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author | Nicolas Bacca | 2003-12-20 01:17:02 +0000 |
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committer | Nicolas Bacca | 2003-12-20 01:17:02 +0000 |
commit | 9e1dda1f682c5e3b3f3c34fccce5caf7095ecbbe (patch) | |
tree | 7931ccd3f9fbbf5252fd72e13051d05efa072780 | |
parent | c2c250edc1b98b63cd73254a446d84cb12b23527 (diff) | |
download | scummvm-rg350-9e1dda1f682c5e3b3f3c34fccce5caf7095ecbbe.tar.gz scummvm-rg350-9e1dda1f682c5e3b3f3c34fccce5caf7095ecbbe.tar.bz2 scummvm-rg350-9e1dda1f682c5e3b3f3c34fccce5caf7095ecbbe.zip |
Make VC6/EVC happier
svn-id: r11764
-rw-r--r-- | sword2/controls.cpp | 3 | ||||
-rw-r--r-- | sword2/interpreter.cpp | 3 | ||||
-rw-r--r-- | sword2/router.cpp | 5 |
3 files changed, 7 insertions, 4 deletions
diff --git a/sword2/controls.cpp b/sword2/controls.cpp index f05083260e..a2c3c8e684 100644 --- a/sword2/controls.cpp +++ b/sword2/controls.cpp @@ -1255,6 +1255,7 @@ public: int textWidth; char tmp; int i; + int j; switch (result) { case kWheelUp: @@ -1274,7 +1275,7 @@ public: if (widget == _slotButton[i]) break; - for (int j = 0; j < 8; j++) { + for (j = 0; j < 8; j++) { if (j != i) { _slotButton[j]->setEditable(false); _slotButton[j]->setState(0); diff --git a/sword2/interpreter.cpp b/sword2/interpreter.cpp index 396f09128d..cf292bd0f5 100644 --- a/sword2/interpreter.cpp +++ b/sword2/interpreter.cpp @@ -301,6 +301,7 @@ int Logic::runScript(char *scriptData, char *objectData, uint32 *offset) { int caseCount; bool foundCase; int32 ptrval; + int i; curCommand = code[ip++]; @@ -464,7 +465,7 @@ int Logic::runScript(char *scriptData, char *objectData, uint32 *offset) { // Search the cases foundCase = false; - for (int i = 0; i < caseCount && !foundCase; i++) { + for (i = 0; i < caseCount && !foundCase; i++) { if (value == (int32) READ_LE_UINT32(code + ip)) { // We have found the case, so lets // jump to it diff --git a/sword2/router.cpp b/sword2/router.cpp index f6ca345c35..bc852ff117 100644 --- a/sword2/router.cpp +++ b/sword2/router.cpp @@ -2469,16 +2469,17 @@ void Router::clearWalkGridList(void) { // called from fnAddWalkGrid void Router::addWalkGrid(int32 gridResource) { + int i; // First, scan the list to see if this grid is already included - for (int i = 0; i < MAX_WALKGRIDS; i++) { + for (i = 0; i < MAX_WALKGRIDS; i++) { if (_walkGridList[i] == gridResource) return; } // Scan the list for a free slot - for (int i = 0; i < MAX_WALKGRIDS; i++) { + for (i = 0; i < MAX_WALKGRIDS; i++) { if (_walkGridList[i] == 0) { _walkGridList[i] = gridResource; return; |