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author | Johannes Schickel | 2009-04-29 15:48:41 +0000 |
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committer | Johannes Schickel | 2009-04-29 15:48:41 +0000 |
commit | 9d2e1617a8afdf880f8bcfeb087a05b15eb77863 (patch) | |
tree | b22b0f15851f3c8b85cfb9dc98379df7724ff399 | |
parent | eade2fdb44f4ce3c1075713b8ed9d25acab423f9 (diff) | |
download | scummvm-rg350-9d2e1617a8afdf880f8bcfeb087a05b15eb77863.tar.gz scummvm-rg350-9d2e1617a8afdf880f8bcfeb087a05b15eb77863.tar.bz2 scummvm-rg350-9d2e1617a8afdf880f8bcfeb087a05b15eb77863.zip |
More formatting.
svn-id: r40203
-rw-r--r-- | engines/kyra/resource.h | 4 | ||||
-rw-r--r-- | engines/kyra/sequences_hof.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/engines/kyra/resource.h b/engines/kyra/resource.h index 9b858831a2..99e0c9981d 100644 --- a/engines/kyra/resource.h +++ b/engines/kyra/resource.h @@ -308,11 +308,11 @@ public: bool init(); void deinit(); - const char * const*loadStrings(int id, int &strings); + const char * const *loadStrings(int id, int &strings); const uint8 *loadRawData(int id, int &size); const Shape *loadShapeTable(int id, int &entries); const Room *loadRoomTable(int id, int &entries); - const uint8 * const*loadPaletteTable(int id, int &entries); + const uint8 * const *loadPaletteTable(int id, int &entries); const HofSeqData *loadHofSequenceData(int id, int &entries); const ItemAnimData_v1 *loadShapeAnimData_v1(int id, int &entries); const ItemAnimData_v2 *loadShapeAnimData_v2(int id, int &entries); diff --git a/engines/kyra/sequences_hof.cpp b/engines/kyra/sequences_hof.cpp index 4ab0722147..63239ccf63 100644 --- a/engines/kyra/sequences_hof.cpp +++ b/engines/kyra/sequences_hof.cpp @@ -1523,7 +1523,7 @@ void KyraEngine_HoF::seq_finaleActorScreen() { int talkieCreditsSize, talkieCreditsSpecialSize; const uint8 *talkieCredits = _staticres->loadRawData(k2SeqplayCredits, talkieCreditsSize); - const char *const *talkieCreditsSpecial = _staticres->loadStrings(k2SeqplayCreditsSpecial, talkieCreditsSpecialSize); + const char * const *talkieCreditsSpecial = _staticres->loadStrings(k2SeqplayCreditsSpecial, talkieCreditsSpecialSize); _sound->setSoundList(&_soundData[kMusicIngame]); _sound->loadSoundFile(3); |