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| author | Nicolas Bacca | 2002-05-01 22:31:29 +0000 | 
|---|---|---|
| committer | Nicolas Bacca | 2002-05-01 22:31:29 +0000 | 
| commit | 9f5d9137f3d6f0866bd7abc05573b373046ecb43 (patch) | |
| tree | 9adf5f35ec84309244416e255db36930eb52cdeb | |
| parent | 160dc0b25dfb575c07924f8053f81a666cfa77dd (diff) | |
| download | scummvm-rg350-9f5d9137f3d6f0866bd7abc05573b373046ecb43.tar.gz scummvm-rg350-9f5d9137f3d6f0866bd7abc05573b373046ecb43.tar.bz2 scummvm-rg350-9f5d9137f3d6f0866bd7abc05573b373046ecb43.zip  | |
Moved loom music synch to the playing function
svn-id: r4168
| -rw-r--r-- | script_v1.cpp | 1 | 
1 files changed, 0 insertions, 1 deletions
diff --git a/script_v1.cpp b/script_v1.cpp index ec12c59696..d83ce95ca8 100644 --- a/script_v1.cpp +++ b/script_v1.cpp @@ -2726,7 +2726,6 @@ void Scumm::decodeParseString()  					offset = 0;  				delay = (int)((getVarOrDirectWord(0x40) & 0xffff) * 7.5);  				if (_gameId == GID_LOOM256) {					 -					_vars[VAR_MUSIC_FLAG] = 0;  #ifdef COMPRESSED_SOUND_FILE  					playMP3CDTrack(1, 0, offset, delay);  #else  | 
