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author | Matthew Hoops | 2011-06-16 01:21:25 -0400 |
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committer | Matthew Hoops | 2011-06-16 01:21:25 -0400 |
commit | 9f3c68983966597aa7f946d5d2e485c7379152fd (patch) | |
tree | ce53e3850bdaad665498df4cd88c8753de541a9c | |
parent | e2e224176d0dd727eb05ab7eb02236b1d18aa0a7 (diff) | |
download | scummvm-rg350-9f3c68983966597aa7f946d5d2e485c7379152fd.tar.gz scummvm-rg350-9f3c68983966597aa7f946d5d2e485c7379152fd.tar.bz2 scummvm-rg350-9f3c68983966597aa7f946d5d2e485c7379152fd.zip |
PEGASUS: Import the CInventory class
-rwxr-xr-x | engines/pegasus/Game_Shell/CInventory.cpp | 175 | ||||
-rwxr-xr-x | engines/pegasus/Game_Shell/CInventory.h | 80 | ||||
-rw-r--r-- | engines/pegasus/module.mk | 1 |
3 files changed, 256 insertions, 0 deletions
diff --git a/engines/pegasus/Game_Shell/CInventory.cpp b/engines/pegasus/Game_Shell/CInventory.cpp new file mode 100755 index 0000000000..96ff3b5f82 --- /dev/null +++ b/engines/pegasus/Game_Shell/CInventory.cpp @@ -0,0 +1,175 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "pegasus/Game_Shell/CItem.h" +#include "pegasus/Game_Shell/CInventory.h" +#include "pegasus/Game_Shell/Headers/Game_Shell_Constants.h" + +namespace Pegasus { + +CInventory::CInventory() { + fWeightLimit = 100; + fOwnerID = kNoActorID; + fReferenceCount = 0; +} + +CInventory::~CInventory() { +} + +void CInventory::SetWeightLimit(tWeightType limit) { + fWeightLimit = limit; + // *** What to do if the new weight limit is greater than the current weight? +} + +tWeightType CInventory::GetWeight() { + tWeightType result = 0; + + for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++) + result += (*it)->GetItemWeight(); + + return result; +} + +// If the item already belongs, just return kInventoryOK. +tInventoryResult CInventory::AddItem(CItem *item) { + if (ItemInInventory(item)) + return kInventoryOK; + + if (GetWeight() + item->GetItemWeight() > fWeightLimit) + return kTooMuchWeight; + + fInventoryList.push_back(item); + item->SetItemOwner(fOwnerID); + + ++fReferenceCount; + return kInventoryOK; +} + +tInventoryResult CInventory::RemoveItem(CItem *item) { + for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++) { + if (*it == item) { + fInventoryList.erase(it); + item->SetItemOwner(kNoActorID); + + ++fReferenceCount; + return kInventoryOK; + } + } + + return kItemNotInInventory; +} + +tInventoryResult CInventory::RemoveItem(tItemID id) { + CItem *item = FindItemByID(id); + + if (item) { + fInventoryList.remove(item); + item->SetItemOwner(kNoActorID); + + ++fReferenceCount; + return kInventoryOK; + } + + return kItemNotInInventory; +} + +void CInventory::RemoveAllItems() { + fInventoryList.clear(); + ++fReferenceCount; +} + +bool CInventory::ItemInInventory(CItem *item) { + for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++) + if (*it == item) + return true; + + return false; +} + +bool CInventory::ItemInInventory(tItemID id) { + return FindItemByID(id) != NULL; +} + +CItem *CInventory::GetItemAt(int32 index) { + int32 i = 0; + for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++, i++) + if (i == index) + return *it; + + return 0; +} + +tItemID CInventory::GetItemIDAt(int32 index) { + CItem *item = GetItemAt(index); + + if (item) + return item->GetObjectID(); + + return kNoItemID; +} + +CItem *CInventory::FindItemByID(tItemID id) { + return fInventoryList.FindItemByID(id); +} + +// Return -1 if not found. + +int32 CInventory::FindIndexOf(CItem *item) { + uint32 i = 0; + for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++, i++) + if (*it == item) + return i; + + return -1; +} + +// Return -1 if not found. + +int32 CInventory::FindIndexOf(tItemID id) { + uint32 i = 0; + for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++, i++) + if ((*it)->GetObjectID() == id) + return i; + + return -1; +} + +tWeightType CInventory::GetWeightLimit() { + return fWeightLimit; +} + +int32 CInventory::GetNumItems() { + return fInventoryList.size(); +} + +void CInventory::SetOwnerID(const tActorID id) { + fOwnerID = id; +} + +tActorID CInventory::GetOwnerID() const { + return fOwnerID; +} + +} // End of namespae Pegasus diff --git a/engines/pegasus/Game_Shell/CInventory.h b/engines/pegasus/Game_Shell/CInventory.h new file mode 100755 index 0000000000..4a18610568 --- /dev/null +++ b/engines/pegasus/Game_Shell/CInventory.h @@ -0,0 +1,80 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_GAMESHELL_CINVENTORY_H +#define PEGASUS_GAMESHELL_CINVENTORY_H + +#include "pegasus/Game_Shell/CItemList.h" +#include "pegasus/Game_Shell/Headers/Game_Shell_Types.h" + +namespace Pegasus { + +class CItem; + +// Inventories have a "current item". This item is the default item the player can +// use. In a text adventure system, the current item would be "it", as in +// "Hit the troll with it," where "it" would refer to some weapon which is the current +// item. In a graphic adventure, the current item would be the item the user selects +// to use with the mouse or other pointing device. + +class CInventory { +public: + CInventory(); + virtual ~CInventory(); + + tWeightType GetWeightLimit(); + void SetWeightLimit(tWeightType limit); + tWeightType GetWeight(); + + virtual tInventoryResult AddItem(CItem *item); + virtual tInventoryResult RemoveItem(CItem *item); + virtual tInventoryResult RemoveItem(tItemID id); + virtual bool ItemInInventory(CItem *item); + virtual bool ItemInInventory(tItemID id); + virtual CItem *GetItemAt(int32 index); + virtual tItemID GetItemIDAt(int32 index); + virtual CItem *FindItemByID(tItemID id); + virtual int32 FindIndexOf(CItem *item); + virtual int32 FindIndexOf(tItemID id); + int32 GetNumItems(); + virtual void RemoveAllItems(); + + void SetOwnerID(const tActorID id); + tActorID GetOwnerID() const; + + uint32 GetReferenceCount() { return fReferenceCount; } + +protected: + tWeightType fWeightLimit; + tActorID fOwnerID; + CItemList fInventoryList; + +private: + uint32 fReferenceCount; +}; + +} // End of namespace Pegasus + +#endif diff --git a/engines/pegasus/module.mk b/engines/pegasus/module.mk index ff49b1fa53..420b21d07b 100644 --- a/engines/pegasus/module.mk +++ b/engines/pegasus/module.mk @@ -9,6 +9,7 @@ MODULE_OBJS = \ overview.o \ pegasus.o \ video.o \ + Game_Shell/CInventory.o \ Game_Shell/CItem.o \ Game_Shell/CItemList.o \ MMShell/Base_Classes/MMFunctionPtr.o \ |