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| author | Max Horn | 2005-04-26 13:47:47 +0000 | 
|---|---|---|
| committer | Max Horn | 2005-04-26 13:47:47 +0000 | 
| commit | 9d07432375681bc99627a595ed4d259898a607e6 (patch) | |
| tree | 20c97fd5a165dd10aee8eaeed277d964253aa0da | |
| parent | 0ca7d3a61e713b09870f0b421a490beffd8105e0 (diff) | |
| download | scummvm-rg350-9d07432375681bc99627a595ed4d259898a607e6.tar.gz scummvm-rg350-9d07432375681bc99627a595ed4d259898a607e6.tar.bz2 scummvm-rg350-9d07432375681bc99627a595ed4d259898a607e6.zip | |
Comment corrections
svn-id: r17820
| -rw-r--r-- | scumm/saveload.cpp | 29 | 
1 files changed, 24 insertions, 5 deletions
| diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index 17996c822f..9254c8d3c6 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -742,7 +742,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {  	}  	// -	// Load actors +	// Save/load actors  	//  	if (s->isLoading()) {  		// Not all actor data is saved; so when loading, we first reset @@ -754,10 +754,13 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {  	s->saveLoadArrayOf(_actors, _numActors, sizeof(_actors[0]), actorEntries);  	// -	// Load sound data +	// Save/load sound data  	//  	s->saveLoadEntries(_sound, soundEntries); +	// +	// Save/load script data +	//  	if (savegameVersion < VER(9))  		s->saveLoadArrayOf(vm.slot, 25, sizeof(vm.slot[0]), scriptSlotEntries);  	else if (savegameVersion < VER(20)) @@ -799,7 +802,9 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {  	if (savegameVersion >= VER(13))  		s->saveLoadArrayOf(_scaleSlots, 20, sizeof(_scaleSlots[0]), scaleSlotsEntries); -	// Save all resource. +	// +	// Save/load resources +	//  	int type, idx;  	if (savegameVersion >= VER(26)) {  		// New, more robust resource save/load system. This stores the type @@ -844,6 +849,9 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {   			}  	} +	// +	// Save/load object data +	//  	s->saveLoadArrayOf(_objectOwnerTable, _numGlobalObjects, sizeof(_objectOwnerTable[0]), sleByte);  	s->saveLoadArrayOf(_objectStateTable, _numGlobalObjects, sizeof(_objectStateTable[0]), sleByte);  	if (_objectRoomTable) @@ -870,6 +878,10 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {  	s->saveLoadArrayOf(_classData, _numGlobalObjects, sizeof(_classData[0]), sleUint32); + +	// +	// Save/load script variables +	//  	var120Backup = _scummVars[120];  	var98Backup = _scummVars[98]; @@ -889,7 +901,9 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {  	s->saveLoadArrayOf(_bitVars, _numBitVariables >> 3, 1, sleByte); -	/* Save or load a list of the locked objects */ +	// +	// Save/load a list of the locked objects +	//  	if (s->isSaving()) {  		for (i = rtFirst; i <= rtLast; i++)  			for (j = 1; j < res.num[i]; j++) { @@ -906,7 +920,9 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {  		}  	} -	// Save/load Audio CD status +	// +	// Save/load the Audio CD status +	//  	if (savegameVersion >= VER(24)) {  		AudioCDManager::Status info;  		if (s->isSaving()) @@ -919,6 +935,9 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {  			AudioCD.play(info.track, info.numLoops, info.start, info.duration);  	} +	// +	// Save/load the iMuse status +	//  	if (_imuse && (_saveSound || !_saveTemporaryState)) {  		_imuse->save_or_load(s, this);  	} | 
