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author | Max Horn | 2003-05-05 15:24:05 +0000 |
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committer | Max Horn | 2003-05-05 15:24:05 +0000 |
commit | 9e53f965996ce429fb528abda4bed7ac5a266582 (patch) | |
tree | 31203fef224819b1006f79b2144d2a2d927dad7c | |
parent | d3e5e479842543f4cf35a010ebc0e40c640d3b34 (diff) | |
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updated NEWS
svn-id: r7354
-rw-r--r-- | NEWS | 12 |
1 files changed, 8 insertions, 4 deletions
@@ -6,15 +6,19 @@ For a more comprehensive changelog for the latest experimental CVS code, see: 0.4.0pre (2003-05-05) - Curse of Monkey Island (comi) support (experimental) +- Added support for the EGA versions of Loom, Monkey Island and Indy3 +- Improved music support in Indy3 and the floppy versions of Monkey Islands - Many important Simon the Sorcerer 1/2 improvements and fixes - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. +- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak) - Preliminary support for early Humongous Entertainment titles (very experimental) -- New debug console and several GUI/Launcher enhancements (incomplete) -- New Save/Load code (easier to expand while retaining compatability) +- New debug console and several GUI/Launcher enhancements +- New Save/Load code (easier to expand while retaining compatibility) - DreamCast port now works with new games added for 0.3.0b -- Various minor SCUMM game fixes +- New official PalmOS port +- Various minor and not so minor SCUMM game fixes - Large memory leak fixed for The Dig/ComI -- SMUSH code optimised, framedropping added for slower machines +- SMUSH code optimised, frame dropping added for slower machines - Code cleanups 0.3.0b (2002-12-08) |