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authorTobias Gunkel2012-02-04 18:34:08 +0100
committerTobias Gunkel2012-02-11 08:30:08 +0100
commit9dd6105ce62210509207dc61607543b7bcf5639d (patch)
tree83bd5eed06f9a48d1b7f9cf28c0edc57359121ca
parent8d3b27293965ea17a4a34a1258688f9eeb3410d1 (diff)
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SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
In addition some routines (e.g. the gfx ones) that are even used in v1.
-rw-r--r--engines/scumm/actor.cpp52
-rw-r--r--engines/scumm/actor.h6
-rw-r--r--engines/scumm/boxes.cpp26
-rw-r--r--engines/scumm/boxes.h2
-rw-r--r--engines/scumm/charset-fontdata.cpp2
-rw-r--r--engines/scumm/costume.cpp28
-rw-r--r--engines/scumm/costume.h10
-rw-r--r--engines/scumm/gfx.cpp70
-rw-r--r--engines/scumm/gfx.h12
-rw-r--r--engines/scumm/object.cpp4
-rw-r--r--engines/scumm/room.cpp2
-rw-r--r--engines/scumm/script.cpp4
-rw-r--r--engines/scumm/script_v0.cpp24
-rw-r--r--engines/scumm/script_v2.cpp2
-rw-r--r--engines/scumm/scumm.cpp8
-rw-r--r--engines/scumm/scumm_v0.h6
-rw-r--r--engines/scumm/verbs.cpp4
17 files changed, 131 insertions, 131 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index 59c4110348..ee655dec33 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -175,7 +175,7 @@ void Actor_v2::initActor(int mode) {
_talkStopFrame = 4;
}
-void ActorC64::initActor(int mode) {
+void Actor_v0::initActor(int mode) {
Actor_v2::initActor(mode);
_costCommandNew = 0xFF;
@@ -251,7 +251,7 @@ void Actor::stopActorMoving() {
_moving = 0;
if(_vm->_game.version == 0)
- ((ActorC64 *)this)->setDirection(_facing);
+ ((Actor_v0 *)this)->setDirection(_facing);
}
void Actor::setActorWalkSpeed(uint newSpeedX, uint newSpeedY) {
@@ -340,7 +340,7 @@ int Actor::actorWalkStep() {
int nextFacing;
if(_vm->_game.version == 0)
- ((ActorC64 *)this)->_animFrameRepeat = -1;
+ ((Actor_v0 *)this)->_animFrameRepeat = -1;
_needRedraw = true;
@@ -584,7 +584,7 @@ void Actor_v2::walkActor() {
actorWalkStep();
if(_vm->_game.version == 0)
- ((ActorC64 *)this)->animateActor(newDirToOldDir(_facing));
+ ((Actor_v0 *)this)->animateActor(newDirToOldDir(_facing));
} else {
if (_moving & MF_LAST_LEG) {
_moving = 0;
@@ -805,7 +805,7 @@ int Actor::remapDirection(int dir, bool is_walking) {
return 180;
}
- // MM C64 stores flags as a part of the mask
+ // MM v0 stores flags as a part of the mask
if (_vm->_game.version == 0) {
mask = _vm->getMaskFromBox(_walkbox);
// face the wall if climbing/descending a ladder
@@ -893,7 +893,7 @@ void Actor::setDirection(int direction) {
_needRedraw = true;
}
-void ActorC64::setDirection(int direction) {
+void Actor_v0::setDirection(int direction) {
int dir = newDirToOldDir( direction );
int res = 0;
@@ -1329,7 +1329,7 @@ void Actor::showActor() {
_vm->ensureResourceLoaded(rtCostume, _costume);
if (_vm->_game.version == 0) {
- ActorC64 *a = ((ActorC64 *)this);
+ Actor_v0 *a = ((Actor_v0 *)this);
a->_costCommand = a->_costCommandNew = 0xFF;
@@ -1556,7 +1556,7 @@ void ScummEngine::processActors() {
if (_game.version == 0) {
// 0x057B
- ActorC64 *A = (ActorC64*) a;
+ Actor_v0 *A = (Actor_v0*) a;
if (A->_speaking & 1)
A->_speaking ^= 0xFE;
@@ -1869,7 +1869,7 @@ void Actor::startAnimActor(int f) {
}
}
-void ActorC64::startAnimActor(int f) {
+void Actor_v0::startAnimActor(int f) {
if (f == _talkStartFrame) {
if (v0ActorTalkArray[_number] & 0x40)
return;
@@ -1952,7 +1952,7 @@ void Actor::animateCostume() {
}
}
-void ActorC64::limbFrameCheck(int limb) {
+void Actor_v0::limbFrameCheck(int limb) {
if (_cost.frame[limb] == 0xFFFF)
return;
@@ -1965,20 +1965,20 @@ void ActorC64::limbFrameCheck(int limb) {
_limbFrameRepeat[limb] = _limbFrameRepeatNew[limb];
// 0x25C3
- _cost.active[limb] = ((C64CostumeLoader*)_vm->_costumeLoader)->getFrame(this, limb);
+ _cost.active[limb] = ((V0CostumeLoader*)_vm->_costumeLoader)->getFrame(this, limb);
_cost.curpos[limb] = 0;
_needRedraw = true;
}
-void ActorC64::animateCostume() {
+void Actor_v0::animateCostume() {
speakCheck();
if (_vm->_costumeLoader->increaseAnims(this))
_needRedraw = true;
}
-void ActorC64::speakCheck() {
+void Actor_v0::speakCheck() {
if (v0ActorTalkArray[_number] & 0x80)
return;
@@ -2146,7 +2146,7 @@ void ScummEngine::setTalkingActor(int i) {
VAR(VAR_TALK_ACTOR) = i;
}
-static const int c64MMActorTalkColor[25] = {
+static const int v0MMActorTalkColor[25] = {
1, 7, 2, 14, 8, 15, 3, 7, 7, 15, 1, 13, 1, 4, 5, 5, 4, 3, 1, 5, 1, 1, 1, 1, 7
};
static const int v1MMActorTalkColor[25] = {
@@ -2158,7 +2158,7 @@ void ScummEngine::resetV1ActorTalkColor() {
for (i = 1; i < _numActors; i++) {
if (_game.version == 0) {
- _actors[i]->_talkColor = c64MMActorTalkColor[i];
+ _actors[i]->_talkColor = v0MMActorTalkColor[i];
} else {
_actors[i]->_talkColor = v1MMActorTalkColor[i];
}
@@ -2777,7 +2777,7 @@ void ScummEngine_v71he::queueAuxEntry(int actorNum, int subIndex) {
}
#endif
-void ActorC64::animateActor(int anim) {
+void Actor_v0::animateActor(int anim) {
int dir = -1;
switch (anim) {
@@ -2822,19 +2822,19 @@ void ActorC64::animateActor(int anim) {
}
}
-void ActorC64::saveLoadWithSerializer(Serializer *ser) {
+void Actor_v0::saveLoadWithSerializer(Serializer *ser) {
Actor::saveLoadWithSerializer(ser);
static const SaveLoadEntry actorEntries[] = {
- MKLINE(ActorC64, _costCommand, sleByte, VER(84)),
- MK_OBSOLETE(ActorC64, _costFrame, sleByte, VER(84), VER(89)),
- MKLINE(ActorC64, _miscflags, sleByte, VER(84)),
- MKLINE(ActorC64, _speaking, sleByte, VER(84)),
- MK_OBSOLETE(ActorC64, _speakingPrev, sleByte, VER(84), VER(89)),
- MK_OBSOLETE(ActorC64, _limbTemp, sleByte, VER(89), VER(89)),
- MKLINE(ActorC64, _animFrameRepeat, sleByte, VER(89)),
- MKARRAY(ActorC64, _limbFrameRepeatNew[0], sleInt8, 8, VER(89)),
- MKARRAY(ActorC64, _limbFrameRepeat[0], sleInt8, 8, VER(90)),
+ MKLINE(Actor_v0, _costCommand, sleByte, VER(84)),
+ MK_OBSOLETE(Actor_v0, _costFrame, sleByte, VER(84), VER(89)),
+ MKLINE(Actor_v0, _miscflags, sleByte, VER(84)),
+ MKLINE(Actor_v0, _speaking, sleByte, VER(84)),
+ MK_OBSOLETE(Actor_v0, _speakingPrev, sleByte, VER(84), VER(89)),
+ MK_OBSOLETE(Actor_v0, _limbTemp, sleByte, VER(89), VER(89)),
+ MKLINE(Actor_v0, _animFrameRepeat, sleByte, VER(89)),
+ MKARRAY(Actor_v0, _limbFrameRepeatNew[0], sleInt8, 8, VER(89)),
+ MKARRAY(Actor_v0, _limbFrameRepeat[0], sleInt8, 8, VER(90)),
MKEND()
};
diff --git a/engines/scumm/actor.h b/engines/scumm/actor.h
index 9e4955c079..69cfbfe398 100644
--- a/engines/scumm/actor.h
+++ b/engines/scumm/actor.h
@@ -335,7 +335,7 @@ protected:
virtual void prepareDrawActorCostume(BaseCostumeRenderer *bcr);
};
-enum ActorC64MiscFlags {
+enum ActorV0MiscFlags {
kActorMiscFlagStrong = 0x01, // Kid is strong (Hunk-O-Matic used)
kActorMiscFlagGTFriend = 0x02, // Kid is green tentacle's friend (recording contract)
kActorMiscFlagWatchedTV = 0x04, // Kid knows publisher's address (watched TV)
@@ -346,7 +346,7 @@ enum ActorC64MiscFlags {
kActorMiscFlagHide = 0x80 // Kid is invisible (dead or in radiation suit)
};
-class ActorC64 : public Actor_v2 {
+class Actor_v0 : public Actor_v2 {
public:
byte _costCommandNew;
byte _costCommand;
@@ -360,7 +360,7 @@ public:
bool _limb_flipped[8];
public:
- ActorC64(ScummEngine *scumm, int id) : Actor_v2(scumm, id) {}
+ Actor_v0(ScummEngine *scumm, int id) : Actor_v2(scumm, id) {}
virtual void initActor(int mode);
virtual void animateActor(int anim);
diff --git a/engines/scumm/boxes.cpp b/engines/scumm/boxes.cpp
index 64d4d7422c..f6d2a18f38 100644
--- a/engines/scumm/boxes.cpp
+++ b/engines/scumm/boxes.cpp
@@ -42,7 +42,7 @@ struct Box { /* Internal walkbox file format */
byte y1;
byte y2;
byte mask;
- } c64;
+ } v0;
struct {
byte uy;
@@ -181,7 +181,7 @@ byte ScummEngine::getMaskFromBox(int box) {
if (_game.version == 8)
return (byte) FROM_LE_32(ptr->v8.mask);
else if (_game.version == 0)
- return ptr->c64.mask;
+ return ptr->v0.mask;
else if (_game.version <= 2)
return ptr->v2.mask;
else
@@ -479,7 +479,7 @@ Box *ScummEngine::getBoxBaseAddr(int box) {
assertRange(0, box, ptr[0] - 1, "box");
if (_game.version == 0)
- return (Box *)(ptr + box * SIZEOF_BOX_C64 + 1);
+ return (Box *)(ptr + box * SIZEOF_BOX_V0 + 1);
else if (_game.version <= 2)
return (Box *)(ptr + box * SIZEOF_BOX_V2 + 1);
else if (_game.version == 3)
@@ -602,19 +602,19 @@ BoxCoords ScummEngine::getBoxCoordinates(int boxnum) {
SWAP(box->ll, box->lr);
}
} else if (_game.version == 0) {
- box->ul.x = bp->c64.x1;
- box->ul.y = bp->c64.y1;
- box->ur.x = bp->c64.x2;
- box->ur.y = bp->c64.y1;
+ box->ul.x = bp->v0.x1;
+ box->ul.y = bp->v0.y1;
+ box->ur.x = bp->v0.x2;
+ box->ur.y = bp->v0.y1;
- box->ll.x = bp->c64.x1;
- box->ll.y = bp->c64.y2;
- box->lr.x = bp->c64.x2;
- box->lr.y = bp->c64.y2;
+ box->ll.x = bp->v0.x1;
+ box->ll.y = bp->v0.y2;
+ box->lr.x = bp->v0.x2;
+ box->lr.y = bp->v0.y2;
- if ((bp->c64.mask & 0x88) == 0x88) {
+ if ((bp->v0.mask & 0x88) == 0x88) {
// walkbox for (right/left) corner
- if (bp->c64.mask & 0x04)
+ if (bp->v0.mask & 0x04)
box->ur = box->ul;
else
box->ul = box->ur;
diff --git a/engines/scumm/boxes.h b/engines/scumm/boxes.h
index e554aea1b5..345d6a9d36 100644
--- a/engines/scumm/boxes.h
+++ b/engines/scumm/boxes.h
@@ -27,7 +27,7 @@
namespace Scumm {
-#define SIZEOF_BOX_C64 5
+#define SIZEOF_BOX_V0 5
#define SIZEOF_BOX_V2 8
#define SIZEOF_BOX_V3 18
#define SIZEOF_BOX 20
diff --git a/engines/scumm/charset-fontdata.cpp b/engines/scumm/charset-fontdata.cpp
index 29465584f8..16193f5503 100644
--- a/engines/scumm/charset-fontdata.cpp
+++ b/engines/scumm/charset-fontdata.cpp
@@ -420,7 +420,7 @@ static const byte germanCharsetDataV2[] = {
126, 10,
};
-// German C64 MM.
+// German v0 MM.
static const byte germanCharsetDataV0[] = {
36, 11,
42, 12,
diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp
index 9fe5296546..da6c1a2ae4 100644
--- a/engines/scumm/costume.cpp
+++ b/engines/scumm/costume.cpp
@@ -1163,7 +1163,7 @@ byte NESCostumeLoader::increaseAnim(Actor *a, int slot) {
return (a->_cost.curpos[slot] != oldframe);
}
-static const byte actorColorsMMC64[25] = {
+static const byte actorV0Colors[25] = {
0, 7, 2, 6, 9, 1, 3, 7, 7, 1, 1, 9, 1, 4, 5, 5, 4, 1, 0, 5, 4, 2, 2, 7, 7
};
@@ -1178,8 +1178,8 @@ static const byte actorColorsMMC64[25] = {
dst[p + 1] = palette[pcolor]; \
}
-byte C64CostumeRenderer::drawLimb(const Actor *a, int limb) {
- const ActorC64* A = (const ActorC64 *)a;
+byte V0CostumeRenderer::drawLimb(const Actor *a, int limb) {
+ const Actor_v0* A = (const Actor_v0 *)a;
if (limb >= 8)
return 0;
@@ -1207,7 +1207,7 @@ byte C64CostumeRenderer::drawLimb(const Actor *a, int limb) {
byte palette[4] = { 0, 0, 0, 0 };
if (_vm->getCurrentLights() & LIGHTMODE_actor_use_colors) {
palette[1] = 10;
- palette[2] = actorColorsMMC64[_actorID];
+ palette[2] = actorV0Colors[_actorID];
} else {
palette[2] = 11;
palette[3] = 11;
@@ -1261,11 +1261,11 @@ byte C64CostumeRenderer::drawLimb(const Actor *a, int limb) {
#undef LINE
#undef MASK_AT
-void C64CostumeRenderer::setCostume(int costume, int shadow) {
+void V0CostumeRenderer::setCostume(int costume, int shadow) {
_loaded.loadCostume(costume);
}
-void C64CostumeLoader::loadCostume(int id) {
+void V0CostumeLoader::loadCostume(int id) {
const byte *ptr = _vm->getResourceAddress(rtCostume, id);
_id = id;
@@ -1275,15 +1275,15 @@ void C64CostumeLoader::loadCostume(int id) {
_numColors = 0;
_numAnim = 0;
_mirror = 0;
- _palette = &actorColorsMMC64[id];
+ _palette = &actorV0Colors[id];
_frameOffsets = _baseptr + READ_LE_UINT16(ptr + 5);
_dataOffsets = ptr;
_animCmds = _baseptr + READ_LE_UINT16(ptr + 7);
}
-void C64CostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) {
- ActorC64 *A = (ActorC64 *)a;
+void V0CostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) {
+ Actor_v0 *A = (Actor_v0 *)a;
if(!a->_costume)
return;
@@ -1337,15 +1337,15 @@ void C64CostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) {
}
}
-byte C64CostumeLoader::getFrame(Actor *a, int limb) {
+byte V0CostumeLoader::getFrame(Actor *a, int limb) {
loadCostume(a->_costume);
// Get the frame number for the current limb / Command
return _frameOffsets[_frameOffsets[limb] + a->_cost.start[limb]];
}
-byte C64CostumeLoader::increaseAnims(Actor *a) {
- ActorC64 *A = (ActorC64 *)a;
+byte V0CostumeLoader::increaseAnims(Actor *a) {
+ Actor_v0 *A = (Actor_v0 *)a;
int i;
byte r = 0;
@@ -1356,8 +1356,8 @@ byte C64CostumeLoader::increaseAnims(Actor *a) {
return r;
}
-byte C64CostumeLoader::increaseAnim(Actor *a, int limb) {
- ActorC64 *A = (ActorC64 *)a;
+byte V0CostumeLoader::increaseAnim(Actor *a, int limb) {
+ Actor_v0 *A = (Actor_v0 *)a;
const uint16 limbPrevious = a->_cost.curpos[limb]++;
loadCostume(a->_costume);
diff --git a/engines/scumm/costume.h b/engines/scumm/costume.h
index 16317cb1c9..4a21692ddb 100644
--- a/engines/scumm/costume.h
+++ b/engines/scumm/costume.h
@@ -67,9 +67,9 @@ protected:
byte increaseAnim(Actor *a, int slot);
};
-class C64CostumeLoader : public ClassicCostumeLoader {
+class V0CostumeLoader : public ClassicCostumeLoader {
public:
- C64CostumeLoader(ScummEngine *vm) : ClassicCostumeLoader(vm) {}
+ V0CostumeLoader(ScummEngine *vm) : ClassicCostumeLoader(vm) {}
void loadCostume(int id);
void costumeDecodeData(Actor *a, int frame, uint usemask);
byte increaseAnims(Actor *a);
@@ -131,12 +131,12 @@ public:
};
#endif
-class C64CostumeRenderer : public BaseCostumeRenderer {
+class V0CostumeRenderer : public BaseCostumeRenderer {
protected:
- C64CostumeLoader _loaded;
+ V0CostumeLoader _loaded;
public:
- C64CostumeRenderer(ScummEngine *vm) : BaseCostumeRenderer(vm), _loaded(vm) {}
+ V0CostumeRenderer(ScummEngine *vm) : BaseCostumeRenderer(vm), _loaded(vm) {}
void setPalette(uint16 *palette) {}
void setFacing(const Actor *a) {}
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index a6b8377d2f..bc6cfc761e 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -240,7 +240,7 @@ GdiPCEngine::~GdiPCEngine() {
#endif
GdiV1::GdiV1(ScummEngine *vm) : Gdi(vm) {
- memset(&_C64, 0, sizeof(_C64));
+ memset(&_V1, 0, sizeof(_V1));
}
GdiV2::GdiV2(ScummEngine *vm) : Gdi(vm) {
@@ -297,17 +297,17 @@ void GdiPCEngine::loadTiles(byte *roomptr) {
void GdiV1::roomChanged(byte *roomptr) {
for (int i = 0; i < 4; i++){
- _C64.colors[i] = roomptr[6 + i];
+ _V1.colors[i] = roomptr[6 + i];
}
- decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 10), _C64.charMap, 2048);
- decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 12), _C64.picMap, roomptr[4] * roomptr[5]);
- decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 14), _C64.colorMap, roomptr[4] * roomptr[5]);
- decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 16), _C64.maskMap, roomptr[4] * roomptr[5]);
+ decodeV1Gfx(roomptr + READ_LE_UINT16(roomptr + 10), _V1.charMap, 2048);
+ decodeV1Gfx(roomptr + READ_LE_UINT16(roomptr + 12), _V1.picMap, roomptr[4] * roomptr[5]);
+ decodeV1Gfx(roomptr + READ_LE_UINT16(roomptr + 14), _V1.colorMap, roomptr[4] * roomptr[5]);
+ decodeV1Gfx(roomptr + READ_LE_UINT16(roomptr + 16), _V1.maskMap, roomptr[4] * roomptr[5]);
// Read the mask data. The 16bit length value seems to always be 8 too big.
// See bug #1837375 for details on this.
const byte *maskPtr = roomptr + READ_LE_UINT16(roomptr + 18);
- decodeC64Gfx(maskPtr + 2, _C64.maskChar, READ_LE_UINT16(maskPtr) - 8);
+ decodeV1Gfx(maskPtr + 2, _V1.maskChar, READ_LE_UINT16(maskPtr) - 8);
_objectMode = true;
}
@@ -1541,7 +1541,7 @@ void GdiV1::prepareDrawBitmap(const byte *ptr, VirtScreen *vs,
const int x, const int y, const int width, const int height,
int stripnr, int numstrip) {
if (_objectMode) {
- decodeC64Gfx(ptr, _C64.objectMap, (width / 8) * (height / 8) * 3);
+ decodeV1Gfx(ptr, _V1.objectMap, (width / 8) * (height / 8) * 3);
}
}
@@ -1928,9 +1928,9 @@ bool GdiPCEngine::drawStrip(byte *dstPtr, VirtScreen *vs, int x, int y, const in
bool GdiV1::drawStrip(byte *dstPtr, VirtScreen *vs, int x, int y, const int width, const int height,
int stripnr, const byte *smap_ptr) {
if (_objectMode)
- drawStripC64Object(dstPtr, vs->pitch, stripnr, width, height);
+ drawStripV1Object(dstPtr, vs->pitch, stripnr, width, height);
else
- drawStripC64Background(dstPtr, vs->pitch, stripnr, height);
+ drawStripV1Background(dstPtr, vs->pitch, stripnr, height);
return false;
}
@@ -2071,7 +2071,7 @@ void GdiV1::decodeMask(int x, int y, const int width, const int height,
int stripnr, int numzbuf, const byte *zplane_list[9],
bool transpStrip, byte flag) {
byte *mask_ptr = getMaskBuffer(x, y, 1);
- drawStripC64Mask(mask_ptr, stripnr, width, height);
+ drawStripV1Mask(mask_ptr, stripnr, width, height);
}
void GdiV2::decodeMask(int x, int y, const int width, const int height,
@@ -3089,67 +3089,67 @@ void GdiPCEngine::drawStripPCEngineMask(byte *dst, int stripnr, int top, int hei
}
#endif
-void GdiV1::drawStripC64Background(byte *dst, int dstPitch, int stripnr, int height) {
+void GdiV1::drawStripV1Background(byte *dst, int dstPitch, int stripnr, int height) {
int charIdx;
height /= 8;
for (int y = 0; y < height; y++) {
- _C64.colors[3] = (_C64.colorMap[y + stripnr * height] & 7);
+ _V1.colors[3] = (_V1.colorMap[y + stripnr * height] & 7);
// Check for room color change in V1 zak
if (_roomPalette[0] == 255) {
- _C64.colors[2] = _roomPalette[2];
- _C64.colors[1] = _roomPalette[1];
+ _V1.colors[2] = _roomPalette[2];
+ _V1.colors[1] = _roomPalette[1];
}
- charIdx = _C64.picMap[y + stripnr * height] * 8;
+ charIdx = _V1.picMap[y + stripnr * height] * 8;
for (int i = 0; i < 8; i++) {
- byte c = _C64.charMap[charIdx + i];
- dst[0] = dst[1] = _C64.colors[(c >> 6) & 3];
- dst[2] = dst[3] = _C64.colors[(c >> 4) & 3];
- dst[4] = dst[5] = _C64.colors[(c >> 2) & 3];
- dst[6] = dst[7] = _C64.colors[(c >> 0) & 3];
+ byte c = _V1.charMap[charIdx + i];
+ dst[0] = dst[1] = _V1.colors[(c >> 6) & 3];
+ dst[2] = dst[3] = _V1.colors[(c >> 4) & 3];
+ dst[4] = dst[5] = _V1.colors[(c >> 2) & 3];
+ dst[6] = dst[7] = _V1.colors[(c >> 0) & 3];
dst += dstPitch;
}
}
}
-void GdiV1::drawStripC64Object(byte *dst, int dstPitch, int stripnr, int width, int height) {
+void GdiV1::drawStripV1Object(byte *dst, int dstPitch, int stripnr, int width, int height) {
int charIdx;
height /= 8;
width /= 8;
for (int y = 0; y < height; y++) {
- _C64.colors[3] = (_C64.objectMap[(y + height) * width + stripnr] & 7);
- charIdx = _C64.objectMap[y * width + stripnr] * 8;
+ _V1.colors[3] = (_V1.objectMap[(y + height) * width + stripnr] & 7);
+ charIdx = _V1.objectMap[y * width + stripnr] * 8;
for (int i = 0; i < 8; i++) {
- byte c = _C64.charMap[charIdx + i];
- dst[0] = dst[1] = _C64.colors[(c >> 6) & 3];
- dst[2] = dst[3] = _C64.colors[(c >> 4) & 3];
- dst[4] = dst[5] = _C64.colors[(c >> 2) & 3];
- dst[6] = dst[7] = _C64.colors[(c >> 0) & 3];
+ byte c = _V1.charMap[charIdx + i];
+ dst[0] = dst[1] = _V1.colors[(c >> 6) & 3];
+ dst[2] = dst[3] = _V1.colors[(c >> 4) & 3];
+ dst[4] = dst[5] = _V1.colors[(c >> 2) & 3];
+ dst[6] = dst[7] = _V1.colors[(c >> 0) & 3];
dst += dstPitch;
}
}
}
-void GdiV1::drawStripC64Mask(byte *dst, int stripnr, int width, int height) const {
+void GdiV1::drawStripV1Mask(byte *dst, int stripnr, int width, int height) const {
int maskIdx;
height /= 8;
width /= 8;
for (int y = 0; y < height; y++) {
if (_objectMode)
- maskIdx = _C64.objectMap[(y + 2 * height) * width + stripnr] * 8;
+ maskIdx = _V1.objectMap[(y + 2 * height) * width + stripnr] * 8;
else
- maskIdx = _C64.maskMap[y + stripnr * height] * 8;
+ maskIdx = _V1.maskMap[y + stripnr * height] * 8;
for (int i = 0; i < 8; i++) {
- byte c = _C64.maskChar[maskIdx + i];
+ byte c = _V1.maskChar[maskIdx + i];
- // V1/C64 masks are inverted compared to what ScummVM expects
+ // V1/V0 masks are inverted compared to what ScummVM expects
*dst = c ^ 0xFF;
dst += _numStrips;
}
}
}
-void GdiV1::decodeC64Gfx(const byte *src, byte *dst, int size) const {
+void GdiV1::decodeV1Gfx(const byte *src, byte *dst, int size) const {
int x, z;
byte color, run, common[4];
diff --git a/engines/scumm/gfx.h b/engines/scumm/gfx.h
index 4b44ddc376..0d81698c50 100644
--- a/engines/scumm/gfx.h
+++ b/engines/scumm/gfx.h
@@ -375,19 +375,19 @@ public:
class GdiV1 : public Gdi {
protected:
- /** Render settings which are specific to the C64 graphic decoders. */
+ /** Render settings which are specific to the v0/v1 graphic decoders. */
struct {
byte colors[4];
byte charMap[2048], objectMap[2048], picMap[4096], colorMap[4096];
byte maskMap[4096], maskChar[4096];
- } _C64;
+ } _V1;
protected:
- void decodeC64Gfx(const byte *src, byte *dst, int size) const;
+ void decodeV1Gfx(const byte *src, byte *dst, int size) const;
- void drawStripC64Object(byte *dst, int dstPitch, int stripnr, int width, int height);
- void drawStripC64Background(byte *dst, int dstPitch, int stripnr, int height);
- void drawStripC64Mask(byte *dst, int stripnr, int width, int height) const;
+ void drawStripV1Object(byte *dst, int dstPitch, int stripnr, int width, int height);
+ void drawStripV1Background(byte *dst, int dstPitch, int stripnr, int height);
+ void drawStripV1Mask(byte *dst, int stripnr, int width, int height) const;
virtual bool drawStrip(byte *dstPtr, VirtScreen *vs,
int x, int y, const int width, const int height,
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp
index 4ef8707714..e38552c8f3 100644
--- a/engines/scumm/object.cpp
+++ b/engines/scumm/object.cpp
@@ -327,7 +327,7 @@ int ScummEngine::getObjectIndex(int object) const {
int ScummEngine::whereIsObject(int object) const {
int i;
- // Note: in MMC64 bg objects are greater _numGlobalObjects
+ // Note: in MM v0 bg objects are greater _numGlobalObjects
if (_game.version != 0 && object >= _numGlobalObjects)
return WIO_NOT_FOUND;
@@ -808,7 +808,7 @@ void ScummEngine_v3old::resetRoomObjects() {
else
ptr = room + 29;
- // Default pointer of objects without image, in C64 verison of Maniac Mansion
+ // Default pointer of objects without image, in v0 version of Maniac Mansion
int defaultPtr = READ_LE_UINT16(ptr + 2 * _numObjectsInRoom);
for (i = 0; i < _numObjectsInRoom; i++) {
diff --git a/engines/scumm/room.cpp b/engines/scumm/room.cpp
index 63cbef8944..9ee8fb93a9 100644
--- a/engines/scumm/room.cpp
+++ b/engines/scumm/room.cpp
@@ -747,7 +747,7 @@ void ScummEngine_v3old::resetRoomSubBlocks() {
}
ptr = roomptr + *(roomptr + 0x15);
- size = numOfBoxes * SIZEOF_BOX_C64 + 1;
+ size = numOfBoxes * SIZEOF_BOX_V0 + 1;
_res->createResource(rtMatrix, 2, size + 1);
getResourceAddress(rtMatrix, 2)[0] = numOfBoxes;
diff --git a/engines/scumm/script.cpp b/engines/scumm/script.cpp
index 3bd70d0e24..39420ee974 100644
--- a/engines/scumm/script.cpp
+++ b/engines/scumm/script.cpp
@@ -1132,7 +1132,7 @@ void ScummEngine::checkAndRunSentenceScript() {
void ScummEngine_v0::walkToActorOrObject(int object) {
int x, y, dir;
- ActorC64 *a = (ActorC64 *)derefActor(VAR(VAR_EGO), "walkToObject");
+ Actor_v0 *a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "walkToObject");
_walkToObject = object;
_walkToObjectState = kWalkToObjectStateWalk;
@@ -1162,7 +1162,7 @@ bool ScummEngine_v0::checkPendingWalkAction() {
return false;
int actor = VAR(VAR_EGO);
- ActorC64 *a = (ActorC64 *)derefActor(actor, "checkPendingWalkAction");
+ Actor_v0 *a = (Actor_v0 *)derefActor(actor, "checkPendingWalkAction");
// wait until walking or turning action is finished
if (a->_moving)
diff --git a/engines/scumm/script_v0.cpp b/engines/scumm/script_v0.cpp
index 07be151ce2..45901186cd 100644
--- a/engines/scumm/script_v0.cpp
+++ b/engines/scumm/script_v0.cpp
@@ -51,7 +51,7 @@ void ScummEngine_v0::setupOpcodes() {
OPCODE(0x0b, o_setActorBitVar);
/* 0C */
OPCODE(0x0c, o_loadSound);
- OPCODE(0x0d, o_printEgo_c64);
+ OPCODE(0x0d, o_printEgo);
OPCODE(0x0e, o_putActorAtObject);
OPCODE(0x0f, o2_clearState02);
/* 10 */
@@ -60,7 +60,7 @@ void ScummEngine_v0::setupOpcodes() {
OPCODE(0x12, o2_panCameraTo);
OPCODE(0x13, o_lockCostume);
/* 14 */
- OPCODE(0x14, o_print_c64);
+ OPCODE(0x14, o_print);
OPCODE(0x15, o5_walkActorToActor);
OPCODE(0x16, o5_getRandomNr);
OPCODE(0x17, o2_clearState08);
@@ -92,7 +92,7 @@ void ScummEngine_v0::setupOpcodes() {
/* 2C */
OPCODE(0x2c, o_stopCurrentScript);
OPCODE(0x2d, o2_putActorInRoom);
- OPCODE(0x2e, o_print_c64);
+ OPCODE(0x2e, o_print);
OPCODE(0x2f, o2_ifState08);
/* 30 */
OPCODE(0x30, o_loadCostume);
@@ -181,7 +181,7 @@ void ScummEngine_v0::setupOpcodes() {
OPCODE(0x73, o_getObjectOwner);
/* 74 */
OPCODE(0x74, o5_getDist);
- OPCODE(0x75, o_printEgo_c64);
+ OPCODE(0x75, o_printEgo);
OPCODE(0x76, o_walkActorToObject);
OPCODE(0x77, o2_clearState04);
/* 78 */
@@ -252,7 +252,7 @@ void ScummEngine_v0::setupOpcodes() {
/* AC */
OPCODE(0xac, o_stopCurrentScript);
OPCODE(0xad, o2_putActorInRoom);
- OPCODE(0xae, o_print_c64);
+ OPCODE(0xae, o_print);
OPCODE(0xaf, o2_ifNotState08);
/* B0 */
OPCODE(0xb0, o_loadCostume);
@@ -575,13 +575,13 @@ void ScummEngine_v0::o_loadRoom() {
}
void ScummEngine_v0::o_loadRoomWithEgo() {
- ActorC64 *a;
+ Actor_v0 *a;
int obj, room, x, y, dir;
obj = fetchScriptByte();
room = fetchScriptByte();
- a = (ActorC64 *)derefActor(VAR(VAR_EGO), "o_loadRoomWithEgo");
+ a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "o_loadRoomWithEgo");
//0x634F
if (a->_miscflags & kActorMiscFlagFreeze) {
@@ -685,7 +685,7 @@ void ScummEngine_v0::o_animateActor() {
int anim = getVarOrDirectByte(PARAM_2);
int8 repeat = (int8) fetchScriptByte();
- ActorC64 *a = (ActorC64*) derefActor(act, "o_animateActor");
+ Actor_v0 *a = (Actor_v0*) derefActor(act, "o_animateActor");
a->_animFrameRepeat = repeat;
@@ -789,7 +789,7 @@ void ScummEngine_v0::o_setActorBitVar() {
if (act >= _numActors)
return;
- ActorC64 *a = (ActorC64 *)derefActor(act, "o_setActorBitVar");
+ Actor_v0 *a = (Actor_v0 *)derefActor(act, "o_setActorBitVar");
if (mod)
a->_miscflags |= mask;
@@ -814,7 +814,7 @@ void ScummEngine_v0::o_getActorBitVar() {
byte act = getVarOrDirectByte(PARAM_1);
byte mask = getVarOrDirectByte(PARAM_2);
- ActorC64 *a = (ActorC64 *)derefActor(act, "o_getActorBitVar");
+ Actor_v0 *a = (Actor_v0 *)derefActor(act, "o_getActorBitVar");
setResult((a->_miscflags & mask) ? 1 : 0);
debug(0, "o_getActorBitVar(%d, %d, %d)", act, mask, (a->_miscflags & mask));
@@ -843,12 +843,12 @@ void ScummEngine_v0::o_getBitVar() {
debug(0, "o_getBitVar (%d, %d %d)", flag, mask, _bitVars[flag] & (1 << mask));
}
-void ScummEngine_v0::o_print_c64() {
+void ScummEngine_v0::o_print() {
_actorToPrintStrFor = fetchScriptByte();
decodeParseString();
}
-void ScummEngine_v0::o_printEgo_c64() {
+void ScummEngine_v0::o_printEgo() {
_actorToPrintStrFor = (byte)VAR(VAR_EGO);
decodeParseString();
}
diff --git a/engines/scumm/script_v2.cpp b/engines/scumm/script_v2.cpp
index 1b8dc965e0..9c8742cffd 100644
--- a/engines/scumm/script_v2.cpp
+++ b/engines/scumm/script_v2.cpp
@@ -401,7 +401,7 @@ void ScummEngine_v2::decodeParseString() {
_string[textSlot].overhead = false;
if (_game.id == GID_MANIAC && _actorToPrintStrFor == 0xFF) {
- if (_game.platform == Common::kPlatformC64) {
+ if (_game.version == 0) {
_string[textSlot].color = 14;
} else if (_game.features & GF_DEMO) {
_string[textSlot].color = (_game.version == 2) ? 15 : 1;
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index d8b02d0881..fc46f88df4 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -1025,7 +1025,7 @@ Common::Error ScummEngine::init() {
// The kGenUnchanged method is only used for 'container files', i.e. files
// that contain the real game files bundled together in an archive format.
- // This is the case of the NES, C64 and Mac versions of certain games.
+ // This is the case of the NES, v0 and Mac versions of certain games.
// Note: All of these can also occur in 'extracted' form, in which case they
// are treated like any other SCUMM game.
if (_filenamePattern.genMethod == kGenUnchanged) {
@@ -1379,8 +1379,8 @@ void ScummEngine::setupCostumeRenderer() {
_costumeRenderer = new AkosRenderer(this);
_costumeLoader = new AkosCostumeLoader(this);
} else if (_game.version == 0) {
- _costumeRenderer = new C64CostumeRenderer(this);
- _costumeLoader = new C64CostumeLoader(this);
+ _costumeRenderer = new V0CostumeRenderer(this);
+ _costumeLoader = new V0CostumeLoader(this);
} else if (_game.platform == Common::kPlatformNES) {
_costumeRenderer = new NESCostumeRenderer(this);
_costumeLoader = new NESCostumeLoader(this);
@@ -1459,7 +1459,7 @@ void ScummEngine::resetScumm() {
_sortedActors = new Actor * [_numActors];
for (i = 0; i < _numActors; ++i) {
if (_game.version == 0)
- _actors[i] = new ActorC64(this, i);
+ _actors[i] = new Actor_v0(this, i);
else if (_game.version <= 2)
_actors[i] = new Actor_v2(this, i);
else if (_game.version == 3)
diff --git a/engines/scumm/scumm_v0.h b/engines/scumm/scumm_v0.h
index 982b62d645..1341b9ed15 100644
--- a/engines/scumm/scumm_v0.h
+++ b/engines/scumm/scumm_v0.h
@@ -118,7 +118,7 @@ protected:
virtual int getCurrentLights() const;
- /* Version C64 script opcodes */
+ /* Version 0 script opcodes */
void o_stopCurrentScript();
void o_walkActorToObject();
void o_loadSound();
@@ -150,8 +150,8 @@ protected:
void o_ifEqualActiveObject2();
void o_ifNotEqualActiveObject2();
void o_getClosestActor();
- void o_printEgo_c64();
- void o_print_c64();
+ void o_printEgo();
+ void o_print();
void o_unlockRoom();
void o_unlockSound();
void o_cutscene();
diff --git a/engines/scumm/verbs.cpp b/engines/scumm/verbs.cpp
index 88a1283067..567ca31485 100644
--- a/engines/scumm/verbs.cpp
+++ b/engines/scumm/verbs.cpp
@@ -705,7 +705,7 @@ void ScummEngine_v0::verbExec() {
return;
}
- ActorC64 *a = (ActorC64 *)derefActor(VAR(VAR_EGO), "verbExec");
+ Actor_v0 *a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "verbExec");
int x = _virtualMouse.x / V12_X_MULTIPLIER;
int y = _virtualMouse.y / V12_Y_MULTIPLIER;
//actorSetPosInBox();
@@ -730,7 +730,7 @@ bool ScummEngine_v0::checkSentenceComplete() {
}
void ScummEngine_v0::checkExecVerbs() {
- ActorC64 *a = (ActorC64 *)derefActor(VAR(VAR_EGO), "checkExecVerbs");
+ Actor_v0 *a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "checkExecVerbs");
VirtScreen *zone = findVirtScreen(_mouse.y);
bool execute = false;