diff options
author | Nicolas Bacca | 2003-12-23 00:59:18 +0000 |
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committer | Nicolas Bacca | 2003-12-23 00:59:18 +0000 |
commit | a1831ee4fb19f9ad2f02005ad8e4425e26ea8cc1 (patch) | |
tree | f8b5154023a5ce8ad53482e71291d5b88de1d07d | |
parent | 4abee143106cf5732e16e0b57f2474a5174bf27c (diff) | |
download | scummvm-rg350-a1831ee4fb19f9ad2f02005ad8e4425e26ea8cc1.tar.gz scummvm-rg350-a1831ee4fb19f9ad2f02005ad8e4425e26ea8cc1.tar.bz2 scummvm-rg350-a1831ee4fb19f9ad2f02005ad8e4425e26ea8cc1.zip |
Microsoft Compilers : Which part of the standard do you want to break today ?
svn-id: r11866
-rw-r--r-- | sword1/control.cpp | 20 | ||||
-rw-r--r-- | sword1/menu.cpp | 10 | ||||
-rw-r--r-- | sword1/objectman.cpp | 5 | ||||
-rw-r--r-- | sword1/router.cpp | 19 | ||||
-rw-r--r-- | sword1/screen.cpp | 24 | ||||
-rw-r--r-- | sword1/sound.cpp | 18 | ||||
-rw-r--r-- | sword1/text.cpp | 5 |
7 files changed, 57 insertions, 44 deletions
diff --git a/sword1/control.cpp b/sword1/control.cpp index baa30a9579..5be2a89264 100644 --- a/sword1/control.cpp +++ b/sword1/control.cpp @@ -531,6 +531,7 @@ void SwordControl::renderText(const char *str, int16 x, uint16 y) { // I can hardly believe this is all it takes for loading and saving... void SwordControl::saveGameToFile(uint8 slot) { char fName[15]; + uint16 cnt; sprintf(fName, "SAVEGAME.%03d", slot); uint16 liveBuf[TOTAL_SECTIONS]; SaveFileManager *mgr = _system->get_savefile_manager(); @@ -540,7 +541,7 @@ void SwordControl::saveGameToFile(uint8 slot) { error("unable to create file %s", fName); _objMan->saveLiveList(liveBuf); - for (uint16 cnt = 0; cnt < TOTAL_SECTIONS; cnt++) + for (cnt = 0; cnt < TOTAL_SECTIONS; cnt++) outf->writeUint16LE(liveBuf[cnt]); BsObject *cpt = _objMan->fetchObject(PLAYER); @@ -550,19 +551,20 @@ void SwordControl::saveGameToFile(uint8 slot) { SwordLogic::_scriptVars[CHANGE_STANCE] = STAND; SwordLogic::_scriptVars[CHANGE_PLACE] = cpt->o_place; - for (uint16 cnt = 0; cnt < NUM_SCRIPT_VARS; cnt++) + for (cnt = 0; cnt < NUM_SCRIPT_VARS; cnt++) outf->writeUint32LE(SwordLogic::_scriptVars[cnt]); uint32 playerSize = (sizeof(BsObject) - 12000) / 4; uint32 *playerRaw = (uint32*)cpt; - for (uint32 cnt = 0; cnt < playerSize; cnt++) - outf->writeUint32LE(playerRaw[cnt]); + for (uint32 cnt2 = 0; cnt2 < playerSize; cnt2++) + outf->writeUint32LE(playerRaw[cnt2]); delete outf; delete mgr; } void SwordControl::restoreGameFromFile(uint8 slot) { char fName[15]; + uint16 cnt; sprintf(fName, "SAVEGAME.%03d", slot); SaveFileManager *mgr = _system->get_savefile_manager(); SaveFile *inf; @@ -579,15 +581,15 @@ void SwordControl::restoreGameFromFile(uint8 slot) { uint32 *scriptBuf = (uint32*)(_restoreBuf + 2 * TOTAL_SECTIONS); uint32 *playerBuf = (uint32*)(_restoreBuf + 2 * TOTAL_SECTIONS + 4 * NUM_SCRIPT_VARS); - for (uint16 cnt = 0; cnt < TOTAL_SECTIONS; cnt++) + for (cnt = 0; cnt < TOTAL_SECTIONS; cnt++) liveBuf[cnt] = inf->readUint16LE(); - for (uint16 cnt = 0; cnt < NUM_SCRIPT_VARS; cnt++) + for (cnt = 0; cnt < NUM_SCRIPT_VARS; cnt++) scriptBuf[cnt] = inf->readUint32LE(); uint32 playerSize = (sizeof(BsObject) - 12000) / 4; - for (uint32 cnt = 0; cnt < playerSize; cnt++) - playerBuf[cnt] = inf->readUint32LE(); + for (uint32 cnt2 = 0; cnt2 < playerSize; cnt2++) + playerBuf[cnt2] = inf->readUint32LE(); delete inf; delete mgr; @@ -604,7 +606,7 @@ void SwordControl::doRestore(void) { uint32 playerSize = (sizeof(BsObject) - 12000) / 4; uint32 *playerRaw = (uint32*)_objMan->fetchObject(PLAYER); BsObject *cpt = _objMan->fetchObject(PLAYER); - for (uint32 cnt = 0; cnt < playerSize; cnt++) { + for (uint32 cnt2 = 0; cnt2 < playerSize; cnt2++) { *playerRaw = *(uint32*)bufPos; playerRaw++; bufPos += 4; diff --git a/sword1/menu.cpp b/sword1/menu.cpp index 27c84fde67..265209fae3 100644 --- a/sword1/menu.cpp +++ b/sword1/menu.cpp @@ -87,15 +87,16 @@ void SwordMenuIcon::draw(const byte *fadeMask, int8 fadeStatus) { } SwordMenu::SwordMenu(SwordScreen *pScreen, SwordMouse *pMouse) { + uint8 cnt; _screen = pScreen; _mouse = pMouse; _subjectBarStatus = MENU_CLOSED; _objectBarStatus = MENU_CLOSED; _fadeSubject = 0; _fadeObject = 0; - for (uint8 cnt = 0; cnt < TOTAL_subjects; cnt++) + for (cnt = 0; cnt < TOTAL_subjects; cnt++) _subjects[cnt] = NULL; - for (uint8 cnt = 0; cnt < TOTAL_pockets; cnt++) + for (cnt = 0; cnt < TOTAL_pockets; cnt++) _objects[cnt] = NULL; _inMenu = 0; } @@ -170,12 +171,13 @@ uint8 SwordMenu::checkMenuClick(uint8 menuType) { } void SwordMenu::buildSubjects(void) { - for (uint8 cnt = 0; cnt < 16; cnt++) + uint8 cnt; + for (cnt = 0; cnt < 16; cnt++) if (_subjects[cnt]) { delete _subjects[cnt]; _subjects[cnt] = NULL; } - for (uint8 cnt = 0; cnt < SwordLogic::_scriptVars[IN_SUBJECT]; cnt++) { + for (cnt = 0; cnt < SwordLogic::_scriptVars[IN_SUBJECT]; cnt++) { uint32 res = _subjectList[(_subjectBar[cnt] & 65535) - BASE_SUBJECT].subjectRes; uint32 frame = _subjectList[(_subjectBar[cnt] & 65535) - BASE_SUBJECT].frameNo; _subjects[cnt] = new SwordMenuIcon(MENU_BOT, cnt, res, frame, _screen); diff --git a/sword1/objectman.cpp b/sword1/objectman.cpp index 2673cbb493..c35a911df5 100644 --- a/sword1/objectman.cpp +++ b/sword1/objectman.cpp @@ -32,7 +32,8 @@ ObjectMan::ObjectMan(ResMan *pResourceMan) { } void ObjectMan::initialize(void) { - for (uint16 cnt = 0; cnt < TOTAL_SECTIONS; cnt++) + uint16 cnt; + for (cnt = 0; cnt < TOTAL_SECTIONS; cnt++) _liveList[cnt] = 0; // we don't need to close the files here. When this routine is // called, the memory was flushed() anyways, so these resources // already *are* closed. @@ -40,7 +41,7 @@ void ObjectMan::initialize(void) { _liveList[128] = _liveList[129] = _liveList[130] = _liveList[131] = _liveList[133] = _liveList[134] = _liveList[145] = _liveList[146] = _liveList[TEXT_sect] = 1; - for (uint16 cnt = 0; cnt < TOTAL_SECTIONS; cnt++) { + for (cnt = 0; cnt < TOTAL_SECTIONS; cnt++) { if (_liveList[cnt]) _cptData[cnt] = (uint8*)_resMan->cptResOpen(_objectList[cnt]) + sizeof(Header); else diff --git a/sword1/router.cpp b/sword1/router.cpp index 4ba29a4921..6ac11d6884 100644 --- a/sword1/router.cpp +++ b/sword1/router.cpp @@ -2314,6 +2314,9 @@ int32 SwordRouter::LoadWalkResources(BsObject *megaObject, int32 x, int32 y, int int32 walkGridResourceId; BsObject *floorObject; + int32 cnt; + uint32 cntu; + // load in floor grid for current mega @@ -2356,7 +2359,7 @@ int32 SwordRouter::LoadWalkResources(BsObject *megaObject, int32 x, int32 y, int /*memmove(&bars[0],fPolygrid,nbars*sizeof(BarData)); fPolygrid += nbars*sizeof(BarData);//move pointer to start of node data*/ - for (int32 cnt = 0; cnt < nbars; cnt++) { + for (cnt = 0; cnt < nbars; cnt++) { bars[cnt].x1 = READ_LE_UINT16(fPolygrid); fPolygrid += 2; bars[cnt].y1 = READ_LE_UINT16(fPolygrid); fPolygrid += 2; bars[cnt].x2 = READ_LE_UINT16(fPolygrid); fPolygrid += 2; @@ -2378,7 +2381,7 @@ int32 SwordRouter::LoadWalkResources(BsObject *megaObject, int32 x, int32 y, int j ++; } while(j < nnodes);//array starts at 0*/ - for (int32 cnt = 1; cnt < nnodes; cnt++) { + for (cnt = 1; cnt < nnodes; cnt++) { node[cnt].x = READ_LE_UINT16(fPolygrid); fPolygrid += 2; node[cnt].y = READ_LE_UINT16(fPolygrid); fPolygrid += 2; } @@ -2433,11 +2436,11 @@ int32 SwordRouter::LoadWalkResources(BsObject *megaObject, int32 x, int32 y, int nTurnFrames = fMegaWalkData[1]; fMegaWalkData += 2; - for (int32 cnt = 0; cnt < NO_DIRECTIONS * (nWalkFrames + 1 + nTurnFrames); cnt++) { + for (cnt = 0; cnt < NO_DIRECTIONS * (nWalkFrames + 1 + nTurnFrames); cnt++) { _dx[cnt] = (int32)READ_LE_UINT32(fMegaWalkData); fMegaWalkData += 4; } - for (int32 cnt = 0; cnt < NO_DIRECTIONS * (nWalkFrames + 1 + nTurnFrames); cnt++) { + for (cnt = 0; cnt < NO_DIRECTIONS * (nWalkFrames + 1 + nTurnFrames); cnt++) { _dy[cnt] = (int32)READ_LE_UINT32(fMegaWalkData); fMegaWalkData += 4; } @@ -2446,12 +2449,12 @@ int32 SwordRouter::LoadWalkResources(BsObject *megaObject, int32 x, int32 y, int memmove(&_dy[0],fMegaWalkData,NO_DIRECTIONS*(nWalkFrames+1+nTurnFrames)*sizeof(int32)); fMegaWalkData += NO_DIRECTIONS*(nWalkFrames+1+nTurnFrames)*sizeof(int32);*/ - for (uint32 cnt = 0; cnt < NO_DIRECTIONS; cnt++) { - modX[cnt] = (int32)READ_LE_UINT32(fMegaWalkData); + for (cntu = 0; cntu < NO_DIRECTIONS; cntu++) { + modX[cntu] = (int32)READ_LE_UINT32(fMegaWalkData); fMegaWalkData += 4; } - for (uint32 cnt = 0; cnt < NO_DIRECTIONS; cnt++) { - modY[cnt] = (int32)READ_LE_UINT32(fMegaWalkData); + for (cntu = 0; cntu < NO_DIRECTIONS; cntu++) { + modY[cntu] = (int32)READ_LE_UINT32(fMegaWalkData); fMegaWalkData += 4; } /*memmove(&modX[0],fMegaWalkData,NO_DIRECTIONS*sizeof(int32)); diff --git a/sword1/screen.cpp b/sword1/screen.cpp index 076aa3cbb5..85708bc34f 100644 --- a/sword1/screen.cpp +++ b/sword1/screen.cpp @@ -221,6 +221,7 @@ void SwordScreen::updateScreen(void) { } void SwordScreen::newScreen(uint32 screen) { + uint8 cnt; // set sizes and scrolling, initialize/load screengrid, force screen refresh _currentScreen = screen; _scrnSizeX = _roomDefTable[screen].sizeX; @@ -243,13 +244,13 @@ void SwordScreen::newScreen(uint32 screen) { _screenBuf = (uint8*)malloc(_scrnSizeX * _scrnSizeY); _screenGrid = (uint8*)malloc(_gridSizeX * _gridSizeY); memset(_screenGrid, 0x80, _gridSizeX * _gridSizeY); // force refresh - for (uint8 cnt = 0; cnt < _roomDefTable[_currentScreen].totalLayers; cnt++) { + for (cnt = 0; cnt < _roomDefTable[_currentScreen].totalLayers; cnt++) { // open and lock all resources, will be closed in quitScreen() _layerBlocks[cnt] = (uint8*)_resMan->openFetchRes(_roomDefTable[_currentScreen].layers[cnt]); if (cnt > 0) _layerBlocks[cnt] += sizeof(Header); } - for (uint8 cnt = 0; cnt < _roomDefTable[_currentScreen].totalLayers - 1; cnt++) { + for (cnt = 0; cnt < _roomDefTable[_currentScreen].totalLayers - 1; cnt++) { // there's no grid for the background layer, so it's totalLayers - 1 _layerGrid[cnt] = (uint16*)_resMan->openFetchRes(_roomDefTable[_currentScreen].grids[cnt]); _layerGrid[cnt] += 14; @@ -265,9 +266,10 @@ void SwordScreen::newScreen(uint32 screen) { } void SwordScreen::quitScreen(void) { - for (uint8 cnt = 0; cnt < _roomDefTable[_currentScreen].totalLayers; cnt++) + uint8 cnt; + for (cnt = 0; cnt < _roomDefTable[_currentScreen].totalLayers; cnt++) _resMan->resClose(_roomDefTable[_currentScreen].layers[cnt]); - for (uint8 cnt = 0; cnt < _roomDefTable[_currentScreen].totalLayers - 1; cnt++) + for (cnt = 0; cnt < _roomDefTable[_currentScreen].totalLayers - 1; cnt++) _resMan->resClose(_roomDefTable[_currentScreen].grids[cnt]); if (_roomDefTable[_currentScreen].parallax[0]) _resMan->resClose(_roomDefTable[_currentScreen].parallax[0]); @@ -276,6 +278,7 @@ void SwordScreen::quitScreen(void) { } void SwordScreen::draw(void) { + uint8 cnt; if (_currentScreen == 54) { // rm54 has a BACKGROUND parallax layer in parallax[0] if (_parallax[0]) @@ -292,15 +295,15 @@ void SwordScreen::draw(void) { } else memcpy(_screenBuf, _layerBlocks[0], _scrnSizeX * _scrnSizeY); - for (uint8 cnt = 0; cnt < _backLength; cnt++) + for (cnt = 0; cnt < _backLength; cnt++) processImage(_backList[cnt]); - for (uint8 cnt = 0; cnt < _sortLength - 1; cnt++) + for (cnt = 0; cnt < _sortLength - 1; cnt++) for (uint8 sCnt = 0; sCnt < _sortLength - 1; sCnt++) if (_sortList[sCnt].y > _sortList[sCnt + 1].y) { SWAP(_sortList[sCnt], _sortList[sCnt + 1]); } - for (uint8 cnt = 0; cnt < _sortLength; cnt++) + for (cnt = 0; cnt < _sortLength; cnt++) processImage(_sortList[cnt].id); if ((_currentScreen != 54) && _parallax[0]) @@ -308,7 +311,7 @@ void SwordScreen::draw(void) { if (_parallax[1]) renderParallax(_parallax[1]); - for (uint8 cnt = 0; cnt < _foreLength; cnt++) + for (cnt = 0; cnt < _foreLength; cnt++) processImage(_foreList[cnt]); _backLength = _sortLength = _foreLength = 0; @@ -543,7 +546,8 @@ void SwordScreen::fastShrink(uint8 *src, uint32 width, uint32 height, uint32 sca uint32 oldRow = 0; uint8 *destPos = dest; - for (uint16 lnCnt = 0; lnCnt < resHeight; lnCnt++) { + uint16 lnCnt; + for (lnCnt = 0; lnCnt < resHeight; lnCnt++) { while (oldRow < (newRow >> 8)) { oldRow++; src += width; @@ -554,7 +558,7 @@ void SwordScreen::fastShrink(uint8 *src, uint32 width, uint32 height, uint32 sca newRow += step; } // scaled, now stipple shadows if there are any - for (uint16 lnCnt = 0; lnCnt < resHeight; lnCnt++) { + for (lnCnt = 0; lnCnt < resHeight; lnCnt++) { uint16 xCnt = lnCnt & 1; destPos = dest + lnCnt * resWidth + (lnCnt & 1); while (xCnt < resWidth) { diff --git a/sword1/sound.cpp b/sword1/sound.cpp index 434df37064..da7ccdd736 100644 --- a/sword1/sound.cpp +++ b/sword1/sound.cpp @@ -73,16 +73,16 @@ void SwordSound::engine(void) { break; } // now process the queue - for (uint8 cnt = 0; cnt < _endOfQueue; cnt++) { - if (_fxQueue[cnt].delay > 0) { - _fxQueue[cnt].delay--; - if (_fxQueue[cnt].delay == 0) - playSample(&_fxQueue[cnt]); + for (uint8 cnt2 = 0; cnt2 < _endOfQueue; cnt2++) { + if (_fxQueue[cnt2].delay > 0) { + _fxQueue[cnt2].delay--; + if (_fxQueue[cnt2].delay == 0) + playSample(&_fxQueue[cnt2]); } else { - if (!_fxQueue[cnt].handle) { // sound finished - _resMan->resClose(_fxList[_fxQueue[cnt].id].sampleId); - if (cnt != _endOfQueue-1) - _fxQueue[cnt] = _fxQueue[_endOfQueue - 1]; + if (!_fxQueue[cnt2].handle) { // sound finished + _resMan->resClose(_fxList[_fxQueue[cnt2].id].sampleId); + if (cnt2 != _endOfQueue-1) + _fxQueue[cnt2] = _fxQueue[_endOfQueue - 1]; _endOfQueue--; } } diff --git a/sword1/text.cpp b/sword1/text.cpp index 7bb03a730d..81e01f80cd 100644 --- a/sword1/text.cpp +++ b/sword1/text.cpp @@ -76,7 +76,8 @@ void SwordText::makeTextSprite(uint8 slot, uint8 *text, uint16 maxWidth, uint8 p uint16 numLines = analyzeSentence(text, maxWidth, lines); uint16 sprWidth = 0; - for (uint16 lineCnt = 0; lineCnt < numLines; lineCnt++) + uint16 lineCnt; + for (lineCnt = 0; lineCnt < numLines; lineCnt++) if (lines[lineCnt].width > sprWidth) sprWidth = lines[lineCnt].width; uint16 sprHeight = _charHeight * numLines; @@ -93,7 +94,7 @@ void SwordText::makeTextSprite(uint8 slot, uint8 *text, uint16 maxWidth, uint8 p uint8 *linePtr = ((uint8*)_textBlocks[slot]) + sizeof(FrameHeader); memset(linePtr, NO_COL, sprSize); - for (uint16 lineCnt = 0; lineCnt < numLines; lineCnt++) { + for (lineCnt = 0; lineCnt < numLines; lineCnt++) { uint8 *sprPtr = linePtr + (sprWidth - lines[lineCnt].width) / 2; // center the text for (uint16 pos = 0; pos < lines[lineCnt].length; pos++) sprPtr += copyChar(*text++, sprPtr, sprWidth, pen) - OVERLAP; |