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authorTorbjörn Andersson2015-06-07 18:47:28 +0200
committerTorbjörn Andersson2015-06-07 18:47:28 +0200
commita07cfe1eb0f31283ead6fc0c27e2d7c92723546f (patch)
tree5224dfe682e657aeb83775bc108267be9a020a64
parent38b3ab4bc096b8583ec3f66db8f21e439f26017d (diff)
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SHERLOCK: Fix animation/growing rate of EA logo
-rw-r--r--engines/sherlock/scalpel/tsage/logo.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/engines/sherlock/scalpel/tsage/logo.cpp b/engines/sherlock/scalpel/tsage/logo.cpp
index 2ac6af2601..ee1fe5f818 100644
--- a/engines/sherlock/scalpel/tsage/logo.cpp
+++ b/engines/sherlock/scalpel/tsage/logo.cpp
@@ -223,8 +223,15 @@ void Object::update() {
Screen &screen = *_vm->_screen;
if (_visage.isLoaded()) {
- if (isMoving())
- move();
+ if (isMoving()) {
+ uint32 currTime = _vm->_events->getFrameCounter();
+ if (_walkStartFrame <= currTime) {
+ int moveRate = 10;
+ int frameInc = 60 / moveRate;
+ _walkStartFrame = currTime + frameInc;
+ move();
+ }
+ }
if (_isAnimating) {
if (_frame < _visage.getFrameCount())