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authorMatthew Hoops2011-06-16 01:21:25 -0400
committerMatthew Hoops2011-06-16 01:21:25 -0400
commit9f3c68983966597aa7f946d5d2e485c7379152fd (patch)
treece53e3850bdaad665498df4cd88c8753de541a9c
parente2e224176d0dd727eb05ab7eb02236b1d18aa0a7 (diff)
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PEGASUS: Import the CInventory class
-rwxr-xr-xengines/pegasus/Game_Shell/CInventory.cpp175
-rwxr-xr-xengines/pegasus/Game_Shell/CInventory.h80
-rw-r--r--engines/pegasus/module.mk1
3 files changed, 256 insertions, 0 deletions
diff --git a/engines/pegasus/Game_Shell/CInventory.cpp b/engines/pegasus/Game_Shell/CInventory.cpp
new file mode 100755
index 0000000000..96ff3b5f82
--- /dev/null
+++ b/engines/pegasus/Game_Shell/CInventory.cpp
@@ -0,0 +1,175 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "pegasus/Game_Shell/CItem.h"
+#include "pegasus/Game_Shell/CInventory.h"
+#include "pegasus/Game_Shell/Headers/Game_Shell_Constants.h"
+
+namespace Pegasus {
+
+CInventory::CInventory() {
+ fWeightLimit = 100;
+ fOwnerID = kNoActorID;
+ fReferenceCount = 0;
+}
+
+CInventory::~CInventory() {
+}
+
+void CInventory::SetWeightLimit(tWeightType limit) {
+ fWeightLimit = limit;
+ // *** What to do if the new weight limit is greater than the current weight?
+}
+
+tWeightType CInventory::GetWeight() {
+ tWeightType result = 0;
+
+ for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++)
+ result += (*it)->GetItemWeight();
+
+ return result;
+}
+
+// If the item already belongs, just return kInventoryOK.
+tInventoryResult CInventory::AddItem(CItem *item) {
+ if (ItemInInventory(item))
+ return kInventoryOK;
+
+ if (GetWeight() + item->GetItemWeight() > fWeightLimit)
+ return kTooMuchWeight;
+
+ fInventoryList.push_back(item);
+ item->SetItemOwner(fOwnerID);
+
+ ++fReferenceCount;
+ return kInventoryOK;
+}
+
+tInventoryResult CInventory::RemoveItem(CItem *item) {
+ for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++) {
+ if (*it == item) {
+ fInventoryList.erase(it);
+ item->SetItemOwner(kNoActorID);
+
+ ++fReferenceCount;
+ return kInventoryOK;
+ }
+ }
+
+ return kItemNotInInventory;
+}
+
+tInventoryResult CInventory::RemoveItem(tItemID id) {
+ CItem *item = FindItemByID(id);
+
+ if (item) {
+ fInventoryList.remove(item);
+ item->SetItemOwner(kNoActorID);
+
+ ++fReferenceCount;
+ return kInventoryOK;
+ }
+
+ return kItemNotInInventory;
+}
+
+void CInventory::RemoveAllItems() {
+ fInventoryList.clear();
+ ++fReferenceCount;
+}
+
+bool CInventory::ItemInInventory(CItem *item) {
+ for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++)
+ if (*it == item)
+ return true;
+
+ return false;
+}
+
+bool CInventory::ItemInInventory(tItemID id) {
+ return FindItemByID(id) != NULL;
+}
+
+CItem *CInventory::GetItemAt(int32 index) {
+ int32 i = 0;
+ for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++, i++)
+ if (i == index)
+ return *it;
+
+ return 0;
+}
+
+tItemID CInventory::GetItemIDAt(int32 index) {
+ CItem *item = GetItemAt(index);
+
+ if (item)
+ return item->GetObjectID();
+
+ return kNoItemID;
+}
+
+CItem *CInventory::FindItemByID(tItemID id) {
+ return fInventoryList.FindItemByID(id);
+}
+
+// Return -1 if not found.
+
+int32 CInventory::FindIndexOf(CItem *item) {
+ uint32 i = 0;
+ for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++, i++)
+ if (*it == item)
+ return i;
+
+ return -1;
+}
+
+// Return -1 if not found.
+
+int32 CInventory::FindIndexOf(tItemID id) {
+ uint32 i = 0;
+ for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++, i++)
+ if ((*it)->GetObjectID() == id)
+ return i;
+
+ return -1;
+}
+
+tWeightType CInventory::GetWeightLimit() {
+ return fWeightLimit;
+}
+
+int32 CInventory::GetNumItems() {
+ return fInventoryList.size();
+}
+
+void CInventory::SetOwnerID(const tActorID id) {
+ fOwnerID = id;
+}
+
+tActorID CInventory::GetOwnerID() const {
+ return fOwnerID;
+}
+
+} // End of namespae Pegasus
diff --git a/engines/pegasus/Game_Shell/CInventory.h b/engines/pegasus/Game_Shell/CInventory.h
new file mode 100755
index 0000000000..4a18610568
--- /dev/null
+++ b/engines/pegasus/Game_Shell/CInventory.h
@@ -0,0 +1,80 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_GAMESHELL_CINVENTORY_H
+#define PEGASUS_GAMESHELL_CINVENTORY_H
+
+#include "pegasus/Game_Shell/CItemList.h"
+#include "pegasus/Game_Shell/Headers/Game_Shell_Types.h"
+
+namespace Pegasus {
+
+class CItem;
+
+// Inventories have a "current item". This item is the default item the player can
+// use. In a text adventure system, the current item would be "it", as in
+// "Hit the troll with it," where "it" would refer to some weapon which is the current
+// item. In a graphic adventure, the current item would be the item the user selects
+// to use with the mouse or other pointing device.
+
+class CInventory {
+public:
+ CInventory();
+ virtual ~CInventory();
+
+ tWeightType GetWeightLimit();
+ void SetWeightLimit(tWeightType limit);
+ tWeightType GetWeight();
+
+ virtual tInventoryResult AddItem(CItem *item);
+ virtual tInventoryResult RemoveItem(CItem *item);
+ virtual tInventoryResult RemoveItem(tItemID id);
+ virtual bool ItemInInventory(CItem *item);
+ virtual bool ItemInInventory(tItemID id);
+ virtual CItem *GetItemAt(int32 index);
+ virtual tItemID GetItemIDAt(int32 index);
+ virtual CItem *FindItemByID(tItemID id);
+ virtual int32 FindIndexOf(CItem *item);
+ virtual int32 FindIndexOf(tItemID id);
+ int32 GetNumItems();
+ virtual void RemoveAllItems();
+
+ void SetOwnerID(const tActorID id);
+ tActorID GetOwnerID() const;
+
+ uint32 GetReferenceCount() { return fReferenceCount; }
+
+protected:
+ tWeightType fWeightLimit;
+ tActorID fOwnerID;
+ CItemList fInventoryList;
+
+private:
+ uint32 fReferenceCount;
+};
+
+} // End of namespace Pegasus
+
+#endif
diff --git a/engines/pegasus/module.mk b/engines/pegasus/module.mk
index ff49b1fa53..420b21d07b 100644
--- a/engines/pegasus/module.mk
+++ b/engines/pegasus/module.mk
@@ -9,6 +9,7 @@ MODULE_OBJS = \
overview.o \
pegasus.o \
video.o \
+ Game_Shell/CInventory.o \
Game_Shell/CItem.o \
Game_Shell/CItemList.o \
MMShell/Base_Classes/MMFunctionPtr.o \