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authorrichiesams2013-08-28 09:15:51 -0500
committerrichiesams2013-08-28 16:44:39 -0500
commita1a70170d4a28a426fe916225a2aa9adbdcf5f95 (patch)
tree984955d4d8bc0b458061fd8b715a901f9a891a02
parent945982c8577b9c8a34333898841b5ffcfaa7138b (diff)
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ZVISION: Remove RlfAnimation::getPreviousFrame()
I realized that RlfAnimations don't use B-frames, therefore, can not easily go backwards.
-rw-r--r--engines/zvision/rlf_animation.cpp30
-rw-r--r--engines/zvision/rlf_animation.h2
2 files changed, 6 insertions, 26 deletions
diff --git a/engines/zvision/rlf_animation.cpp b/engines/zvision/rlf_animation.cpp
index 77c1a50266..90b39dc757 100644
--- a/engines/zvision/rlf_animation.cpp
+++ b/engines/zvision/rlf_animation.cpp
@@ -158,34 +158,25 @@ const uint16 *RlfAnimation::getFrameData(uint frameNumber) {
assert(frameNumber < _frameCount);
// Since this method is so expensive, first check to see if we can use
- // getNextFrame() or getPreviousFrame() since they are cheap.
+ // getNextFrame() it's cheap.
if ((int)frameNumber == _currentFrame) {
return _currentFrameBuffer;
} else if (_currentFrame + 1 == (int)frameNumber) {
return getNextFrame();
- } else if (_currentFrame - 1 == (int)frameNumber) {
- return getPreviousFrame();
}
int closestFrame = _currentFrame;
- int distance = ABS(_currentFrame - (int)frameNumber);
+ int distance = (int)frameNumber - _currentFrame;
for (Common::List<uint>::const_iterator iter = _completeFrames.begin(); iter != _completeFrames.end(); iter++) {
- int newDistance = ABS((int)(*iter) - (int)frameNumber);
- if (closestFrame == -1 || newDistance < distance) {
+ int newDistance = (int)frameNumber - (int)(*iter);
+ if (newDistance > 0 && (closestFrame == -1 || newDistance < distance)) {
closestFrame = (*iter);
distance = newDistance;
}
}
- bool forwards = (int)frameNumber > closestFrame;
- if (forwards) {
- for (uint i = closestFrame; i <= frameNumber; i++) {
- applyFrameToCurrent(i);
- }
- } else {
- for (uint i = closestFrame; i >= frameNumber; i--) {
- applyFrameToCurrent(i);
- }
+ for (uint i = closestFrame; i <= frameNumber; i++) {
+ applyFrameToCurrent(i);
}
_currentFrame = frameNumber;
@@ -205,15 +196,6 @@ const uint16 *RlfAnimation::getNextFrame() {
return _currentFrameBuffer;
}
-const uint16 *RlfAnimation::getPreviousFrame() {
- assert(!_stream);
- assert(_currentFrame - 1 >= 0);
-
- applyFrameToCurrent(_currentFrame - 1);
- _currentFrame--;
- return _currentFrameBuffer;
-}
-
void RlfAnimation::applyFrameToCurrent(uint frameNumber) {
if (_frames[frameNumber].type == Masked) {
decodeMaskedRunLengthEncoding(_frames[frameNumber].encodedData, (int8 *)_currentFrameBuffer, _frames[frameNumber].encodedSize, _frameBufferByteSize);
diff --git a/engines/zvision/rlf_animation.h b/engines/zvision/rlf_animation.h
index d49e6a9395..5091185a36 100644
--- a/engines/zvision/rlf_animation.h
+++ b/engines/zvision/rlf_animation.h
@@ -74,9 +74,7 @@ public:
uint32 frameTime() { return _frameTime; }
const uint16 *getFrameData(uint frameNumber);
-
const uint16 *getNextFrame();
- const uint16 *getPreviousFrame();
bool endOfAnimation() { return _currentFrame == (int)_frameCount - 1; }