aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorNicola Mettifogo2007-03-11 15:10:45 +0000
committerNicola Mettifogo2007-03-11 15:10:45 +0000
commita1b5d998351b97f3c2a5089c043edb5236140a94 (patch)
tree55c6f50f1e6f0b2caa33c4f886e1556811d2b22d
parentb4b3233cb84740638223dd3362515c10a29f1698 (diff)
downloadscummvm-rg350-a1b5d998351b97f3c2a5089c043edb5236140a94.tar.gz
scummvm-rg350-a1b5d998351b97f3c2a5089c043edb5236140a94.tar.bz2
scummvm-rg350-a1b5d998351b97f3c2a5089c043edb5236140a94.zip
removed some dead code and formatting
svn-id: r26089
-rw-r--r--engines/parallaction/parallaction.cpp90
1 files changed, 2 insertions, 88 deletions
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp
index 675d519da8..f122ea0d3f 100644
--- a/engines/parallaction/parallaction.cpp
+++ b/engines/parallaction/parallaction.cpp
@@ -183,14 +183,6 @@ Parallaction::Parallaction(OSystem *syst) :
Common::File::addDefaultDirectory( _gameDataPath );
-/* Common::addSpecialDebugLevel(kDebugAnimation, "Animation", "Animations debug level");
- Common::addSpecialDebugLevel(kDebugZone, "Zone", "Zones debug level");
- Common::addSpecialDebugLevel(kDebugCommand, "Command", "Commands debug level");
-
- Common::addSpecialDebugLevel(kDebugIntro, "Intro", "Intro debug level");
- Common::addSpecialDebugLevel(kDebugInventory, "Inventory", "Inventory debug level");
-*/
-
Common::addSpecialDebugLevel(kDebugDialogue, "dialogue", "Dialogues debug level");
Common::addSpecialDebugLevel(kDebugLocation, "location", "Location debug level");
Common::addSpecialDebugLevel(kDebugDisk, "disk", "Disk debug level");
@@ -215,48 +207,10 @@ int Parallaction::init() {
GUIErrorMessage("No valid games were found in the specified directory.");
return -1;
}
-/*
- strcpy(_name, "taxint");
- strcpy(_characterName, "dough");
- strcpy(_languageDir, "it/");
- _skipMenu = true;
-*/
- _engineFlags = 0;
-/*
- if (ConfMan.hasKey("boot_param")) {
- Common::String bootp = ConfMan.get("boot_param");
-
- char argv[3][30];
- char* d = argv[0];
- uint16 j = 0;
- for (uint16 i = 0; i < bootp.size(); i++) {
- if (bootp[i] == '.') {
- j++;
- d = argv[j];
- continue;
- }
-
- *d++ = bootp[i];
- }
-
- if (j < 3) {
- GUIErrorMessage("Not enough parameters for Nippon Safes Inc.");
- return -2;
- }
-
- argv[2][2] = '/';
- argv[2][3] = '\0';
- strcpy(_name, argv[0]);
- strcpy(_characterName, argv[1]);
- strcpy(_languageDir, argv[2]);
- _skipMenu = true;
-
- } else {*/
- strcpy(_characterName, "dough");
-/* }
-*/
+ _engineFlags = 0;
+ strcpy(_characterName, "dough");
memset(_locationNames, 0, 120*32);
_numLocations = 0;
@@ -440,7 +394,6 @@ void waitUntilLeftClick() {
void Parallaction::runGame() {
-// printf("runGame()\n");
addJob(jobEraseAnimations, (void*)1, kPriority20);
_jRunScripts = addJob(jobRunScripts, 0, kPriority15);
@@ -463,8 +416,6 @@ void Parallaction::runGame() {
if (_location._aCommands)
runCommands(_location._aCommands);
-// printf("entering game loop...\n");
-
while ((_engineFlags & kEngineQuit) == 0) {
_keyDown = updateInput();
@@ -501,7 +452,6 @@ void Parallaction::runGame() {
g_system->delayMillis(30);
-// printflags();
runJobs();
if ((_engineFlags & kEnginePauseJobs) == 0 || (_engineFlags & kEngineInventory)) {
@@ -514,8 +464,6 @@ void Parallaction::runGame() {
}
-// printf("exiting game loop...\n");
-
delete _menu;
return;
@@ -523,7 +471,6 @@ void Parallaction::runGame() {
void Parallaction::processInput(InputData *data) {
-// printf("processInput()\n");
Zone *z;
WalkNode *v4;
@@ -624,7 +571,6 @@ void Parallaction::processInput(InputData *data) {
Parallaction::InputData *Parallaction::translateInput() {
-// printf("translateInput(%c)\n", _keyDown);
if (_keyDown == kEvQuitGame) {
_input._event = kEvQuitGame;
@@ -647,10 +593,7 @@ Parallaction::InputData *Parallaction::translateInput() {
if (((_engineFlags & kEnginePauseJobs) == 0) && ((_engineFlags & kEngineInventory) == 0)) {
if (_actionAfterWalk == true) {
-// printf("1\n");
-
// if walking is over, then take programmed action
-
_input._event = kEvAction;
_actionAfterWalk = false;
return &_input;
@@ -659,33 +602,24 @@ Parallaction::InputData *Parallaction::translateInput() {
Zone *z = hitZone(_activeItem._id, _mousePos._x, _mousePos._y);
if (_mouseButtons == kMouseRightDown) {
-// printf("2\n");
-
// right button down shows inventory
if (hitZone(kZoneYou, _mousePos._x, _mousePos._y) && (_activeItem._id != 0)) {
-// printf("2.1\n");
-
_activeItem._index = (_activeItem._id >> 16) & 0xFFFF;
_engineFlags |= kEngineDragging;
}
-
_input._event = kEvOpenInventory;
_transCurrentHoverItem = -1;
return &_input;
}
if (((_mouseButtons == kMouseLeftUp) && (_activeItem._id == 0) && ((_engineFlags & kEngineWalking) == 0)) && ((z == NULL) || ((z->_type & 0xFFFF) != kZoneCommand))) {
-// printf("3\n");
-
_input._event = kEvWalk;
return &_input;
}
if ((z != _hoverZone) && (_hoverZone != NULL)) {
-// printf("4\n");
-
_hoverZone = NULL;
_input._event = kEvExitZone;
// _input._data= &z->_name;
@@ -693,14 +627,10 @@ Parallaction::InputData *Parallaction::translateInput() {
}
if (z == NULL) {
-// printf("5\n");
-
return NULL;
}
if ((_hoverZone == NULL) && ((z->_flags & kFlagsNoName) == 0)) {
-// printf("6\n");
-
_hoverZone = z;
_input._event = kEvEnterZone;
_input._label = &z->_label;
@@ -711,25 +641,18 @@ Parallaction::InputData *Parallaction::translateInput() {
_input._zone = z;
if (z->_flags & kFlagsNoWalk) {
-// printf("7.1\n");
-
// character doesn't need to walk to take specified action
_input._event = kEvAction;
} else {
-// printf("7.2\n");
-
// action delayed: if Zone defined a moveto position the character is programmed to move there,
// else it will move to the mouse position
-
_input._event = kEvWalk;
_actionAfterWalk = true;
if (z->_moveTo._y != 0) {
- // printf("3.2.2\n");
_input._mousePos._x = z->_moveTo._x;
_input._mousePos._y = z->_moveTo._y;
}
-
}
beep();
@@ -741,11 +664,7 @@ Parallaction::InputData *Parallaction::translateInput() {
if ((_engineFlags & kEngineInventory) == 0) return NULL;
-// printf("8\n");
-
-
// in inventory
-
int16 _si = getHoverInventoryItem(_mousePos._x, _mousePos._y);
if (_mouseButtons == kMouseRightUp) {
@@ -790,7 +709,6 @@ void Parallaction::resetTimer() {
void Parallaction::waitTime(uint32 t) {
-// printf("waitTime(%i)\n", t);
uint32 v4 = 0;
@@ -811,7 +729,6 @@ void Parallaction::waitTime(uint32 t) {
// index > 0 means inventory item
//
void Parallaction::changeCursor(int32 index) {
-// printf("changeCursor(%i)\n", index);
if (index == kCursorArrow) { // standard mouse pointer
@@ -895,7 +812,6 @@ void Parallaction::pickMusic(const char *location) {
}
void Parallaction::changeCharacter(const char *name) {
-// printf("changeCharacter(%s)\n", name);
bool miniCharacter = false;
@@ -990,7 +906,6 @@ void removeNode(Node *n) {
Job *addJob(JobFn fn, void *parm, uint16 tag) {
-// printf("addJob(%i)\n", tag);
Job *v8 = (Job*)malloc(sizeof(Job));
@@ -1011,7 +926,6 @@ Job *addJob(JobFn fn, void *parm, uint16 tag) {
}
void removeJob(Job *j) {
-// printf("removeJob(%x, %i)\n", j, j->_tag);
removeNode(&j->_node);
free(j);