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author | Neil Millstone | 2008-07-09 16:50:23 +0000 |
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committer | Neil Millstone | 2008-07-09 16:50:23 +0000 |
commit | 9f96471f47acdcb7687281a563663cd96e3a0788 (patch) | |
tree | f0f77b11db24a1b6ee27e01d2723252c527fae81 | |
parent | 12cefc4132ddb06ce56efd813c88f50d5e8b19ed (diff) | |
download | scummvm-rg350-9f96471f47acdcb7687281a563663cd96e3a0788.tar.gz scummvm-rg350-9f96471f47acdcb7687281a563663cd96e3a0788.tar.bz2 scummvm-rg350-9f96471f47acdcb7687281a563663cd96e3a0788.zip |
DS: Backend changes for new mixer code
svn-id: r32978
-rw-r--r-- | backends/platform/ds/arm9/source/dsmain.cpp | 13 | ||||
-rw-r--r-- | backends/platform/ds/arm9/source/dsmain.h | 1 | ||||
-rw-r--r-- | backends/platform/ds/arm9/source/osystem_ds.cpp | 12 | ||||
-rw-r--r-- | backends/platform/ds/arm9/source/osystem_ds.h | 11 | ||||
-rw-r--r-- | backends/platform/ds/arm9/source/wordcompletion.cpp | 2 |
5 files changed, 20 insertions, 19 deletions
diff --git a/backends/platform/ds/arm9/source/dsmain.cpp b/backends/platform/ds/arm9/source/dsmain.cpp index a130509e36..f4706807f7 100644 --- a/backends/platform/ds/arm9/source/dsmain.cpp +++ b/backends/platform/ds/arm9/source/dsmain.cpp @@ -168,7 +168,7 @@ bool displayModeIs8Bit = false; u8 gameID; bool snapToBorder = false; -bool consoleEnable = false; +bool consoleEnable = true; bool gameScreenSwap = false; bool isCpuScalerEnabled(); //#define HEAVY_LOGGING @@ -899,12 +899,6 @@ u16* get8BitBackBuffer() { return BG_GFX + 0x10000; // 16bit qty! } -void setSoundProc(OSystem_DS::SoundProc proc, void* param) { -// consolePrintf("Set sound callback"); - soundCallback = proc; - soundParam = param; -} - // The sound system in ScummVM seems to always return stereo interleaved samples. // Here, I'm treating an 11Khz stereo stream as a 22Khz mono stream, which works sorta ok, but is // a horrible bodge. Any advice on how to change the engine to output mono would be greatly @@ -914,7 +908,8 @@ void doSoundCallback() { consolePrintf("doSoundCallback..."); #endif - if (soundCallback) { + if (OSystem_DS::instance()) + if (OSystem_DS::instance()->getMixerImpl()) { lastCallbackFrame = frameCount; for (int r = IPC->playingSection; r < IPC->playingSection + 4; r++) { @@ -923,7 +918,7 @@ void doSoundCallback() { if (IPC->fillNeeded[chunk]) { IPC->fillNeeded[chunk] = false; DC_FlushAll(); - soundCallback(soundParam, (byte *) (soundBuffer + ((bufferSamples >> 2) * chunk)), bufferSamples >> 1); + OSystem_DS::instance()->getMixerImpl()->mixCallback((byte *) (soundBuffer + ((bufferSamples >> 2) * chunk)), bufferSamples >> 1); IPC->fillNeeded[chunk] = false; DC_FlushAll(); } diff --git a/backends/platform/ds/arm9/source/dsmain.h b/backends/platform/ds/arm9/source/dsmain.h index f20442b11e..43258b5c5d 100644 --- a/backends/platform/ds/arm9/source/dsmain.h +++ b/backends/platform/ds/arm9/source/dsmain.h @@ -88,7 +88,6 @@ int getMillis(); // Return the current runtime in milliseconds void doTimerCallback(); // Call callback function if required // Sound -void setSoundProc(OSystem_DS::SoundProc proc, void* param); // Setup a callback function for sound void doSoundCallback(); // Call function if sound buffers need more data void playSound(const void* data, u32 length, bool loop, bool adpcm = false, int rate = 22050); // Start a sound void stopSound(int channel); diff --git a/backends/platform/ds/arm9/source/osystem_ds.cpp b/backends/platform/ds/arm9/source/osystem_ds.cpp index d2c3b579bd..a72efa9ca2 100644 --- a/backends/platform/ds/arm9/source/osystem_ds.cpp +++ b/backends/platform/ds/arm9/source/osystem_ds.cpp @@ -67,10 +67,12 @@ void OSystem_DS::initBackend() { ConfMan.setInt("autosave_period", 0); ConfMan.setBool("FM_medium_quality", true); - _mixer = new DSAudioMixer; - _timer = new DSTimerManager; - DS::setSoundProc(Audio::Mixer::mixCallback, _mixer); - DS::setTimerCallback(&OSystem_DS::timerHandler, 10); + _mixer = new DSAudioMixer(this); + _timer = new DSTimerManager(); + DS::setTimerCallback(&OSystem_DS::timerHandler, 10); + + _mixer->setOutputRate(11025 /*DS::getSoundFrequency()*/); + _mixer->setReady(true); OSystem::initBackend(); } @@ -139,7 +141,7 @@ void OSystem_DS::setPalette(const byte *colors, uint start, uint num) { green >>= 3; blue >>= 3; -// if (r != 255) + if (r != 255) { BG_PALETTE[r] = red | (green << 5) | (blue << 10); if (!DS::getKeyboardEnable()) { diff --git a/backends/platform/ds/arm9/source/osystem_ds.h b/backends/platform/ds/arm9/source/osystem_ds.h index e53575a4a5..8c8d661ad8 100644 --- a/backends/platform/ds/arm9/source/osystem_ds.h +++ b/backends/platform/ds/arm9/source/osystem_ds.h @@ -30,10 +30,13 @@ #include "gbampsave.h" #include "backends/saves/default/default-saves.h" #include "backends/timer/default/default-timer.h" -#include "sound/mixer.h" +#include "sound/mixer_intern.h" #include "graphics/surface.h" -class DSAudioMixer : public Audio::Mixer { +class DSAudioMixer : public Audio::MixerImpl { + +public: + DSAudioMixer(OSystem* system) : Audio::MixerImpl(system) { } }; class DSTimerManager : public DefaultTimerManager { @@ -62,7 +65,7 @@ protected: Graphics::Surface* createTempFrameBuffer(); public: - typedef void (*SoundProc)(void *param, byte *buf, int len); + typedef void (*SoundProc)(byte *buf, int len); typedef int (*TimerProc)(int interval); OSystem_DS(); @@ -146,6 +149,8 @@ public: virtual void unlockScreen(); virtual Audio::Mixer* getMixer() { return _mixer; } + Audio::MixerImpl* getMixerImpl() { return _mixer; } + virtual Common::TimerManager* getTimerManager() { return _timer; } static int timerHandler(int t); diff --git a/backends/platform/ds/arm9/source/wordcompletion.cpp b/backends/platform/ds/arm9/source/wordcompletion.cpp index 9eeeb62410..ff52572a40 100644 --- a/backends/platform/ds/arm9/source/wordcompletion.cpp +++ b/backends/platform/ds/arm9/source/wordcompletion.cpp @@ -1,6 +1,6 @@ #include "wordcompletion.h" -#include "engines/agi/agi.h" #include "osystem_ds.h" +#include "engines/agi/agi.h" // Caution for #define for NUM_CHANNELS, causes problems in mixer_intern.h #ifdef ENABLE_AGI |