file.readUint32LE(); - t->keyCode = file.readUint32LE(); + t->keyCode = file.readSint32LE(); push_back(t); } |