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authorMartin Kiewitz2015-04-19 19:08:16 +0200
committerMartin Kiewitz2015-04-19 19:08:16 +0200
commit9e887fe184e2b9b3806ca54833ed8f66a5ef2b78 (patch)
tree377e72dd82e9734a1232d5e2a965ecaabbd0ed7d
parent8f5d65d0f11289bd4b2595ea4ad08b5d2344b133 (diff)
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SCI: workaround sig for fanmade games kDeviceInfo
-rw-r--r--engines/sci/engine/workarounds.cpp37
1 files changed, 27 insertions, 10 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index e7b9429bbe..85de92992a 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -358,17 +358,34 @@ const SciWorkaroundEntry kDeleteKey_workarounds[] = {
SCI_WORKAROUNDENTRY_TERMINATOR
};
-// gameID, room,script,lvl, object-name, method-name, call, callSig, index, workaround
+// Game: Fan-Made games (SCI Studio)
+// Calling method: Game::save, Game::restore
+// Subroutine offset: Al Pond 2: 0x0e5c (ldi 0001)
+// Black Cauldron: 0x000a (ldi 01)
+// Cascade Quest: 0x0d1c (ldi 0001)
+// Demo Quest: 0x0e55 (ldi 0001)
+// I want my C64 back: 0x0e57 (ldi 0001)
+// Applies to at least: games listed above
+static const uint16 sig_kDeviceInfo_Fanmade_1[] = {
+ 0x3f, 0x79, // link 79h
+ 0x34, SIG_UINT16(0x0001), // ldi 0001
+ 0xa5, 0x00, // sat temp[0]
+ SIG_END
+};
+static const uint16 sig_kDeviceInfo_Fanmade_2[] = {
+ 0x3f, 0x79, // link 79h
+ 0x35, 0x01, // ldi 01
+ 0xa5, 0x00, // sat temp[0]
+ SIG_END
+};
+
+// gameID, room,script,lvl, object-name, method-name, call, callSig, index, workaround
const SciWorkaroundEntry kDeviceInfo_workarounds[] = {
- { GID_FANMADE, -1, 994, 1, "Game", "save", 0xd1c, NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (Cascade Quest)
- { GID_FANMADE, -1, 994, 1, "Game", "save", 0xe55, NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (Demo Quest)
- { GID_FANMADE, -1, 994, 1, "Game", "save", 0xe57, NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (I Want My C64 Back)
- { GID_FANMADE, -1, 994, 0, "Black", "save", 0xa, NULL, 0, { WORKAROUND_IGNORE, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (Black Cauldron Remake)
- { GID_FANMADE, -1, 994, 1, "Game", "save", 0xe5c, NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (Most of them)
- { GID_FANMADE, -1, 994, 1, "Game", "restore", 0xd1c, NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (Cascade Quest)
- { GID_FANMADE, -1, 994, 1, "Game", "restore", 0xe55, NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (Demo Quest)
- { GID_FANMADE, -1, 994, 1, "Game", "restore", 0xe57, NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (I Want My C64 Back)
- { GID_FANMADE, -1, 994, 1, "Game", "restore", 0xe5c, NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games, this is called with one parameter for CurDevice (Most of them)
+ { GID_FANMADE, -1, 994, 1, "Game", "save", -1, sig_kDeviceInfo_Fanmade_1, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games (SCI Studio), this is called with one parameter for CurDevice LDI 01 variant
+ { GID_FANMADE, -1, 994, 1, "Game", "save", -1, sig_kDeviceInfo_Fanmade_2, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games (SCI Studio), this is called with one parameter for CurDevice LDI 0001 variant
+ { GID_FANMADE, -1, 994, 0, "Black", "save", -1, sig_kDeviceInfo_Fanmade_1, 0, { WORKAROUND_IGNORE, 0 } }, // In fanmade games (SCI Studio), this is called with one parameter for CurDevice (Black Cauldron Remake)
+ { GID_FANMADE, -1, 994, 1, "Game", "restore", -1, sig_kDeviceInfo_Fanmade_1, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games (SCI Studio), this is called with one parameter for CurDevice LDI 01 variant
+ { GID_FANMADE, -1, 994, 1, "Game", "restore", -1, sig_kDeviceInfo_Fanmade_2, 0, { WORKAROUND_STILLCALL, 0 } }, // In fanmade games (SCI Studio), this is called with one parameter for CurDevice LDI 0001 variant
SCI_WORKAROUNDENTRY_TERMINATOR
};