aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorjohndoe1232013-01-30 11:06:33 +0000
committerWillem Jan Palenstijn2013-05-08 20:47:43 +0200
commit9b6d813d412a636b1c02511065ab1466e0f6c5e0 (patch)
tree8dcdbe2653e6ef32015653e3214f6a6d94e1d5f9
parent9ca3973e6fe6c191a504a2c9fb402f03fda738e7 (diff)
downloadscummvm-rg350-9b6d813d412a636b1c02511065ab1466e0f6c5e0.tar.gz
scummvm-rg350-9b6d813d412a636b1c02511065ab1466e0f6c5e0.tar.bz2
scummvm-rg350-9b6d813d412a636b1c02511065ab1466e0f6c5e0.zip
NEVERHOOD: Update todo.txt
-rw-r--r--engines/neverhood/todo.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/todo.txt b/engines/neverhood/todo.txt
index c13d3f13d5..9d781e06ec 100644
--- a/engines/neverhood/todo.txt
+++ b/engines/neverhood/todo.txt
@@ -13,13 +13,13 @@ TODOs which can be done any time:
TODOs which should be done only after the game logic is finished:
-------------------------------------------------------------------
-- Implement game menus
- Maybe rework organization of files (e.g. put ALL Sprites into one separate file, same with Modules and Scenes)
- This would solve the problem of how to organize stuff which is used several times, and less headers would have to be included
- The move special scenes (SmackerScene) into the scenes file
DONE:
-------
+- Implement game menus
- Rework sound system (I don't like that SoundResources need to be explicitly initialized in Scene constructors)
- Should be just a handle object which initializes itself
- Play routine should fill the handle so it can be stopped/queried later