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authorPaul Gilbert2011-10-31 19:51:01 +1100
committerPaul Gilbert2011-10-31 19:51:01 +1100
commit9debde02e41cc8340fdaacdbec1f9406ddffe6fa (patch)
treea10ffef818600534a4d255092b49708e6ef46cba
parentbb694c9e1c3bd05b91f60617dc4112d2031c627e (diff)
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TSAGE: Implemented Blue Force Options dialog and moved Inventory dialog to Ringworld namespace
-rw-r--r--engines/tsage/blue_force/blueforce_dialogs.cpp68
-rw-r--r--engines/tsage/blue_force/blueforce_dialogs.h14
-rw-r--r--engines/tsage/dialogs.cpp236
-rw-r--r--engines/tsage/dialogs.h41
-rw-r--r--engines/tsage/ringworld/ringworld_dialogs.cpp238
-rw-r--r--engines/tsage/ringworld/ringworld_dialogs.h39
-rw-r--r--engines/tsage/staticres.cpp5
-rw-r--r--engines/tsage/staticres.h6
8 files changed, 367 insertions, 280 deletions
diff --git a/engines/tsage/blue_force/blueforce_dialogs.cpp b/engines/tsage/blue_force/blueforce_dialogs.cpp
index 86feceb015..8428086865 100644
--- a/engines/tsage/blue_force/blueforce_dialogs.cpp
+++ b/engines/tsage/blue_force/blueforce_dialogs.cpp
@@ -187,6 +187,7 @@ void RightClickDialog::execute() {
break;
case 4:
// Options dialog
+ BlueForce::OptionsDialog::show();
break;
}
@@ -428,6 +429,73 @@ int RadioConvDialog::show() {
return btnIndex;
}
+/*--------------------------------------------------------------------------*/
+
+void OptionsDialog::show() {
+ OptionsDialog *dlg = new OptionsDialog();
+ dlg->draw();
+
+ GfxButton *btn = dlg->execute();
+
+ if (btn == &dlg->_btnQuit) {
+ // Quit game
+ if (MessageDialog::show(QUIT_CONFIRM_MSG, CANCEL_BTN_STRING, QUIT_BTN_STRING) == 1) {
+ g_vm->quitGame();
+ }
+ } else if (btn == &dlg->_btnRestart) {
+ // Restart game
+ g_globals->_game->restartGame();
+ } else if (btn == &dlg->_btnSound) {
+ // Sound dialog
+ SoundDialog::execute();
+ } else if (btn == &dlg->_btnSave) {
+ // Save button
+ g_globals->_game->saveGame();
+ } else if (btn == &dlg->_btnRestore) {
+ // Restore button
+ g_globals->_game->restoreGame();
+ }
+
+ dlg->remove();
+ delete dlg;
+}
+
+OptionsDialog::OptionsDialog() {
+ // Set the element text
+ _gfxMessage.set(OPTIONS_MSG, 140, ALIGN_LEFT);
+ _btnRestore.setText(RESTORE_BTN_STRING);
+ _btnSave.setText(SAVE_BTN_STRING);
+ _btnRestart.setText(RESTART_BTN_STRING);
+ _btnQuit.setText(QUIT_BTN_STRING);
+ _btnSound.setText(SOUND_BTN_STRING);
+ _btnResume.setText(RESUME_BTN_STRING);
+
+ // Set position of the elements
+ _gfxMessage._bounds.moveTo(0, 1);
+ _btnRestore._bounds.moveTo(0, _gfxMessage._bounds.bottom + 1);
+ _btnSave._bounds.moveTo(0, _btnRestore._bounds.bottom + 1);
+ _btnRestart._bounds.moveTo(0, _btnSave._bounds.bottom + 1);
+ _btnQuit._bounds.moveTo(0, _btnRestart._bounds.bottom + 1);
+ _btnSound._bounds.moveTo(0, _btnQuit._bounds.bottom + 1);
+ _btnResume._bounds.moveTo(0, _btnSound._bounds.bottom + 1);
+
+ // Set all the buttons to the widest button
+ GfxButton *btnList[6] = {&_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume};
+ int16 btnWidth = 0;
+ for (int idx = 0; idx < 6; ++idx)
+ btnWidth = MAX(btnWidth, btnList[idx]->_bounds.width());
+ for (int idx = 0; idx < 6; ++idx)
+ btnList[idx]->_bounds.setWidth(btnWidth);
+
+ // Add the items to the dialog
+ addElements(&_gfxMessage, &_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume, NULL);
+
+ // Set the dialog size and position
+ frame();
+ _bounds.collapse(-6, -6);
+ setCenter(160, 90);
+}
+
} // End of namespace BlueForce
diff --git a/engines/tsage/blue_force/blueforce_dialogs.h b/engines/tsage/blue_force/blueforce_dialogs.h
index ca51c97aa2..76de7d19d9 100644
--- a/engines/tsage/blue_force/blueforce_dialogs.h
+++ b/engines/tsage/blue_force/blueforce_dialogs.h
@@ -85,6 +85,20 @@ public:
static int show();
};
+class OptionsDialog: public GfxDialog {
+private:
+ GfxButton _btnSave, _btnRestore, _btnRestart;
+ GfxButton _btnQuit, _btnResume;
+ GfxButton _btnSound;
+ GfxMessage _gfxMessage;
+public:
+ OptionsDialog();
+ virtual ~OptionsDialog() {}
+
+ static void show();
+};
+
+
} // End of namespace BlueForce
} // End of namespace TsAGE
diff --git a/engines/tsage/dialogs.cpp b/engines/tsage/dialogs.cpp
index 002835e76b..972d591c34 100644
--- a/engines/tsage/dialogs.cpp
+++ b/engines/tsage/dialogs.cpp
@@ -181,242 +181,6 @@ void ModalDialog::drawFrame() {
/*--------------------------------------------------------------------------*/
-bool GfxInvImage::process(Event &event) {
- if (!event.handled && (event.eventType == EVENT_BUTTON_DOWN)) {
- event.handled = _bounds.contains(event.mousePos);
- return event.handled;
- }
-
- return false;
-}
-
-/*--------------------------------------------------------------------------*/
-
-void InventoryDialog::show() {
- // Determine how many items are in the player's inventory
- int itemCount = 0;
- SynchronizedList<InvObject *>::iterator i;
- for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) {
- if ((*i)->inInventory())
- ++itemCount;
- }
-
- if (itemCount == 0) {
- MessageDialog::show(INV_EMPTY_MSG, OK_BTN_STRING);
- return;
- }
-
- InventoryDialog *dlg = new InventoryDialog();
- dlg->draw();
- dlg->execute();
- delete dlg;
-}
-
-InventoryDialog::InventoryDialog() {
- // Determine the maximum size of the image of any item in the player's inventory
- int imgWidth = 0, imgHeight = 0;
-
- SynchronizedList<InvObject *>::iterator i;
- for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) {
- InvObject *invObject = *i;
- if (invObject->inInventory()) {
- // Get the image for the item
- GfxSurface itemSurface = surfaceFromRes(invObject->_displayResNum, invObject->_rlbNum, invObject->_cursorNum);
-
- // Maintain the dimensions of the largest item image
- imgWidth = MAX(imgWidth, (int)itemSurface.getBounds().width());
- imgHeight = MAX(imgHeight, (int)itemSurface.getBounds().height());
-
- // Add the item to the display list
- GfxInvImage *img = new GfxInvImage();
- _images.push_back(img);
- img->setDetails(invObject->_displayResNum, invObject->_rlbNum, invObject->_cursorNum);
- img->_invObject = invObject;
- add(img);
- }
- }
- assert(_images.size() > 0);
-
- // Figure out the number of columns/rows to show all the items
- int cellsSize = 3;
- while ((cellsSize * cellsSize) < (int)_images.size())
- ++cellsSize;
-
- // Set the position of each inventory item to be displayed
- int cellX = 0;
- Common::Point pt(0, 0);
-
- for (uint idx = 0; idx < _images.size(); ++idx) {
- if (cellX == cellsSize) {
- // Move to the start of the next line
- pt.x = 0;
- pt.y += imgHeight + 2;
- cellX = 0;
- }
-
- _images[idx]->_bounds.moveTo(pt.x, pt.y);
-
- pt.x += imgWidth + 2;
- ++cellX;
- }
-
- // Set up the buttons
- pt.y += imgHeight + 2;
- _btnOk.setText(OK_BTN_STRING);
- _btnOk._bounds.moveTo((imgWidth + 2) * cellsSize - _btnOk._bounds.width(), pt.y);
- _btnLook.setText(LOOK_BTN_STRING);
- _btnLook._bounds.moveTo(_btnOk._bounds.left - _btnLook._bounds.width() - 2, _btnOk._bounds.top);
- addElements(&_btnLook, &_btnOk, NULL);
-
- frame();
- setCenter(SCREEN_CENTER_X, SCREEN_CENTER_Y);
-}
-
-InventoryDialog::~InventoryDialog() {
- for (uint idx = 0; idx < _images.size(); ++idx)
- delete _images[idx];
-}
-
-void InventoryDialog::execute() {
- if ((RING_INVENTORY._selectedItem) && RING_INVENTORY._selectedItem->inInventory())
- RING_INVENTORY._selectedItem->setCursor();
-
- GfxElement *hiliteObj;
- bool lookFlag = false;
- _gfxManager.activate();
-
- while (!g_vm->shouldQuit()) {
- // Get events
- Event event;
- while (!g_globals->_events.getEvent(event) && !g_vm->shouldQuit()) {
- g_system->delayMillis(10);
- g_system->updateScreen();
- }
- if (g_vm->shouldQuit())
- break;
-
- hiliteObj = NULL;
- if ((event.eventType == EVENT_BUTTON_DOWN) && !_bounds.contains(event.mousePos))
- break;
-
- // Pass event to elements
- event.mousePos.x -= _gfxManager._bounds.left;
- event.mousePos.y -= _gfxManager._bounds.top;
-
- for (GfxElementList::iterator i = _elements.begin(); i != _elements.end(); ++i) {
- if ((*i)->process(event))
- hiliteObj = *i;
- }
-
- if (!event.handled && event.eventType == EVENT_KEYPRESS) {
- if ((event.kbd.keycode == Common::KEYCODE_RETURN) || (event.kbd.keycode == Common::KEYCODE_ESCAPE)) {
- // Exit the dialog
- //hiliteObj = &_btnOk;
- break;
- }
- }
-
- if (hiliteObj == &_btnOk) {
- // Ok button clicked
- if (lookFlag)
- g_globals->_events.setCursor(CURSOR_WALK);
- break;
- } else if (hiliteObj == &_btnLook) {
- // Look button clicked
- if (_btnLook._message == LOOK_BTN_STRING) {
- _btnLook._message = PICK_BTN_STRING;
- lookFlag = 1;
- g_globals->_events.setCursor(CURSOR_LOOK);
- } else {
- _btnLook._message = LOOK_BTN_STRING;
- lookFlag = 0;
- g_globals->_events.setCursor(CURSOR_WALK);
- }
-
- hiliteObj->draw();
- } else if (hiliteObj) {
- // Inventory item selected
- InvObject *invObject = static_cast<GfxInvImage *>(hiliteObj)->_invObject;
- if (lookFlag) {
- g_globals->_screenSurface.displayText(invObject->_description);
- } else {
- RING_INVENTORY._selectedItem = invObject;
- invObject->setCursor();
- }
- }
- }
-
- _gfxManager.deactivate();
-}
-
-/*--------------------------------------------------------------------------*/
-
-void OptionsDialog::show() {
- OptionsDialog *dlg = new OptionsDialog();
- dlg->draw();
-
- GfxButton *btn = dlg->execute();
-
- if (btn == &dlg->_btnQuit) {
- // Quit game
- if (MessageDialog::show(QUIT_CONFIRM_MSG, CANCEL_BTN_STRING, QUIT_BTN_STRING) == 1) {
- g_vm->quitGame();
- }
- } else if (btn == &dlg->_btnRestart) {
- // Restart game
- g_globals->_game->restartGame();
- } else if (btn == &dlg->_btnSound) {
- // Sound dialog
- SoundDialog::execute();
- } else if (btn == &dlg->_btnSave) {
- // Save button
- g_globals->_game->saveGame();
- } else if (btn == &dlg->_btnRestore) {
- // Restore button
- g_globals->_game->restoreGame();
- }
-
- dlg->remove();
- delete dlg;
-}
-
-OptionsDialog::OptionsDialog() {
- // Set the element text
- _gfxMessage.set(OPTIONS_MSG, 140, ALIGN_LEFT);
- _btnRestore.setText(RESTORE_BTN_STRING);
- _btnSave.setText(SAVE_BTN_STRING);
- _btnRestart.setText(RESTART_BTN_STRING);
- _btnQuit.setText(QUIT_BTN_STRING);
- _btnSound.setText(SOUND_BTN_STRING);
- _btnResume.setText(RESUME_BTN_STRING);
-
- // Set position of the elements
- _gfxMessage._bounds.moveTo(0, 1);
- _btnRestore._bounds.moveTo(0, _gfxMessage._bounds.bottom + 1);
- _btnSave._bounds.moveTo(0, _btnRestore._bounds.bottom + 1);
- _btnRestart._bounds.moveTo(0, _btnSave._bounds.bottom + 1);
- _btnQuit._bounds.moveTo(0, _btnRestart._bounds.bottom + 1);
- _btnSound._bounds.moveTo(0, _btnQuit._bounds.bottom + 1);
- _btnResume._bounds.moveTo(0, _btnSound._bounds.bottom + 1);
-
- // Set all the buttons to the widest button
- GfxButton *btnList[6] = {&_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume};
- int16 btnWidth = 0;
- for (int idx = 0; idx < 6; ++idx)
- btnWidth = MAX(btnWidth, btnList[idx]->_bounds.width());
- for (int idx = 0; idx < 6; ++idx)
- btnList[idx]->_bounds.setWidth(btnWidth);
-
- // Add the items to the dialog
- addElements(&_gfxMessage, &_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume, NULL);
-
- // Set the dialog size and position
- frame();
- setCenter(160, 100);
-}
-
-/*--------------------------------------------------------------------------*/
-
void SoundDialog::execute() {
ConfigDialog *dlg = new ConfigDialog();
dlg->runModal();
diff --git a/engines/tsage/dialogs.h b/engines/tsage/dialogs.h
index 35ed60ba1a..33b55093d0 100644
--- a/engines/tsage/dialogs.h
+++ b/engines/tsage/dialogs.h
@@ -60,47 +60,6 @@ public:
/*--------------------------------------------------------------------------*/
-class GfxInvImage : public GfxImage {
-public:
- InvObject *_invObject;
-public:
- GfxInvImage() : GfxImage(), _invObject(NULL) {}
-
- virtual bool process(Event &event);
-};
-
-#define MAX_INVOBJECT_DISPLAY 20
-
-class InventoryDialog : public ModalDialog {
-private:
- Common::Array<GfxInvImage *> _images;
- GfxButton _btnOk, _btnLook;
-public:
- InventoryDialog();
- virtual ~InventoryDialog();
- void execute();
-
- static void show();
-};
-
-/*--------------------------------------------------------------------------*/
-
-class OptionsDialog : public ModalDialog {
-private:
- GfxButton _btnSave, _btnRestore, _btnRestart;
- GfxButton _btnQuit, _btnResume;
- GfxButton _btnSound;
- GfxMessage _gfxMessage;
-public:
- OptionsDialog();
- virtual ~OptionsDialog() {}
- GfxButton *execute() { return GfxDialog::execute(&_btnResume); }
-
- static void show();
-};
-
-/*--------------------------------------------------------------------------*/
-
class SoundDialog {
public:
static void execute();
diff --git a/engines/tsage/ringworld/ringworld_dialogs.cpp b/engines/tsage/ringworld/ringworld_dialogs.cpp
index 9d1a7effc2..37101c9c58 100644
--- a/engines/tsage/ringworld/ringworld_dialogs.cpp
+++ b/engines/tsage/ringworld/ringworld_dialogs.cpp
@@ -210,13 +210,249 @@ void RightClickDialog::execute() {
break;
case 6:
// Dialog options
- OptionsDialog::show();
+ Ringworld::OptionsDialog::show();
break;
}
_gfxManager.deactivate();
}
+/*--------------------------------------------------------------------------*/
+
+void OptionsDialog::show() {
+ OptionsDialog *dlg = new OptionsDialog();
+ dlg->draw();
+
+ GfxButton *btn = dlg->execute();
+
+ if (btn == &dlg->_btnQuit) {
+ // Quit game
+ if (MessageDialog::show(QUIT_CONFIRM_MSG, CANCEL_BTN_STRING, QUIT_BTN_STRING) == 1) {
+ g_vm->quitGame();
+ }
+ } else if (btn == &dlg->_btnRestart) {
+ // Restart game
+ g_globals->_game->restartGame();
+ } else if (btn == &dlg->_btnSound) {
+ // Sound dialog
+ SoundDialog::execute();
+ } else if (btn == &dlg->_btnSave) {
+ // Save button
+ g_globals->_game->saveGame();
+ } else if (btn == &dlg->_btnRestore) {
+ // Restore button
+ g_globals->_game->restoreGame();
+ }
+
+ dlg->remove();
+ delete dlg;
+}
+
+OptionsDialog::OptionsDialog() {
+ // Set the element text
+ _gfxMessage.set(OPTIONS_MSG, 140, ALIGN_LEFT);
+ _btnRestore.setText(RESTORE_BTN_STRING);
+ _btnSave.setText(SAVE_BTN_STRING);
+ _btnRestart.setText(RESTART_BTN_STRING);
+ _btnQuit.setText(QUIT_BTN_STRING);
+ _btnSound.setText(SOUND_BTN_STRING);
+ _btnResume.setText(RESUME_BTN_STRING);
+
+ // Set position of the elements
+ _gfxMessage._bounds.moveTo(0, 1);
+ _btnRestore._bounds.moveTo(0, _gfxMessage._bounds.bottom + 1);
+ _btnSave._bounds.moveTo(0, _btnRestore._bounds.bottom + 1);
+ _btnRestart._bounds.moveTo(0, _btnSave._bounds.bottom + 1);
+ _btnQuit._bounds.moveTo(0, _btnRestart._bounds.bottom + 1);
+ _btnSound._bounds.moveTo(0, _btnQuit._bounds.bottom + 1);
+ _btnResume._bounds.moveTo(0, _btnSound._bounds.bottom + 1);
+
+ // Set all the buttons to the widest button
+ GfxButton *btnList[6] = {&_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume};
+ int16 btnWidth = 0;
+ for (int idx = 0; idx < 6; ++idx)
+ btnWidth = MAX(btnWidth, btnList[idx]->_bounds.width());
+ for (int idx = 0; idx < 6; ++idx)
+ btnList[idx]->_bounds.setWidth(btnWidth);
+
+ // Add the items to the dialog
+ addElements(&_gfxMessage, &_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume, NULL);
+
+ // Set the dialog size and position
+ frame();
+ setCenter(160, 100);
+}
+
+/*--------------------------------------------------------------------------*/
+
+bool GfxInvImage::process(Event &event) {
+ if (!event.handled && (event.eventType == EVENT_BUTTON_DOWN)) {
+ event.handled = _bounds.contains(event.mousePos);
+ return event.handled;
+ }
+
+ return false;
+}
+
+/*--------------------------------------------------------------------------*/
+
+void InventoryDialog::show() {
+ // Determine how many items are in the player's inventory
+ int itemCount = 0;
+ SynchronizedList<InvObject *>::iterator i;
+ for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) {
+ if ((*i)->inInventory())
+ ++itemCount;
+ }
+
+ if (itemCount == 0) {
+ MessageDialog::show(INV_EMPTY_MSG, OK_BTN_STRING);
+ return;
+ }
+
+ InventoryDialog *dlg = new InventoryDialog();
+ dlg->draw();
+ dlg->execute();
+ delete dlg;
+}
+
+InventoryDialog::InventoryDialog() {
+ // Determine the maximum size of the image of any item in the player's inventory
+ int imgWidth = 0, imgHeight = 0;
+
+ SynchronizedList<InvObject *>::iterator i;
+ for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) {
+ InvObject *invObject = *i;
+ if (invObject->inInventory()) {
+ // Get the image for the item
+ GfxSurface itemSurface = surfaceFromRes(invObject->_displayResNum, invObject->_rlbNum, invObject->_cursorNum);
+
+ // Maintain the dimensions of the largest item image
+ imgWidth = MAX(imgWidth, (int)itemSurface.getBounds().width());
+ imgHeight = MAX(imgHeight, (int)itemSurface.getBounds().height());
+
+ // Add the item to the display list
+ GfxInvImage *img = new GfxInvImage();
+ _images.push_back(img);
+ img->setDetails(invObject->_displayResNum, invObject->_rlbNum, invObject->_cursorNum);
+ img->_invObject = invObject;
+ add(img);
+ }
+ }
+ assert(_images.size() > 0);
+
+ // Figure out the number of columns/rows to show all the items
+ int cellsSize = 3;
+ while ((cellsSize * cellsSize) < (int)_images.size())
+ ++cellsSize;
+
+ // Set the position of each inventory item to be displayed
+ int cellX = 0;
+ Common::Point pt(0, 0);
+
+ for (uint idx = 0; idx < _images.size(); ++idx) {
+ if (cellX == cellsSize) {
+ // Move to the start of the next line
+ pt.x = 0;
+ pt.y += imgHeight + 2;
+ cellX = 0;
+ }
+
+ _images[idx]->_bounds.moveTo(pt.x, pt.y);
+
+ pt.x += imgWidth + 2;
+ ++cellX;
+ }
+
+ // Set up the buttons
+ pt.y += imgHeight + 2;
+ _btnOk.setText(OK_BTN_STRING);
+ _btnOk._bounds.moveTo((imgWidth + 2) * cellsSize - _btnOk._bounds.width(), pt.y);
+ _btnLook.setText(LOOK_BTN_STRING);
+ _btnLook._bounds.moveTo(_btnOk._bounds.left - _btnLook._bounds.width() - 2, _btnOk._bounds.top);
+ addElements(&_btnLook, &_btnOk, NULL);
+
+ frame();
+ setCenter(SCREEN_CENTER_X, SCREEN_CENTER_Y);
+}
+
+InventoryDialog::~InventoryDialog() {
+ for (uint idx = 0; idx < _images.size(); ++idx)
+ delete _images[idx];
+}
+
+void InventoryDialog::execute() {
+ if ((RING_INVENTORY._selectedItem) && RING_INVENTORY._selectedItem->inInventory())
+ RING_INVENTORY._selectedItem->setCursor();
+
+ GfxElement *hiliteObj;
+ bool lookFlag = false;
+ _gfxManager.activate();
+
+ while (!g_vm->shouldQuit()) {
+ // Get events
+ Event event;
+ while (!g_globals->_events.getEvent(event) && !g_vm->shouldQuit()) {
+ g_system->delayMillis(10);
+ g_system->updateScreen();
+ }
+ if (g_vm->shouldQuit())
+ break;
+
+ hiliteObj = NULL;
+ if ((event.eventType == EVENT_BUTTON_DOWN) && !_bounds.contains(event.mousePos))
+ break;
+
+ // Pass event to elements
+ event.mousePos.x -= _gfxManager._bounds.left;
+ event.mousePos.y -= _gfxManager._bounds.top;
+
+ for (GfxElementList::iterator i = _elements.begin(); i != _elements.end(); ++i) {
+ if ((*i)->process(event))
+ hiliteObj = *i;
+ }
+
+ if (!event.handled && event.eventType == EVENT_KEYPRESS) {
+ if ((event.kbd.keycode == Common::KEYCODE_RETURN) || (event.kbd.keycode == Common::KEYCODE_ESCAPE)) {
+ // Exit the dialog
+ //hiliteObj = &_btnOk;
+ break;
+ }
+ }
+
+ if (hiliteObj == &_btnOk) {
+ // Ok button clicked
+ if (lookFlag)
+ g_globals->_events.setCursor(CURSOR_WALK);
+ break;
+ } else if (hiliteObj == &_btnLook) {
+ // Look button clicked
+ if (_btnLook._message == LOOK_BTN_STRING) {
+ _btnLook._message = PICK_BTN_STRING;
+ lookFlag = 1;
+ g_globals->_events.setCursor(CURSOR_LOOK);
+ } else {
+ _btnLook._message = LOOK_BTN_STRING;
+ lookFlag = 0;
+ g_globals->_events.setCursor(CURSOR_WALK);
+ }
+
+ hiliteObj->draw();
+ } else if (hiliteObj) {
+ // Inventory item selected
+ InvObject *invObject = static_cast<GfxInvImage *>(hiliteObj)->_invObject;
+ if (lookFlag) {
+ g_globals->_screenSurface.displayText(invObject->_description);
+ } else {
+ RING_INVENTORY._selectedItem = invObject;
+ invObject->setCursor();
+ }
+ }
+ }
+
+ _gfxManager.deactivate();
+}
+
} // End of namespace Ringworld
} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld/ringworld_dialogs.h b/engines/tsage/ringworld/ringworld_dialogs.h
index 11a8f10e70..b14b3f6d78 100644
--- a/engines/tsage/ringworld/ringworld_dialogs.h
+++ b/engines/tsage/ringworld/ringworld_dialogs.h
@@ -63,6 +63,45 @@ public:
void execute();
};
+class OptionsDialog : public ModalDialog {
+private:
+ GfxButton _btnSave, _btnRestore, _btnRestart;
+ GfxButton _btnQuit, _btnResume;
+ GfxButton _btnSound;
+ GfxMessage _gfxMessage;
+public:
+ OptionsDialog();
+ virtual ~OptionsDialog() {}
+ GfxButton *execute() { return GfxDialog::execute(&_btnResume); }
+
+ static void show();
+};
+
+/*--------------------------------------------------------------------------*/
+
+class GfxInvImage : public GfxImage {
+public:
+ InvObject *_invObject;
+public:
+ GfxInvImage() : GfxImage(), _invObject(NULL) {}
+
+ virtual bool process(Event &event);
+};
+
+#define MAX_INVOBJECT_DISPLAY 20
+
+class InventoryDialog : public ModalDialog {
+private:
+ Common::Array<GfxInvImage *> _images;
+ GfxButton _btnOk, _btnLook;
+public:
+ InventoryDialog();
+ virtual ~InventoryDialog();
+ void execute();
+
+ static void show();
+};
+
} // End of namespace Ringworld
} // End of namespace TsAGE
diff --git a/engines/tsage/staticres.cpp b/engines/tsage/staticres.cpp
index a6e6eae84e..4e7ac1fa10 100644
--- a/engines/tsage/staticres.cpp
+++ b/engines/tsage/staticres.cpp
@@ -77,7 +77,6 @@ const char *INV_EMPTY_MSG = "You have nothing in your possesion.";
const char *QUIT_CONFIRM_MSG = "Do you want to quit playing this game?";
const char *RESTART_MSG = "Do you want to restart this game?";
const char *GAME_PAUSED_MSG = "Game is paused.";
-const char *OPTIONS_MSG = "\x01Options...";
const char *OK_BTN_STRING = " Ok ";
const char *CANCEL_BTN_STRING = "Cancel";
const char *QUIT_BTN_STRING = " Quit ";
@@ -99,6 +98,7 @@ F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game";
const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?";
const char *START_PLAY_BTN_STRING = " Start Play ";
const char *INTRODUCTION_BTN_STRING = "Introduction";
+const char *OPTIONS_MSG = "\x01Options...";
// Scene specific resources
const char *EXIT_MSG = " EXIT ";
@@ -134,6 +134,7 @@ F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game";
const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?";
const char *START_PLAY_BTN_STRING = " Play ";
const char *INTRODUCTION_BTN_STRING = " Watch ";
+const char *OPTIONS_MSG = "Options...";
// Blue Force general messages
const char *BF_NAME = "Blue Force";
@@ -191,6 +192,8 @@ const char *CONSOLE_MESSAGES[] = {
"Mozart", "Bach", "Rossini"
};
+const char *HELP_MSG = "\x1\rRETURN TO\r RINGWORLD\x14";
+
} // End of namespace Ringworld2
} // End of namespace TsAGE
diff --git a/engines/tsage/staticres.h b/engines/tsage/staticres.h
index b2c0b0f262..faaa0fee64 100644
--- a/engines/tsage/staticres.h
+++ b/engines/tsage/staticres.h
@@ -44,7 +44,6 @@ extern const char *RESTORING_NOT_ALLOWED_MSG;
extern const char *QUIT_CONFIRM_MSG;
extern const char *RESTART_MSG;
extern const char *GAME_PAUSED_MSG;
-extern const char *OPTIONS_MSG;
extern const char *OK_BTN_STRING;
extern const char *CANCEL_BTN_STRING;
extern const char *QUIT_BTN_STRING;
@@ -64,6 +63,7 @@ extern const char *HELP_MSG;
extern const char *WATCH_INTRO_MSG;
extern const char *START_PLAY_BTN_STRING;
extern const char *INTRODUCTION_BTN_STRING;
+extern const char *OPTIONS_MSG;
// Scene specific resources
extern const char *EXIT_MSG;
@@ -98,6 +98,7 @@ extern const char *HELP_MSG;
extern const char *WATCH_INTRO_MSG;
extern const char *START_PLAY_BTN_STRING;
extern const char *INTRODUCTION_BTN_STRING;
+extern const char *OPTIONS_MSG;
// Blue Force messages
extern const char *BF_NAME;
@@ -148,6 +149,9 @@ namespace Ringworld2 {
// Scene 125 - Console messages
extern const char *CONSOLE_MESSAGES[];
+// Dialog messages
+extern const char *HELP_MSG;
+
} // End of namespace Ringworld2
} // End of namespace TsAGE