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author | Max Horn | 2003-06-12 20:35:13 +0000 |
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committer | Max Horn | 2003-06-12 20:35:13 +0000 |
commit | 9d76540e75581126676f5e9aa71ddc21d9bbbdd1 (patch) | |
tree | 523e809fa5f5f20d5145989c64feb9f3aa93383c | |
parent | fd931291d12f5932df1d31481d6f3c50d526a9e2 (diff) | |
download | scummvm-rg350-9d76540e75581126676f5e9aa71ddc21d9bbbdd1.tar.gz scummvm-rg350-9d76540e75581126676f5e9aa71ddc21d9bbbdd1.tar.bz2 scummvm-rg350-9d76540e75581126676f5e9aa71ddc21d9bbbdd1.zip |
remove unnecessary newline
svn-id: r8455
-rw-r--r-- | scumm/script_v6.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp index 7ee4eb09d9..296b125b1b 100644 --- a/scumm/script_v6.cpp +++ b/scumm/script_v6.cpp @@ -1008,7 +1008,7 @@ void Scumm_v6::o6_walkActorToObj() { // FIXME: This is a hack to work around bug #742676 SAM: Fish Farm. // Note quite sure why it happens, though, if it's normal or due to // a bug in the ScummVM code. - warning("o6_walkActorToObj: invalid actor %d\n", obj); + warning("o6_walkActorToObj: invalid actor %d", obj); return; } if (!a->isInCurrentRoom() || !a2->isInCurrentRoom()) |