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author | Paul Gilbert | 2018-04-02 17:57:53 -0400 |
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committer | Paul Gilbert | 2018-04-02 17:57:53 -0400 |
commit | 9f77bb3d842e2b327af963bb45b7d69b3702c09c (patch) | |
tree | c5b74d16e0b8eb9c12fbe0923c90fddec9cc09d7 | |
parent | c395c5f6196f97c6a93274ae90c027dbdd423e02 (diff) | |
download | scummvm-rg350-9f77bb3d842e2b327af963bb45b7d69b3702c09c.tar.gz scummvm-rg350-9f77bb3d842e2b327af963bb45b7d69b3702c09c.tar.bz2 scummvm-rg350-9f77bb3d842e2b327af963bb45b7d69b3702c09c.zip |
XEEN: Fix entering the Temple of Yak
-rw-r--r-- | engines/xeen/locations.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/xeen/locations.cpp b/engines/xeen/locations.cpp index ca7682b923..0e6dddd231 100644 --- a/engines/xeen/locations.cpp +++ b/engines/xeen/locations.cpp @@ -1550,6 +1550,7 @@ int GolemCutscene::show() { // Save the screen Graphics::ManagedSurface savedBg; savedBg.copyFrom(screen); + getNewLocation(); for (int idx = (_ccNum ? 8 : 11); idx >= 0; --idx) { events.updateGameCounter(); |