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author | Filippos Karapetis | 2015-07-04 01:31:23 +0300 |
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committer | Filippos Karapetis | 2015-07-04 01:51:47 +0300 |
commit | a211aeffcaa7bdb6da63c8f1397724521ecabd02 (patch) | |
tree | 8708ab81e685319274798e015ce85113944f7a02 | |
parent | 42480543044c18f955be5a342eda758f3716b3e5 (diff) | |
download | scummvm-rg350-a211aeffcaa7bdb6da63c8f1397724521ecabd02.tar.gz scummvm-rg350-a211aeffcaa7bdb6da63c8f1397724521ecabd02.tar.bz2 scummvm-rg350-a211aeffcaa7bdb6da63c8f1397724521ecabd02.zip |
MADS: V2: Re-enable sprite drawing
-rw-r--r-- | engines/mads/scene.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp index 5662d8349a..ee5f1a5440 100644 --- a/engines/mads/scene.cpp +++ b/engines/mads/scene.cpp @@ -500,14 +500,12 @@ void Scene::drawElements(ScreenTransition transitionType, bool surfaceFlag) { _dirtyAreas.copy(&_backgroundSurface, &_vm->_screen, _posAdjust); // Handle dirty areas for foreground objects - if (_vm->getGameID() == GType_RexNebular) // TODO: Implement for V2 games - _spriteSlots.setDirtyAreas(); + _spriteSlots.setDirtyAreas(); _textDisplay.setDirtyAreas2(); _dirtyAreas.merge(1, DIRTY_AREAS_SIZE); // Draw sprites that have changed - if (_vm->getGameID() == GType_RexNebular) // TODO: Implement for V2 games - _spriteSlots.drawSprites(&_sceneSurface); + _spriteSlots.drawSprites(&_sceneSurface); // Draw text elements onto the view _textDisplay.draw(&_vm->_screen); |