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authorStrangerke2014-02-24 00:39:51 +0100
committerStrangerke2014-02-24 00:39:51 +0100
commita05ec5ea9e8f2fae9f44e513a1b02c2c1d02ef75 (patch)
treecdf629654426a1345f8b13a5c8e1b8556316dea5
parent6d7fcdd2b544fa4eb29988bd627af94aa8238d6c (diff)
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R2R: Fix bug #6547 - Invalid cursor during dialogs
-rw-r--r--engines/tsage/converse.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp
index 577c08255b..d1faca5dac 100644
--- a/engines/tsage/converse.cpp
+++ b/engines/tsage/converse.cpp
@@ -449,8 +449,13 @@ int ConversationChoiceDialog::execute(const Common::StringArray &choiceList) {
// Draw the dialog
draw();
+
g_globals->_events.showCursor();
+ // Force the display of an arrow cursor during discussions in R2R
+ if (g_vm->getGameID() == GType_Ringworld2)
+ R2_GLOBALS._events.setCursor(CURSOR_ARROW);
+
// WORKAROUND: On-screen dialogs are really meant to use a GfxManager instance
// for their lifetime, which prevents saving or loading. Since I don't want to spend a lot
// of time refactoring this already working dialog, fake it by putting a dummy gfxmanager at