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authorMax Horn2003-05-05 15:24:05 +0000
committerMax Horn2003-05-05 15:24:05 +0000
commit9e53f965996ce429fb528abda4bed7ac5a266582 (patch)
tree31203fef224819b1006f79b2144d2a2d927dad7c
parentd3e5e479842543f4cf35a010ebc0e40c640d3b34 (diff)
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updated NEWS
svn-id: r7354
-rw-r--r--NEWS12
1 files changed, 8 insertions, 4 deletions
diff --git a/NEWS b/NEWS
index 203020e165..4eb96d020d 100644
--- a/NEWS
+++ b/NEWS
@@ -6,15 +6,19 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
0.4.0pre (2003-05-05)
- Curse of Monkey Island (comi) support (experimental)
+- Added support for the EGA versions of Loom, Monkey Island and Indy3
+- Improved music support in Indy3 and the floppy versions of Monkey Islands
- Many important Simon the Sorcerer 1/2 improvements and fixes
- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
+- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
- Preliminary support for early Humongous Entertainment titles (very experimental)
-- New debug console and several GUI/Launcher enhancements (incomplete)
-- New Save/Load code (easier to expand while retaining compatability)
+- New debug console and several GUI/Launcher enhancements
+- New Save/Load code (easier to expand while retaining compatibility)
- DreamCast port now works with new games added for 0.3.0b
-- Various minor SCUMM game fixes
+- New official PalmOS port
+- Various minor and not so minor SCUMM game fixes
- Large memory leak fixed for The Dig/ComI
-- SMUSH code optimised, framedropping added for slower machines
+- SMUSH code optimised, frame dropping added for slower machines
- Code cleanups
0.3.0b (2002-12-08)