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author | Travis Howell | 2004-06-05 01:02:33 +0000 |
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committer | Travis Howell | 2004-06-05 01:02:33 +0000 |
commit | 9bfd778b54510f82f2447ee133ac9f782e01482c (patch) | |
tree | 7d98f3d48671777e4adce13827454e67f1dfe804 | |
parent | f873223284d3cddbf3e553a931d226bb669cb272 (diff) | |
download | scummvm-rg350-9bfd778b54510f82f2447ee133ac9f782e01482c.tar.gz scummvm-rg350-9bfd778b54510f82f2447ee133ac9f782e01482c.tar.bz2 scummvm-rg350-9bfd778b54510f82f2447ee133ac9f782e01482c.zip |
Needed for DOS HE games
svn-id: r13930
-rw-r--r-- | scumm/scumm.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index 4937ab3d9b..55c0e50827 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -1175,7 +1175,8 @@ void ScummEngine::initScummVars() { VAR(VAR_LANGUAGE) = _language; } else if (_version >= 7) { VAR(VAR_V6_EMSSPACE) = 10000; - } else if (_heversion >= 72) { + } else if (_heversion == 60) { + // For DOS games, not sure about others. VAR(VAR_SOUNDPARAM) = 1; // soundblaster for music VAR(VAR_SOUNDPARAM2) = 1; // soundblaster for sfx } else { |