diff options
author | James Brown | 2003-01-26 06:17:25 +0000 |
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committer | James Brown | 2003-01-26 06:17:25 +0000 |
commit | a0b77e7389686d38cf938136e729a5d6fa2dd8be (patch) | |
tree | 0a116455d8361189b9bdfb49f49ec49d5de6d2a7 | |
parent | 5956e5ee183917efa250ce792d54243399a3aadb (diff) | |
download | scummvm-rg350-a0b77e7389686d38cf938136e729a5d6fa2dd8be.tar.gz scummvm-rg350-a0b77e7389686d38cf938136e729a5d6fa2dd8be.tar.bz2 scummvm-rg350-a0b77e7389686d38cf938136e729a5d6fa2dd8be.zip |
LCA03 sync: Modified version of the untrap patch, debugger
savegame/loadgame changes, attempts at making the ComI save/load screen
(F1) work. The savegame part of the screen does not work due to a crash,
the load part SHOULD... but something resets the saveload flags before
they are processed (help! :)
svn-id: r6545
-rw-r--r-- | scumm/actor.h | 2 | ||||
-rw-r--r-- | scumm/debugger.cpp | 22 | ||||
-rw-r--r-- | scumm/intern.h | 1 | ||||
-rw-r--r-- | scumm/resource.cpp | 2 | ||||
-rw-r--r-- | scumm/script_v8.cpp | 54 | ||||
-rw-r--r-- | scumm/scummvm.cpp | 4 |
6 files changed, 62 insertions, 23 deletions
diff --git a/scumm/actor.h b/scumm/actor.h index 684ba86d9a..e866984017 100644 --- a/scumm/actor.h +++ b/scumm/actor.h @@ -127,9 +127,9 @@ protected: void setBox(int box); int updateActorDirection(bool is_walking); - void adjustActorPos(); public: + void adjustActorPos(); AdjustBoxResult adjustXYToBeInBox(int dstX, int dstY, int pathfrom); void setDirection(int direction); diff --git a/scumm/debugger.cpp b/scumm/debugger.cpp index 9423a23272..169df89cbb 100644 --- a/scumm/debugger.cpp +++ b/scumm/debugger.cpp @@ -284,25 +284,25 @@ bool ScummDebugger::Cmd_LoadGame(int argc, const char **argv) { _s->_saveLoadCompatible = false; _detach_now = true; - } else { - Debug_Printf("Syntax: savegame <slotnum>\n"); + return false; } - return false; + + Debug_Printf("Syntax: loadgame <slotnum>\n"); + return true; } bool ScummDebugger::Cmd_SaveGame(int argc, const char **argv) { - if (argc > 1) { + if (argc > 2) { int slot = atoi(argv[1]); - + + strcpy(_s->_saveLoadName, argv[2]); _s->_saveLoadSlot = slot; _s->_saveLoadFlag = 1; _s->_saveLoadCompatible = false; - - _detach_now = true; - } else { - Debug_Printf("Syntax: savegame <slotnum>\n"); - } - return false; + } else + Debug_Printf("Syntax: savegame <slotnum> <name>\n"); + + return true; } bool ScummDebugger::Cmd_Actor(int argc, const char **argv) { diff --git a/scumm/intern.h b/scumm/intern.h index e0d765aaa1..8bd4b05a92 100644 --- a/scumm/intern.h +++ b/scumm/intern.h @@ -416,6 +416,7 @@ protected: void o8_blastText(); void o8_cursorCommand(); + void o8_createBoxMatrix(); void o8_resourceRoutines(); void o8_roomOps(); void o8_actorOps(); diff --git a/scumm/resource.cpp b/scumm/resource.cpp index cd1ad982d4..7614ad8d9b 100644 --- a/scumm/resource.cpp +++ b/scumm/resource.cpp @@ -1143,7 +1143,7 @@ byte *Scumm::getStringAddress(int i) { byte *b = getResourceAddress(rtString, i); if (!b) - return b; + return NULL; if (_features & GF_NEW_OPCODES) return ((ArrayHeader *)b)->data; diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp index c87f674f41..f520342031 100644 --- a/scumm/script_v8.cpp +++ b/scumm/script_v8.cpp @@ -249,7 +249,7 @@ void Scumm_v8::setupOpcodes() OPCODE(o6_pickupObject), OPCODE(o6_setBoxFlags), /* A8 */ - OPCODE(o6_createBoxMatrix), + OPCODE(o8_createBoxMatrix), OPCODE(o6_invalid), OPCODE(o8_resourceRoutines), OPCODE(o8_roomOps), @@ -865,6 +865,20 @@ void Scumm_v8::o8_cursorCommand() _vars[VAR_USERPUT] = _userPut; } +void Scumm_v8::o8_createBoxMatrix() +{ + int i; + Actor *a; + + createBoxMatrix(); + + for(i = 1; i < NUM_ACTORS; i++) { + a = &_actors[i]; + if (a && a->isInCurrentRoom()) + a->adjustActorPos(); + } +} + void Scumm_v8::o8_resourceRoutines() { // TODO @@ -1457,15 +1471,35 @@ void Scumm_v8::o8_kernelSetFunctions() case 24: // clearTextQueue warning("o8_kernelSetFunctions: clearTextQueue()"); break; - case 25: // saveGameWrite - warning("o8_kernelSetFunctions: saveGameWrite(%d, %d)", args[1], args[2]); + case 25: { // saveGameReadName + SaveFileManager *mgr = _system->get_savefile_manager(); + char *address = (char*)getStringAddress(args[2]); + char name[30]; + + if (!address) { + warning("o8_kernelSetFunctions: saveGameReadName failed finding slot string %d", args[2]); + break; + } + getSavegameName(args[1] - 1, name, mgr); + if (strlen(name) > 0 && strlen(name) < 30) + strcpy(address, name); break; - case 26: // saveGameRead - warning("o8_kernelSetFunctions: saveGameRead(%d, %d)", args[1], args[2]); + } + case 26: { // saveGame? + //SaveFileManager *mgr = _system->get_savefile_manager(); + //char *address = (char*)getStringAddress(args[2]); + char address[30]; + warning("o8_kernelSetFunctions: saveGame?(%d, %s)", args[1], address); break; - case 27: // saveGameReadName - warning("o8_kernelSetFunctions: saveGameReadName(%d)", args[1]); + } + case 27: { // FIXME: This doesn't work + // saveGameRead + _saveLoadSlot = 0; + _saveLoadFlag = 2; + _saveLoadCompatible = false; + warning("Sgl: %d\n", args[1]); break; + } case 28: // saveGameStampScreenshot warning("o8_kernelSetFunctions: saveGameStampScreenshot(%d, %d, %d, %d, %d, %d)", args[1], args[2], args[3], args[4], args[5], args[6]); break; @@ -1686,14 +1720,18 @@ void Scumm_v8::o8_getObjectImageHeight() void Scumm_v8::o8_getStringWidth() { + char temp[1024]; int charset = pop(); int len = resStrLen(_scriptPointer); int oldID = _charset->getCurID(); int width; + // Parse the string to get rid of substitution codes + strcpy(temp, (char*)_scriptPointer); + addMessageToStack((byte*)&temp); // Temporary set the specified charset id _charset->setCurID(charset); - width = _charset->getStringWidth(0, _scriptPointer); + width = _charset->getStringWidth(0, (byte*)temp); _charset->setCurID(oldID); push(width); diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index f5dae0b3ff..44e80f7c34 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -1,6 +1,6 @@ /* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus - * wCopyright (C) 2001/2002 The ScummVM project + * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License @@ -461,7 +461,7 @@ int Scumm::scummLoop(int delta) _vars[VAR_GAME_LOADED] = 0; if (_saveLoadFlag) { bool success; - const char *errMsg = "Succesfully saved game state to file:\n\n%s"; + const char *errMsg = "Succesfully saved/loaded game state in file:\n\n%s"; char filename[256]; if (_saveLoadFlag == 1) { |