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author | Einar Johan Trøan Sømåen | 2013-04-18 12:31:18 +0200 |
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committer | Einar Johan Trøan Sømåen | 2013-04-18 12:31:27 +0200 |
commit | a00c372f9eff8da8820cb06ed784fefb5cac247f (patch) | |
tree | 5f4cf82f15351b905f594af581abc55052961f6a | |
parent | 8bcaf3e06c5c61d82686be4cbf5699f71db3e4a3 (diff) | |
download | scummvm-rg350-a00c372f9eff8da8820cb06ed784fefb5cac247f.tar.gz scummvm-rg350-a00c372f9eff8da8820cb06ed784fefb5cac247f.tar.bz2 scummvm-rg350-a00c372f9eff8da8820cb06ed784fefb5cac247f.zip |
WINTERMUTE: Get Renderer from BaseEngine, not BaseGame in BaseClasses.
-rw-r--r-- | engines/wintermute/base/base_active_rect.cpp | 3 | ||||
-rw-r--r-- | engines/wintermute/base/base_sub_frame.cpp | 4 | ||||
-rw-r--r-- | engines/wintermute/base/base_surface_storage.cpp | 2 | ||||
-rw-r--r-- | engines/wintermute/base/base_transition_manager.cpp | 5 |
4 files changed, 8 insertions, 6 deletions
diff --git a/engines/wintermute/base/base_active_rect.cpp b/engines/wintermute/base/base_active_rect.cpp index 4c62cf9561..7a91854c57 100644 --- a/engines/wintermute/base/base_active_rect.cpp +++ b/engines/wintermute/base/base_active_rect.cpp @@ -28,6 +28,7 @@ #include "engines/wintermute/base/base_active_rect.h" #include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/base_region.h" #include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/platform_osystem.h" @@ -89,7 +90,7 @@ void BaseActiveRect::clipRect() { Rect32 rc; bool customViewport; _gameRef->getCurrentViewportRect(&rc, &customViewport); - BaseRenderer *Rend = _gameRef->_renderer; + BaseRenderer *Rend = BaseEngine::getRenderer(); if (!customViewport) { rc.left -= Rend->_drawOffsetX; diff --git a/engines/wintermute/base/base_sub_frame.cpp b/engines/wintermute/base/base_sub_frame.cpp index f71935be03..d93cf667f1 100644 --- a/engines/wintermute/base/base_sub_frame.cpp +++ b/engines/wintermute/base/base_sub_frame.cpp @@ -239,9 +239,9 @@ bool BaseSubFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, fl if (registerOwner != nullptr && !_decoration) { if (zoomX == 100 && zoomY == 100) { - _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, registerOwner, this, x - _hotspotX + getRect().left, y - _hotspotY + getRect().top, getRect().right - getRect().left, getRect().bottom - getRect().top, zoomX, zoomY, precise)); + BaseEngine::getRenderer()->addRectToList(new BaseActiveRect(_gameRef, registerOwner, this, x - _hotspotX + getRect().left, y - _hotspotY + getRect().top, getRect().right - getRect().left, getRect().bottom - getRect().top, zoomX, zoomY, precise)); } else { - _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, registerOwner, this, (int)(x - (_hotspotX + getRect().left) * (zoomX / 100)), (int)(y - (_hotspotY + getRect().top) * (zoomY / 100)), (int)((getRect().right - getRect().left) * (zoomX / 100)), (int)((getRect().bottom - getRect().top) * (zoomY / 100)), zoomX, zoomY, precise)); + BaseEngine::getRenderer()->addRectToList(new BaseActiveRect(_gameRef, registerOwner, this, (int)(x - (_hotspotX + getRect().left) * (zoomX / 100)), (int)(y - (_hotspotY + getRect().top) * (zoomY / 100)), (int)((getRect().right - getRect().left) * (zoomX / 100)), (int)((getRect().bottom - getRect().top) * (zoomY / 100)), zoomX, zoomY, precise)); } } if (_gameRef->getSuspendedRendering()) { diff --git a/engines/wintermute/base/base_surface_storage.cpp b/engines/wintermute/base/base_surface_storage.cpp index d0e6042d33..8dbd6a6d2a 100644 --- a/engines/wintermute/base/base_surface_storage.cpp +++ b/engines/wintermute/base/base_surface_storage.cpp @@ -122,7 +122,7 @@ BaseSurface *BaseSurfaceStorage::addSurface(const Common::String &filename, bool } BaseSurface *surface; - surface = _gameRef->_renderer->createSurface(); + surface = BaseEngine::getRenderer()->createSurface(); if (!surface) { return nullptr; diff --git a/engines/wintermute/base/base_transition_manager.cpp b/engines/wintermute/base/base_transition_manager.cpp index 6ae51d8e83..1c869e6a2b 100644 --- a/engines/wintermute/base/base_transition_manager.cpp +++ b/engines/wintermute/base/base_transition_manager.cpp @@ -28,6 +28,7 @@ #include "engines/wintermute/base/base_transition_manager.h" #include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/gfx/base_renderer.h" namespace Wintermute { @@ -103,7 +104,7 @@ bool BaseTransitionMgr::update() { uint32 time = g_system->getMillis() - _lastTime; int alpha = (int)(255 - (float)time / (float)FADE_DURATION * 255); alpha = MIN(255, MAX(alpha, 0)); - _gameRef->_renderer->fade((uint16)alpha); + BaseEngine::getRenderer()->fade((uint16)alpha); if (time > FADE_DURATION) { _state = TRANS_MGR_READY; @@ -115,7 +116,7 @@ bool BaseTransitionMgr::update() { uint32 time = g_system->getMillis() - _lastTime; int alpha = (int)((float)time / (float)FADE_DURATION * 255); alpha = MIN(255, MAX(alpha, 0)); - _gameRef->_renderer->fade((uint16)alpha); + BaseEngine::getRenderer()->fade((uint16)alpha); if (time > FADE_DURATION) { _state = TRANS_MGR_READY; |