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authorPaul Gilbert2015-06-08 08:48:40 -0400
committerPaul Gilbert2015-06-08 08:48:40 -0400
commit9e964b52b1c6d8711f690cf50af9675449fca094 (patch)
tree3179143d28aa61e1b744510e4859123c796a76b0
parentaa0dd080dd0e16124a7cba538c5bee0e63534946 (diff)
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SHERLOCK: Remove redundant game check from ScalpelMap
-rw-r--r--engines/sherlock/scalpel/scalpel_map.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/sherlock/scalpel/scalpel_map.cpp b/engines/sherlock/scalpel/scalpel_map.cpp
index 613587d2e5..bcb41abe73 100644
--- a/engines/sherlock/scalpel/scalpel_map.cpp
+++ b/engines/sherlock/scalpel/scalpel_map.cpp
@@ -95,8 +95,7 @@ void ScalpelMap::loadData() {
return;
// Load the list of location names
- Common::SeekableReadStream *txtStream = _vm->_res->load(
- _vm->getGameID() == GType_SerratedScalpel ? "chess.txt" : "map.txt");
+ Common::SeekableReadStream *txtStream = _vm->_res->load("chess.txt");
int streamSize = txtStream->size();
while (txtStream->pos() < streamSize) {