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authorPaul Gilbert2019-09-22 11:42:22 -0700
committerPaul Gilbert2019-09-22 11:42:22 -0700
commit9bffdfe9d592b6947b3a96a8ce2126fb2c23b0bb (patch)
tree28746cc1813c0eb7aabda88e0f9af8198423724e
parent8f40cb95a412a4770b3f849486dbf41c90283685 (diff)
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XEEN: Fix clicking on monster names in combat to change target
-rw-r--r--engines/xeen/dialogs/dialogs.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/dialogs/dialogs.cpp b/engines/xeen/dialogs/dialogs.cpp
index 88fed8dfd5..fc75daf66c 100644
--- a/engines/xeen/dialogs/dialogs.cpp
+++ b/engines/xeen/dialogs/dialogs.cpp
@@ -85,7 +85,7 @@ bool ButtonContainer::checkEvents(XeenEngine *vm) {
// Check whether any button is selected
for (uint i = 0; i < _buttons.size(); ++i) {
- if (_buttons[i]._bounds.contains(pt)) {
+ if (_buttons[i]._bounds.contains(pt) && _buttons[i]._value) {
events.debounceMouse();
_buttonValue = _buttons[i]._value;