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author | athrxx | 2020-01-04 22:47:14 +0100 |
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committer | athrxx | 2020-01-04 23:09:21 +0100 |
commit | a1b11d9540b1b2e210b3de7b75dd77ecbdf3c8e3 (patch) | |
tree | 14c4ba4912288568cc7d3ddeb9e60fe19f0752e2 | |
parent | a59b8fe294f2285d5f94c769fb05bb39b4d6751b (diff) | |
download | scummvm-rg350-a1b11d9540b1b2e210b3de7b75dd77ecbdf3c8e3.tar.gz scummvm-rg350-a1b11d9540b1b2e210b3de7b75dd77ecbdf3c8e3.tar.bz2 scummvm-rg350-a1b11d9540b1b2e210b3de7b75dd77ecbdf3c8e3.zip |
KYRA: (LOK) - fix potion drink animation (bug #11303)
-rw-r--r-- | engines/kyra/engine/kyra_lok.h | 2 | ||||
-rw-r--r-- | engines/kyra/sequence/sequences_lok.cpp | 7 |
2 files changed, 4 insertions, 5 deletions
diff --git a/engines/kyra/engine/kyra_lok.h b/engines/kyra/engine/kyra_lok.h index 51654865c2..e6a13a3519 100644 --- a/engines/kyra/engine/kyra_lok.h +++ b/engines/kyra/engine/kyra_lok.h @@ -170,7 +170,7 @@ protected: void seq_makeBrandonWisp(); void seq_dispelMagicAnimation(); void seq_fillFlaskWithWater(int item, int type); - void seq_playDrinkPotionAnim(int item, int unk2, int flags); + void seq_playDrinkPotionAnim(int item, int makeFlaskEmpty, int flags); void seq_brandonToStone(); // -> end fight diff --git a/engines/kyra/sequence/sequences_lok.cpp b/engines/kyra/sequence/sequences_lok.cpp index ba3d49fafa..0d3b5fc7e4 100644 --- a/engines/kyra/sequence/sequences_lok.cpp +++ b/engines/kyra/sequence/sequences_lok.cpp @@ -860,7 +860,7 @@ void KyraEngine_LoK::seq_fillFlaskWithWater(int item, int type) { characterSays(voiceEntries[type], _fullFlask[type], 0, -2); } -void KyraEngine_LoK::seq_playDrinkPotionAnim(int item, int unk2, int flags) { +void KyraEngine_LoK::seq_playDrinkPotionAnim(int item, int makeFlaskEmpty, int flags) { if (_flags.platform == Common::kPlatformAmiga) { uint8 r, g, b; @@ -1003,9 +1003,8 @@ void KyraEngine_LoK::seq_playDrinkPotionAnim(int item, int unk2, int flags) { delayWithTicks(7); } - if (unk2) { - // XXX - } + if (makeFlaskEmpty) + _screen->setPaletteIndex(0xFE, 30, 30, 30); for (int i = 131; i >= 123; --i) { _currentCharacter->currentAnimFrame = i; |