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author | Paul Gilbert | 2015-01-17 17:29:08 -0500 |
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committer | Paul Gilbert | 2015-01-17 17:29:08 -0500 |
commit | 9b8fa20c7610567475c5b41678d41fa618adc49e (patch) | |
tree | 5628df4a44cbe0200c2047bfe523141f6ca28758 | |
parent | 4ee29ef3a84186b79e00e3f50d3fb15e4c13d213 (diff) | |
download | scummvm-rg350-9b8fa20c7610567475c5b41678d41fa618adc49e.tar.gz scummvm-rg350-9b8fa20c7610567475c5b41678d41fa618adc49e.tar.bz2 scummvm-rg350-9b8fa20c7610567475c5b41678d41fa618adc49e.zip |
MADS: Fix horizontal flipping of scene background sprites
-rw-r--r-- | engines/mads/scene_data.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/scene_data.cpp b/engines/mads/scene_data.cpp index 7233e42456..d0e96be1d7 100644 --- a/engines/mads/scene_data.cpp +++ b/engines/mads/scene_data.cpp @@ -266,7 +266,7 @@ void SceneInfo::load(int sceneId, int variant, const Common::String &resName, MSprite *spr = asset->getFrame(si._frameNumber); bgSurface.copyFrom(spr, si._position, si._depth, &depthSurface, - si._scale, spr->getTransparencyIndex()); + si._scale, false, spr->getTransparencyIndex()); } // Free the sprite sets |