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author | Max Horn | 2007-01-04 17:12:40 +0000 |
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committer | Max Horn | 2007-01-04 17:12:40 +0000 |
commit | 9d821cb05ea80f7adf1d8ccaefcfbf3a66b100d6 (patch) | |
tree | e26b9400442b0077afd74e1fd65dec1b81762807 | |
parent | 9defd81ffa7a44f0bf2b61f00da1d490e2c5f72d (diff) | |
download | scummvm-rg350-9d821cb05ea80f7adf1d8ccaefcfbf3a66b100d6.tar.gz scummvm-rg350-9d821cb05ea80f7adf1d8ccaefcfbf3a66b100d6.tar.bz2 scummvm-rg350-9d821cb05ea80f7adf1d8ccaefcfbf3a66b100d6.zip |
Some more tweaks
svn-id: r24994
-rw-r--r-- | README | 24 |
1 files changed, 20 insertions, 4 deletions
@@ -742,6 +742,11 @@ ScummVM includes a language option for Maniac Mansion, Zak McKracken, The Dig, The Curse of Monkey Island, Beneath a Steel Sky, Broken Sword 1 and Simon the Sorcerer 1 and 2. +Note that with the exception of TODO, using this option does *not* +change the languge of the game (which usually is hard coded), but +rather is only used to select the appropriate font (e.g. for a German version +of a game, one containing umlauts). + Maniac Mansion and Zak McKracken en - English (default) de - German @@ -825,8 +830,9 @@ for example: scummvm -gadvmame2x monkey2 -Note #1: Not all backends support all or any filters. The ones listed above -are for the default SDL backend. +Note #1: Not all backends support all (or even any) of the filters listed above; +some may support additional ones. The filters listed above are those supported +by the default SDL backend. Note #2: Filters can be very slow when ScummVM is compiled in a debug configuration without optimizations. And there is always a speed impact when @@ -834,11 +840,21 @@ using any form of anti-aliasing/linear filtering. Note #3: The FM-TOWNS version of Zak McKracken uses an original resolution of 320x240, hence for this game scalers will scale to 640x480 or 960x720. +Likewise, games that originally were using 640x480 (such as COMI or Broken Sword) +will be scaled to 1280x960 and 1920x1440. 5.4) Hot Keys: ---- --------- -ScummVM supports various in game hotkeys. They differ between SCUMM games and +TODO +TODO: Rework this section to clearly state which hotkeys are implemented in *all* +TODO game (and for which backends). +TODO: It would also be nice to add information about control on devices w/o a keyboard; +TODO I.e. document how input on DC, DS, PSP, PS2, PalmOS, WinCE, ... works for each game +TODO Or at the very least give points as to were one can read up on these. +TODO + +ScummVM supports various in-game hotkeys. They differ between SCUMM games and other games. Common: @@ -935,7 +951,7 @@ other games. Ctrl 0-9 and Alt 0-9 - Load and save game state Ctrl-d - Starts the debugger -Note that using ctrl-f and ctrl-g are not recommended: games can crash when +Note that using ctrl-f or ctrl-g is not recommended: games can crash when being run faster than their normal speed, as scripts will lose synchronisation. Ctrl-f is not supported by the Broken Sword games. |