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author | Filippos Karapetis | 2007-09-18 14:56:42 +0000 |
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committer | Filippos Karapetis | 2007-09-18 14:56:42 +0000 |
commit | 9b528826f89beb69caf7484719c64000d824c7ed (patch) | |
tree | da85e88f5616f2d7ce123280481821271dd843ae | |
parent | 57bbed151116c76c2db99a8489fcb499f22b9602 (diff) | |
download | scummvm-rg350-9b528826f89beb69caf7484719c64000d824c7ed.tar.gz scummvm-rg350-9b528826f89beb69caf7484719c64000d824c7ed.tar.bz2 scummvm-rg350-9b528826f89beb69caf7484719c64000d824c7ed.zip |
Fixed Ellen's state when loading a saved game in her chapter
svn-id: r28938
-rw-r--r-- | engines/saga/actor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/saga/actor.cpp b/engines/saga/actor.cpp index cf69dea47a..6d996d2d40 100644 --- a/engines/saga/actor.cpp +++ b/engines/saga/actor.cpp @@ -1244,7 +1244,7 @@ void Actor::loadState(Common::InSaveFile *in) { int32 i; int16 protagState = in->readSint16LE(); - if (protagState != 0) + if (protagState != 0 || _protagonist->_shareFrames) setProtagState(protagState); for (i = 0; i < _actorsCount; i++) { |