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author | Jerome Fisher | 2004-11-28 23:57:33 +0000 |
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committer | Jerome Fisher | 2004-11-28 23:57:33 +0000 |
commit | 9df1a8ea2f288c64beba8793e8cfd83da911a65d (patch) | |
tree | 33864babe8b6b9b578bc0d473d017d0a37ca8b23 | |
parent | d6d3e5422b1abfb4ebf147b39881ff08ca5289a0 (diff) | |
download | scummvm-rg350-9df1a8ea2f288c64beba8793e8cfd83da911a65d.tar.gz scummvm-rg350-9df1a8ea2f288c64beba8793e8cfd83da911a65d.tar.bz2 scummvm-rg350-9df1a8ea2f288c64beba8793e8cfd83da911a65d.zip |
Fingolfin, I see what you mean about the volume control mess :)
This fixes Adlib playback, which was previously always mixed at volume 0.
svn-id: r15956
-rw-r--r-- | queen/queen.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/queen/queen.cpp b/queen/queen.cpp index 240a55529d..54074c00ee 100644 --- a/queen/queen.cpp +++ b/queen/queen.cpp @@ -343,6 +343,8 @@ int QueenEngine::init(GameDetector &detector) { if (!_mixer->isReady()) warning("Sound initialisation failed."); _mixer->setVolume(ConfMan.getInt("sfx_volume")); + // Set mixer music volume to maximum, since music volume is regulated by MusicPlayer's MIDI messages + _mixer->setMusicVolume(256); int midiDriver = GameDetector::detectMusicDriver(MDT_NATIVE | MDT_ADLIB | MDT_PREFER_NATIVE); MidiDriver *driver = GameDetector::createMidi(midiDriver); |