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authorPaul Gilbert2016-03-01 20:41:07 -0500
committerPaul Gilbert2016-03-01 20:41:07 -0500
commit9ce8e1130cc32c49e31a2160b2f4034f05430b4b (patch)
treeed1c25ade35c6e5449b80918c9377bf55b113199
parent32d84ed33d88e42bc521b3736b35bacdfa5c13e7 (diff)
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TITANIC: Lots more miscellaneous classes
-rw-r--r--engines/titanic/core/saveable_object.cpp52
-rw-r--r--engines/titanic/core/turn_on_turn_off.cpp53
-rw-r--r--engines/titanic/core/turn_on_turn_off.h58
-rw-r--r--engines/titanic/game/end_credit_text.cpp2
-rw-r--r--engines/titanic/game/end_credit_text.h4
-rw-r--r--engines/titanic/game/end_game_credits.cpp15
-rw-r--r--engines/titanic/game/end_game_credits.h15
-rw-r--r--engines/titanic/game/get_lift_eye2.cpp12
-rw-r--r--engines/titanic/game/get_lift_eye2.h5
-rw-r--r--engines/titanic/game/starling_puret.cpp2
-rw-r--r--engines/titanic/game/starling_puret.h4
-rw-r--r--engines/titanic/module.mk25
-rw-r--r--engines/titanic/moves/enter_bridge.cpp (renamed from engines/titanic/game/enter_bridge.cpp)2
-rw-r--r--engines/titanic/moves/enter_bridge.h (renamed from engines/titanic/game/enter_bridge.h)0
-rw-r--r--engines/titanic/moves/enter_exit_first_class_state.cpp (renamed from engines/titanic/game/enter_exit_first_class_state.cpp)2
-rw-r--r--engines/titanic/moves/enter_exit_first_class_state.h (renamed from engines/titanic/game/enter_exit_first_class_state.h)0
-rw-r--r--engines/titanic/moves/enter_exit_mini_lift.cpp (renamed from engines/titanic/game/sgt/enter_exit_mini_lift.cpp)2
-rw-r--r--engines/titanic/moves/enter_exit_mini_lift.h (renamed from engines/titanic/game/sgt/enter_exit_mini_lift.h)0
-rw-r--r--engines/titanic/moves/enter_exit_sec_class_mini_lift.cpp (renamed from engines/titanic/game/enter_exit_sec_class_mini_lift.cpp)2
-rw-r--r--engines/titanic/moves/enter_exit_sec_class_mini_lift.h (renamed from engines/titanic/game/enter_exit_sec_class_mini_lift.h)0
-rw-r--r--engines/titanic/moves/enter_exit_view.cpp (renamed from engines/titanic/game/enter_exit_view.cpp)2
-rw-r--r--engines/titanic/moves/enter_exit_view.h (renamed from engines/titanic/game/enter_exit_view.h)0
-rw-r--r--engines/titanic/moves/enter_sec_class_state.cpp (renamed from engines/titanic/game/enter_sec_class_state.cpp)2
-rw-r--r--engines/titanic/moves/enter_sec_class_state.h (renamed from engines/titanic/game/enter_sec_class_state.h)0
-rw-r--r--engines/titanic/moves/exit_lift.cpp (renamed from engines/titanic/game/exit_lift.cpp)10
-rw-r--r--engines/titanic/moves/exit_lift.h (renamed from engines/titanic/game/exit_lift.h)4
-rw-r--r--engines/titanic/moves/exit_pellerator.cpp (renamed from engines/titanic/game/exit_pellerator.cpp)2
-rw-r--r--engines/titanic/moves/exit_pellerator.h (renamed from engines/titanic/game/exit_pellerator.h)0
-rw-r--r--engines/titanic/sound/auto_sound_player.cpp24
-rw-r--r--engines/titanic/sound/auto_sound_player.h2
-rw-r--r--engines/titanic/sound/bird_song.cpp39
-rw-r--r--engines/titanic/sound/bird_song.h54
-rw-r--r--engines/titanic/sound/gondolier_song.cpp39
-rw-r--r--engines/titanic/sound/gondolier_song.h54
-rw-r--r--engines/titanic/sound/room_auto_sound_player.cpp37
-rw-r--r--engines/titanic/sound/room_auto_sound_player.h50
-rw-r--r--engines/titanic/sound/water_lapping_sounds.cpp39
-rw-r--r--engines/titanic/sound/water_lapping_sounds.h54
-rw-r--r--engines/titanic/titanic.cpp9
39 files changed, 628 insertions, 48 deletions
diff --git a/engines/titanic/core/saveable_object.cpp b/engines/titanic/core/saveable_object.cpp
index 8328aa5e49..08a3668053 100644
--- a/engines/titanic/core/saveable_object.cpp
+++ b/engines/titanic/core/saveable_object.cpp
@@ -72,6 +72,7 @@
#include "titanic/core/static_image.h"
#include "titanic/core/turn_on_object.h"
#include "titanic/core/turn_on_play_sound.h"
+#include "titanic/core/turn_on_turn_off.h"
#include "titanic/core/tree_item.h"
#include "titanic/core/view_item.h"
@@ -107,8 +108,11 @@
#include "titanic/game/eject_phonograph_button.h"
#include "titanic/game/emma_control.h"
#include "titanic/game/empty_nut_bowl.h"
-#include "titanic/game/enter_exit_first_class_state.h"
-#include "titanic/game/enter_exit_view.h"
+#include "titanic/game/end_credit_text.h"
+#include "titanic/game/end_credits.h"
+#include "titanic/game/end_explode_ship.h"
+#include "titanic/game/end_game_credits.h"
+#include "titanic/game/end_sequence_control.h"
#include "titanic/game/fan.h"
#include "titanic/game/fan_control.h"
#include "titanic/game/fan_decrease.h"
@@ -116,6 +120,7 @@
#include "titanic/game/fan_noises.h"
#include "titanic/game/floor_indicator.h"
#include "titanic/game/games_console.h"
+#include "titanic/game/get_lift_eye2.h"
#include "titanic/game/hammer_clip.h"
#include "titanic/game/hammer_dispensor.h"
#include "titanic/game/hammer_dispensor_button.h"
@@ -185,7 +190,6 @@
#include "titanic/game/pet/pet_sounds.h"
#include "titanic/game/pet/pet_transition.h"
#include "titanic/game/pet/pet_transport.h"
-#include "titanic/game/sgt/enter_exit_mini_lift.h"
#include "titanic/game/sgt/sgt_doors.h"
#include "titanic/game/sgt/sgt_navigation.h"
#include "titanic/game/sgt/sgt_restaurant_doors.h"
@@ -241,8 +245,13 @@
#include "titanic/messages/pet_messages.h"
#include "titanic/moves/enter_bomb_room.h"
+#include "titanic/moves/enter_bridge.h"
+#include "titanic/moves/enter_exit_first_class_state.h"
+#include "titanic/moves/enter_exit_mini_lift.h"
+#include "titanic/moves/enter_exit_view.h"
#include "titanic/moves/exit_arboretum.h"
#include "titanic/moves/exit_bridge.h"
+#include "titanic/moves/exit_lift.h"
#include "titanic/moves/exit_state_room.h"
#include "titanic/moves/move_player_in_parrot_room.h"
#include "titanic/moves/move_player_to.h"
@@ -271,11 +280,14 @@
#include "titanic/sound/auto_music_player_base.h"
#include "titanic/sound/auto_sound_player.h"
#include "titanic/sound/background_sound_maker.h"
+#include "titanic/sound/bird_song.h"
+#include "titanic/sound/gondolier_song.h"
#include "titanic/sound/music_player.h"
#include "titanic/sound/restricted_auto_music_player.h"
#include "titanic/sound/seasonal_music_player.h"
#include "titanic/sound/titania_speech.h"
#include "titanic/sound/trigger_auto_music_player.h"
+#include "titanic/sound/water_lapping_sounds.h"
namespace Titanic {
@@ -337,6 +349,7 @@ DEFFN(CProjectItem);
DEFFN(CStaticImage);
DEFFN(CTurnOnObject);
DEFFN(CTurnOnPlaySound);
+DEFFN(CTurnOnTurnOff);
DEFFN(CTreeItem);
DEFFN(CViewItem);
@@ -370,8 +383,11 @@ DEFFN(CEarSweetBowl);
DEFFN(CEjectPhonographButton);
DEFFN(CEmmaControl);
DEFFN(CEmptyNutBowl);
-DEFFN(CEnterExitFirstClassState);
-DEFFN(CEnterExitView);
+DEFFN(CEndCreditText);
+DEFFN(CEndCredits);
+DEFFN(CEndExplodeShip);
+DEFFN(CEndGameCredits);
+DEFFN(CEndSequenceControl);
DEFFN(CFan);
DEFFN(CFanControl);
DEFFN(CFanDecrease);
@@ -379,6 +395,7 @@ DEFFN(CFanIncrease);
DEFFN(CFanNoises);
DEFFN(CFloorIndicator);
DEFFN(CGamesConsole);
+DEFFN(CGetLiftEye2);
DEFFN(CHammerClip);
DEFFN(CHammerDispensor);
DEFFN(CHammerDispensorButton);
@@ -677,8 +694,12 @@ DEFFN(CVirtualKeyCharMsg);
DEFFN(CVisibleMsg);
DEFFN(CEnterBombRoom);
+DEFFN(CEnterBridge);
+DEFFN(CEnterExitFirstClassState);
+DEFFN(CEnterExitView);
DEFFN(CExitArboretum);
DEFFN(CExitBridge);
+DEFFN(CExitLift);
DEFFN(CExitStateRoom);
DEFFN(CMovePlayerInParrotRoom);
DEFFN(CMovePlayerTo);
@@ -706,11 +727,14 @@ DEFFN(CAutoMusicPlayer);
DEFFN(CAutoMusicPlayerBase);
DEFFN(CAutoSoundPlayer);
DEFFN(CBackgroundSoundMaker);
+DEFFN(CBirdSong);
+DEFFN(CGondolierSong);
DEFFN(CMusicPlayer);
DEFFN(CRestrictedAutoMusicPlayer);
DEFFN(CSeasonalMusicPlayer);
DEFFN(CTitaniaSpeech);
DEFFN(CTriggerAutoMusicPlayer);
+DEFFN(CWaterLappingSounds);
void CSaveableObject::initClassList() {
_classList = new Common::HashMap<Common::String, CreateFunction>();
@@ -764,9 +788,10 @@ void CSaveableObject::initClassList() {
ADDFN(CNodeItem);
ADDFN(CProjectItem);
ADDFN(CStaticImage);
- ADDFN(CTreeItem);
ADDFN(CTurnOnObject);
+ ADDFN(CTreeItem);
ADDFN(CTurnOnPlaySound);
+ ADDFN(CTurnOnTurnOff);
ADDFN(CViewItem);
ADDFN(CAnnounce);
@@ -800,8 +825,11 @@ void CSaveableObject::initClassList() {
ADDFN(CEjectPhonographButton);
ADDFN(CEmmaControl);
ADDFN(CEmptyNutBowl);
- ADDFN(CEnterExitFirstClassState);
- ADDFN(CEnterExitView);
+ ADDFN(CEndCreditText);
+ ADDFN(CEndCredits);
+ ADDFN(CEndExplodeShip);
+ ADDFN(CEndGameCredits);
+ ADDFN(CEndSequenceControl);
ADDFN(CFan);
ADDFN(CFanControl);
ADDFN(CFanDecrease);
@@ -809,6 +837,7 @@ void CSaveableObject::initClassList() {
ADDFN(CFanNoises);
ADDFN(CFloorIndicator);
ADDFN(CGamesConsole);
+ ADDFN(CGetLiftEye2);
ADDFN(CHammerClip);
ADDFN(CHammerDispensor);
ADDFN(CHammerDispensorButton);
@@ -1107,8 +1136,12 @@ void CSaveableObject::initClassList() {
ADDFN(CVisibleMsg);
ADDFN(CEnterBombRoom);
+ ADDFN(CEnterBridge);
+ ADDFN(CEnterExitFirstClassState);
+ ADDFN(CEnterExitView);
ADDFN(CExitArboretum);
ADDFN(CExitBridge);
+ ADDFN(CExitLift);
ADDFN(CExitStateRoom);
ADDFN(CMovePlayerInParrotRoom);
ADDFN(CMovePlayerTo);
@@ -1137,12 +1170,15 @@ void CSaveableObject::initClassList() {
ADDFN(CAutoMusicPlayerBase);
ADDFN(CAutoSoundPlayer);
ADDFN(CBackgroundSoundMaker);
+ ADDFN(CBirdSong);
+ ADDFN(CGondolierSong);
ADDFN(CMusicPlayer);
ADDFN(CRestrictedAutoMusicPlayer);
ADDFN(CSeasonalMusicPlayer);
ADDFN(CAutoMusicPlayer);
ADDFN(CTitaniaSpeech);
ADDFN(CTriggerAutoMusicPlayer);
+ ADDFN(CWaterLappingSounds);
}
void CSaveableObject::freeClassList() {
diff --git a/engines/titanic/core/turn_on_turn_off.cpp b/engines/titanic/core/turn_on_turn_off.cpp
new file mode 100644
index 0000000000..a6a65e30f2
--- /dev/null
+++ b/engines/titanic/core/turn_on_turn_off.cpp
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/core/turn_on_turn_off.h"
+
+namespace Titanic {
+
+CTurnOnTurnOff::CTurnOnTurnOff() : CBackground(), _fieldE0(0),
+ _fieldE4(0), _fieldE8(0), _fieldEC(0), _fieldF0(0) {
+}
+
+void CTurnOnTurnOff::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_fieldE8, indent);
+ file->writeNumberLine(_fieldEC, indent);
+ file->writeNumberLine(_fieldF0, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CTurnOnTurnOff::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _fieldE8 = file->readNumber();
+ _fieldEC = file->readNumber();
+ _fieldF0 = file->readNumber();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/core/turn_on_turn_off.h b/engines/titanic/core/turn_on_turn_off.h
new file mode 100644
index 0000000000..41a0156391
--- /dev/null
+++ b/engines/titanic/core/turn_on_turn_off.h
@@ -0,0 +1,58 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_TURN_ON_TURN_OFF_H
+#define TITANIC_TURN_ON_TURN_OFF_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CTurnOnTurnOff : public CBackground {
+private:
+ int _fieldE0;
+ int _fieldE4;
+ int _fieldE8;
+ int _fieldEC;
+ int _fieldF0;
+public:
+ CTurnOnTurnOff();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CTurnOnTurnOff"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_TURN_ON_TURN_OFF_H */
diff --git a/engines/titanic/game/end_credit_text.cpp b/engines/titanic/game/end_credit_text.cpp
index 949c6e2187..8ae83ac8d0 100644
--- a/engines/titanic/game/end_credit_text.cpp
+++ b/engines/titanic/game/end_credit_text.cpp
@@ -26,11 +26,13 @@ namespace Titanic {
void CEndCreditText::save(SimpleFile *file, int indent) const {
file->writeNumberLine(1, indent);
+ file->writeNumberLine(_value, indent);
CGameObject::save(file, indent);
}
void CEndCreditText::load(SimpleFile *file) {
file->readNumber();
+ _value = file->readNumber();
CGameObject::load(file);
}
diff --git a/engines/titanic/game/end_credit_text.h b/engines/titanic/game/end_credit_text.h
index 258b1a3ef3..de0e54d7e0 100644
--- a/engines/titanic/game/end_credit_text.h
+++ b/engines/titanic/game/end_credit_text.h
@@ -28,7 +28,11 @@
namespace Titanic {
class CEndCreditText : public CGameObject {
+private:
+ int _value;
public:
+ CEndCreditText() : CGameObject(), _value(0) {}
+
/**
* Return the class name
*/
diff --git a/engines/titanic/game/end_game_credits.cpp b/engines/titanic/game/end_game_credits.cpp
index 36c0510b20..56b06e6ec0 100644
--- a/engines/titanic/game/end_game_credits.cpp
+++ b/engines/titanic/game/end_game_credits.cpp
@@ -20,17 +20,26 @@
*
*/
-#include "titanic/game/nut_replacer.h"
+#include "titanic/game/end_game_credits.h"
namespace Titanic {
-void CNutReplacer::save(SimpleFile *file, int indent) const {
+CEndGameCredits::CEndGameCredits() : CGameObject(), _fieldBC(0) {
+}
+
+void CEndGameCredits::save(SimpleFile *file, int indent) const {
file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldBC, indent);
+ file->writePoint(_pos1, indent);
+
CGameObject::save(file, indent);
}
-void CNutReplacer::load(SimpleFile *file) {
+void CEndGameCredits::load(SimpleFile *file) {
file->readNumber();
+ _fieldBC = file->readNumber();
+ _pos1 = file->readPoint();
+
CGameObject::load(file);
}
diff --git a/engines/titanic/game/end_game_credits.h b/engines/titanic/game/end_game_credits.h
index c243f9a79c..f8ec6b00a7 100644
--- a/engines/titanic/game/end_game_credits.h
+++ b/engines/titanic/game/end_game_credits.h
@@ -20,19 +20,24 @@
*
*/
-#ifndef TITANIC_END_GAME_SHIP_H
-#define TITANIC_END_GAME_SHIP_H
+#ifndef TITANIC_END_GAME_CREDITS_H
+#define TITANIC_END_GAME_CREDITS_H
#include "titanic/core/game_object.h"
namespace Titanic {
-class CEndGameShip : public CGameObject {
+class CEndGameCredits : public CGameObject {
+private:
+ int _fieldBC;
+ Common::Point _pos1;
public:
+ CEndGameCredits();
+
/**
* Return the class name
*/
- virtual const char *getClassName() const { return "CEndGameShip"; }
+ virtual const char *getClassName() const { return "CEndGameCredits"; }
/**
* Save the data for the class to file
@@ -47,4 +52,4 @@ public:
} // End of namespace Titanic
-#endif /* TITANIC_END_GAME_SHIP_H */
+#endif /* TITANIC_END_GAME_CREDITS_H */
diff --git a/engines/titanic/game/get_lift_eye2.cpp b/engines/titanic/game/get_lift_eye2.cpp
index 67a7b43be6..472f884d01 100644
--- a/engines/titanic/game/get_lift_eye2.cpp
+++ b/engines/titanic/game/get_lift_eye2.cpp
@@ -24,13 +24,25 @@
namespace Titanic {
+CString *CGetLiftEye2::_v1;
+
+void CGetLiftEye2::init() {
+ _v1 = new CString();
+}
+
+void CGetLiftEye2::deinit() {
+ delete _v1;
+}
+
void CGetLiftEye2::save(SimpleFile *file, int indent) const {
file->writeNumberLine(1, indent);
+ file->writeQuotedLine(*_v1, indent);
CGameObject::save(file, indent);
}
void CGetLiftEye2::load(SimpleFile *file) {
file->readNumber();
+ *_v1 = file->readString();
CGameObject::load(file);
}
diff --git a/engines/titanic/game/get_lift_eye2.h b/engines/titanic/game/get_lift_eye2.h
index baca1204d8..e8149cacae 100644
--- a/engines/titanic/game/get_lift_eye2.h
+++ b/engines/titanic/game/get_lift_eye2.h
@@ -28,7 +28,12 @@
namespace Titanic {
class CGetLiftEye2 : public CGameObject {
+private:
+ static CString *_v1;
public:
+ static void init();
+ static void deinit();
+
/**
* Return the class name
*/
diff --git a/engines/titanic/game/starling_puret.cpp b/engines/titanic/game/starling_puret.cpp
index 026128b53a..1fa0dc82ea 100644
--- a/engines/titanic/game/starling_puret.cpp
+++ b/engines/titanic/game/starling_puret.cpp
@@ -26,11 +26,13 @@ namespace Titanic {
void CStarlingPuret::save(SimpleFile *file, int indent) const {
file->writeNumberLine(1, indent);
+ file->writeNumberLine(_value, indent);
CGameObject::save(file, indent);
}
void CStarlingPuret::load(SimpleFile *file) {
file->readNumber();
+ _value = file->readNumber();
CGameObject::load(file);
}
diff --git a/engines/titanic/game/starling_puret.h b/engines/titanic/game/starling_puret.h
index 5c53a53b47..5bfdd660f9 100644
--- a/engines/titanic/game/starling_puret.h
+++ b/engines/titanic/game/starling_puret.h
@@ -28,7 +28,11 @@
namespace Titanic {
class CStarlingPuret : public CGameObject {
+private:
+ int _value;
public:
+ CStarlingPuret() : CGameObject(), _value(0) {}
+
/**
* Return the class name
*/
diff --git a/engines/titanic/module.mk b/engines/titanic/module.mk
index 87d5774878..d4bbed8f7a 100644
--- a/engines/titanic/module.mk
+++ b/engines/titanic/module.mk
@@ -72,6 +72,7 @@ MODULE_OBJS := \
core/static_image.o \
core/turn_on_object.o \
core/turn_on_play_sound.o \
+ core/turn_on_turn_off.o \
core/tree_item.o \
core/view_item.o \
game/announce.o \
@@ -120,17 +121,10 @@ MODULE_OBJS := \
game/end_credit_text.o \
game/end_credits.o \
game/end_explode_ship.o \
- game/end_game_cerdits.o \
+ game/end_game_credits.o \
game/end_sequence_control.o \
- game/enter_bridge.o \
- game/enter_exit_first_class_state.o \
- game/enter_exit_sec_class_mini_lift.o \
- game/enter_exit_view.o \
- game/enter_sec_class_state.o \
game/hammer_dispensor.o \
game/hammer_dispensor_button.o \
- game/exit_lift.o \
- game/exit_pellerator.o \
game/fan.o \
game/fan_control.o \
game/fan_decrease.o \
@@ -238,7 +232,6 @@ MODULE_OBJS := \
game/transport/pellerator.o \
game/transport/service_elevator.o \
game/transport/transport.o \
- game/sgt/enter_exit_mini_lift.o \
game/sgt/sgt_doors.o \
game/sgt/sgt_navigation.o \
game/sgt/sgt_restaurant_doors.o \
@@ -281,8 +274,16 @@ MODULE_OBJS := \
messages/door_auto_sound_event.o \
messages/messages.o \
moves/enter_bomb_room.o \
+ moves/enter_bridge.o \
+ moves/enter_exit_first_class_state.o \
+ moves/enter_exit_mini_lift.o \
+ moves/enter_exit_sec_class_mini_lift.o \
+ moves/enter_exit_view.o \
+ moves/enter_sec_class_state.o \
moves/exit_arboretum.o \
moves/exit_bridge.o \
+ moves/exit_lift.o \
+ moves/exit_pellerator.o \
moves/exit_state_room.o \
moves/exit_titania.o \
moves/move_player_in_parrot_room.o \
@@ -313,11 +314,15 @@ MODULE_OBJS := \
sound/auto_music_player_base.o \
sound/auto_sound_player.o \
sound/background_sound_maker.o \
+ sound/bird_song.o \
+ sound/gondolier_song.o \
sound/music_player.o \
sound/restricted_auto_music_player.o \
+ sound/room_auto_sound_player.o \
sound/seasonal_music_player.o \
sound/titania_speech.o \
- sound/trigger_auto_music_player.o
+ sound/trigger_auto_music_player.o \
+ sound/water_lapping_sounds.o
# This module can be built as a plugin
ifeq ($(ENABLE_TITANIC), DYNAMIC_PLUGIN)
diff --git a/engines/titanic/game/enter_bridge.cpp b/engines/titanic/moves/enter_bridge.cpp
index 13e4a50264..a1e0b7e489 100644
--- a/engines/titanic/game/enter_bridge.cpp
+++ b/engines/titanic/moves/enter_bridge.cpp
@@ -20,7 +20,7 @@
*
*/
-#include "titanic/game/enter_bridge.h"
+#include "titanic/moves/enter_bridge.h"
namespace Titanic {
diff --git a/engines/titanic/game/enter_bridge.h b/engines/titanic/moves/enter_bridge.h
index bbc4cc96d0..bbc4cc96d0 100644
--- a/engines/titanic/game/enter_bridge.h
+++ b/engines/titanic/moves/enter_bridge.h
diff --git a/engines/titanic/game/enter_exit_first_class_state.cpp b/engines/titanic/moves/enter_exit_first_class_state.cpp
index 7fa191b0e3..ed80947c07 100644
--- a/engines/titanic/game/enter_exit_first_class_state.cpp
+++ b/engines/titanic/moves/enter_exit_first_class_state.cpp
@@ -20,7 +20,7 @@
*
*/
-#include "titanic/game/enter_exit_first_class_state.h"
+#include "titanic/moves/enter_exit_first_class_state.h"
namespace Titanic {
diff --git a/engines/titanic/game/enter_exit_first_class_state.h b/engines/titanic/moves/enter_exit_first_class_state.h
index f7bc4c69f7..f7bc4c69f7 100644
--- a/engines/titanic/game/enter_exit_first_class_state.h
+++ b/engines/titanic/moves/enter_exit_first_class_state.h
diff --git a/engines/titanic/game/sgt/enter_exit_mini_lift.cpp b/engines/titanic/moves/enter_exit_mini_lift.cpp
index a7f85b9952..b6a1423875 100644
--- a/engines/titanic/game/sgt/enter_exit_mini_lift.cpp
+++ b/engines/titanic/moves/enter_exit_mini_lift.cpp
@@ -20,7 +20,7 @@
*
*/
-#include "titanic/game/sgt/enter_exit_mini_lift.h"
+#include "titanic/moves/enter_exit_mini_lift.h"
namespace Titanic {
diff --git a/engines/titanic/game/sgt/enter_exit_mini_lift.h b/engines/titanic/moves/enter_exit_mini_lift.h
index 417e25d13f..417e25d13f 100644
--- a/engines/titanic/game/sgt/enter_exit_mini_lift.h
+++ b/engines/titanic/moves/enter_exit_mini_lift.h
diff --git a/engines/titanic/game/enter_exit_sec_class_mini_lift.cpp b/engines/titanic/moves/enter_exit_sec_class_mini_lift.cpp
index d4162ac008..11df8d9ad8 100644
--- a/engines/titanic/game/enter_exit_sec_class_mini_lift.cpp
+++ b/engines/titanic/moves/enter_exit_sec_class_mini_lift.cpp
@@ -20,7 +20,7 @@
*
*/
-#include "titanic/game/enter_exit_sec_class_mini_lift.h"
+#include "titanic/moves/enter_exit_sec_class_mini_lift.h"
namespace Titanic {
diff --git a/engines/titanic/game/enter_exit_sec_class_mini_lift.h b/engines/titanic/moves/enter_exit_sec_class_mini_lift.h
index aa3f9b3731..aa3f9b3731 100644
--- a/engines/titanic/game/enter_exit_sec_class_mini_lift.h
+++ b/engines/titanic/moves/enter_exit_sec_class_mini_lift.h
diff --git a/engines/titanic/game/enter_exit_view.cpp b/engines/titanic/moves/enter_exit_view.cpp
index e892161757..3e5789eebe 100644
--- a/engines/titanic/game/enter_exit_view.cpp
+++ b/engines/titanic/moves/enter_exit_view.cpp
@@ -20,7 +20,7 @@
*
*/
-#include "titanic/game/enter_exit_view.h"
+#include "titanic/moves/enter_exit_view.h"
namespace Titanic {
diff --git a/engines/titanic/game/enter_exit_view.h b/engines/titanic/moves/enter_exit_view.h
index 05ed63da5c..05ed63da5c 100644
--- a/engines/titanic/game/enter_exit_view.h
+++ b/engines/titanic/moves/enter_exit_view.h
diff --git a/engines/titanic/game/enter_sec_class_state.cpp b/engines/titanic/moves/enter_sec_class_state.cpp
index 2a18e81b6a..74f6176650 100644
--- a/engines/titanic/game/enter_sec_class_state.cpp
+++ b/engines/titanic/moves/enter_sec_class_state.cpp
@@ -20,7 +20,7 @@
*
*/
-#include "titanic/game/enter_sec_class_state.h"
+#include "titanic/moves/enter_sec_class_state.h"
namespace Titanic {
diff --git a/engines/titanic/game/enter_sec_class_state.h b/engines/titanic/moves/enter_sec_class_state.h
index 5da623dc08..5da623dc08 100644
--- a/engines/titanic/game/enter_sec_class_state.h
+++ b/engines/titanic/moves/enter_sec_class_state.h
diff --git a/engines/titanic/game/exit_lift.cpp b/engines/titanic/moves/exit_lift.cpp
index 82e4411f6f..376b9e04f1 100644
--- a/engines/titanic/game/exit_lift.cpp
+++ b/engines/titanic/moves/exit_lift.cpp
@@ -20,23 +20,19 @@
*
*/
-#include "titanic/game/exit_lift.h"
+#include "titanic/moves/exit_lift.h"
namespace Titanic {
void CExitLift::save(SimpleFile *file, int indent) const {
file->writeNumberLine(1, indent);
- file->writeNumberLine(_value1, indent);
- file->writeNumberLine(_value2, indent);
-
+ file->writeQuotedLine(_value, indent);
CGameObject::save(file, indent);
}
void CExitLift::load(SimpleFile *file) {
file->readNumber();
- _value1 = file->readNumber();
- _value2 = file->readNumber();
-
+ _value = file->readString();
CGameObject::load(file);
}
diff --git a/engines/titanic/game/exit_lift.h b/engines/titanic/moves/exit_lift.h
index 9531fd6528..534de1b8ec 100644
--- a/engines/titanic/game/exit_lift.h
+++ b/engines/titanic/moves/exit_lift.h
@@ -29,10 +29,8 @@ namespace Titanic {
class CExitLift : public CGameObject {
public:
- int _value1, _value2;
+ CString _value;
public:
- CExitLift() : CGameObject(), _value1(0), _value2(0) {}
-
/**
* Return the class name
*/
diff --git a/engines/titanic/game/exit_pellerator.cpp b/engines/titanic/moves/exit_pellerator.cpp
index 79754f8567..81bec82748 100644
--- a/engines/titanic/game/exit_pellerator.cpp
+++ b/engines/titanic/moves/exit_pellerator.cpp
@@ -20,7 +20,7 @@
*
*/
-#include "titanic/game/exit_pellerator.h"
+#include "titanic/moves/exit_pellerator.h"
namespace Titanic {
diff --git a/engines/titanic/game/exit_pellerator.h b/engines/titanic/moves/exit_pellerator.h
index 6185f61e01..6185f61e01 100644
--- a/engines/titanic/game/exit_pellerator.h
+++ b/engines/titanic/moves/exit_pellerator.h
diff --git a/engines/titanic/sound/auto_sound_player.cpp b/engines/titanic/sound/auto_sound_player.cpp
index 619c36298e..7b20f65907 100644
--- a/engines/titanic/sound/auto_sound_player.cpp
+++ b/engines/titanic/sound/auto_sound_player.cpp
@@ -25,17 +25,39 @@
namespace Titanic {
CAutoSoundPlayer::CAutoSoundPlayer() : CGameObject(),
- _fieldC8(0), _fieldCC(70), _fieldD0(0), _fieldD4(0), _fieldD8(-1),
+ _fieldBC(0), _fieldCC(70), _fieldD0(0), _fieldD4(0), _fieldD8(-1),
_fieldDC(0), _fieldE0(-1), _fieldE4(0), _fieldE8(0) {
}
void CAutoSoundPlayer::save(SimpleFile *file, int indent) const {
file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldBC, indent);
+ file->writeQuotedLine(_string1, indent);
+ file->writeNumberLine(_fieldCC, indent);
+ file->writeNumberLine(_fieldD0, indent);
+ file->writeNumberLine(_fieldD4, indent);
+ file->writeNumberLine(_fieldD8, indent);
+ file->writeNumberLine(_fieldDC, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_fieldE8, indent);
+
CGameObject::save(file, indent);
}
void CAutoSoundPlayer::load(SimpleFile *file) {
file->readNumber();
+ _fieldBC = file->readNumber();
+ _string1 = file->readString();
+ _fieldCC = file->readNumber();
+ _fieldD0 = file->readNumber();
+ _fieldD4 = file->readNumber();
+ _fieldD8 = file->readNumber();
+ _fieldDC = file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _fieldE8 = file->readNumber();
+
CGameObject::load(file);
}
diff --git a/engines/titanic/sound/auto_sound_player.h b/engines/titanic/sound/auto_sound_player.h
index 07ac0acd2e..bc849341df 100644
--- a/engines/titanic/sound/auto_sound_player.h
+++ b/engines/titanic/sound/auto_sound_player.h
@@ -29,8 +29,8 @@ namespace Titanic {
class CAutoSoundPlayer : public CGameObject {
public:
+ int _fieldBC;
CString _string1;
- int _fieldC8;
int _fieldCC;
int _fieldD0;
int _fieldD4;
diff --git a/engines/titanic/sound/bird_song.cpp b/engines/titanic/sound/bird_song.cpp
new file mode 100644
index 0000000000..f003a4f2c4
--- /dev/null
+++ b/engines/titanic/sound/bird_song.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/bird_song.h"
+
+namespace Titanic {
+
+void CBirdSong::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_value, indent);
+ CRoomAutoSoundPlayer::save(file, indent);
+}
+
+void CBirdSong::load(SimpleFile *file) {
+ file->readNumber();
+ _value = file->readNumber();
+ CRoomAutoSoundPlayer::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/bird_song.h b/engines/titanic/sound/bird_song.h
new file mode 100644
index 0000000000..50c1f2b722
--- /dev/null
+++ b/engines/titanic/sound/bird_song.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_BIRD_SONG_H
+#define TITANIC_BIRD_SONG_H
+
+#include "titanic/sound/room_auto_sound_player.h"
+
+namespace Titanic {
+
+class CBirdSong : public CRoomAutoSoundPlayer {
+public:
+ int _value;
+public:
+ CBirdSong() : CRoomAutoSoundPlayer(), _value(0) {}
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CBirdSong"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_BIRD_SONG_H */
diff --git a/engines/titanic/sound/gondolier_song.cpp b/engines/titanic/sound/gondolier_song.cpp
new file mode 100644
index 0000000000..52b7ae04bf
--- /dev/null
+++ b/engines/titanic/sound/gondolier_song.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#include "titanic/sound/gondolier_song.h"
+
+namespace Titanic {
+
+void CGondolierSong::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_value, indent);
+ CRoomAutoSoundPlayer::save(file, indent);
+}
+
+void CGondolierSong::load(SimpleFile *file) {
+ file->readNumber();
+ _value = file->readNumber();
+ CRoomAutoSoundPlayer::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/gondolier_song.h b/engines/titanic/sound/gondolier_song.h
new file mode 100644
index 0000000000..38f7e867f8
--- /dev/null
+++ b/engines/titanic/sound/gondolier_song.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_GONDOLIER_SONG_H
+#define TITANIC_GONDOLIER_SONG_H
+
+#include "titanic/sound/room_auto_sound_player.h"
+
+namespace Titanic {
+
+class CGondolierSong : public CRoomAutoSoundPlayer {
+public:
+ int _value;
+public:
+ CGondolierSong() : CRoomAutoSoundPlayer(), _value(0) {}
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CGondolierSong"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_GONDOLIER_SONG_H */
diff --git a/engines/titanic/sound/room_auto_sound_player.cpp b/engines/titanic/sound/room_auto_sound_player.cpp
new file mode 100644
index 0000000000..8c54726afc
--- /dev/null
+++ b/engines/titanic/sound/room_auto_sound_player.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/room_auto_sound_player.h"
+
+namespace Titanic {
+
+void CRoomAutoSoundPlayer::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CAutoSoundPlayer::save(file, indent);
+}
+
+void CRoomAutoSoundPlayer::load(SimpleFile *file) {
+ file->readNumber();
+ CAutoSoundPlayer::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/room_auto_sound_player.h b/engines/titanic/sound/room_auto_sound_player.h
new file mode 100644
index 0000000000..719eddcb84
--- /dev/null
+++ b/engines/titanic/sound/room_auto_sound_player.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_ROOM_AUTO_SOUND_PLAYER_H
+#define TITANIC_ROOM_AUTO_SOUND_PLAYER_H
+
+#include "titanic/sound/auto_sound_player.h"
+
+namespace Titanic {
+
+class CRoomAutoSoundPlayer : public CAutoSoundPlayer {
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CRoomAutoSoundPlayer"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_ROOM_AUTO_SOUND_PLAYER_H */
diff --git a/engines/titanic/sound/water_lapping_sounds.cpp b/engines/titanic/sound/water_lapping_sounds.cpp
new file mode 100644
index 0000000000..7222b5a16d
--- /dev/null
+++ b/engines/titanic/sound/water_lapping_sounds.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#include "titanic/sound/water_lapping_sounds.h"
+
+namespace Titanic {
+
+void CWaterLappingSounds::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_value, indent);
+ CRoomAutoSoundPlayer::save(file, indent);
+}
+
+void CWaterLappingSounds::load(SimpleFile *file) {
+ file->readNumber();
+ _value = file->readNumber();
+ CRoomAutoSoundPlayer::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/water_lapping_sounds.h b/engines/titanic/sound/water_lapping_sounds.h
new file mode 100644
index 0000000000..3dd72b5250
--- /dev/null
+++ b/engines/titanic/sound/water_lapping_sounds.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_WATER_LAPPING_SOUNDS_H
+#define TITANIC_WATER_LAPPING_SOUNDS_H
+
+#include "titanic/sound/room_auto_sound_player.h"
+
+namespace Titanic {
+
+class CWaterLappingSounds : public CRoomAutoSoundPlayer {
+public:
+ int _value;
+public:
+ CWaterLappingSounds() : CRoomAutoSoundPlayer(), _value(0) {}
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CWaterLappingSounds"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_WATER_LAPPING_SOUNDS_H */
diff --git a/engines/titanic/titanic.cpp b/engines/titanic/titanic.cpp
index 03dbacd6da..d8d4c77429 100644
--- a/engines/titanic/titanic.cpp
+++ b/engines/titanic/titanic.cpp
@@ -28,12 +28,13 @@
#include "graphics/scaler.h"
#include "graphics/thumbnail.h"
#include "titanic/titanic.h"
+#include "titanic/carry/hose.h"
#include "titanic/core/saveable_object.h"
-#include "titanic/game/enter_exit_first_class_state.h"
+#include "titanic/game/get_lift_eye2.h"
#include "titanic/game/parrot/parrot_lobby_object.h"
#include "titanic/game/sgt/sgt_navigation.h"
#include "titanic/game/sgt/sgt_state_room.h"
-#include "titanic/carry/hose.h"
+#include "titanic/moves/enter_exit_first_class_state.h"
namespace Titanic {
@@ -57,9 +58,10 @@ void TitanicEngine::initialize() {
DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling");
CSaveableObject::initClassList();
- CParrotLobbyObject::init();
CEnterExitFirstClassState::init();
+ CGetLiftEye2::init();
CHose::init();
+ CParrotLobbyObject::init();
CSGTNavigation::init();
CSGTStateRoom::init();
@@ -70,6 +72,7 @@ void TitanicEngine::initialize() {
void TitanicEngine::deinitialize() {
CEnterExitFirstClassState::deinit();
+ CGetLiftEye2::deinit();
CHose::deinit();
CSGTNavigation::deinit();
CSGTStateRoom::deinit();