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author | Eugene Sandulenko | 2014-01-03 00:11:41 +0200 |
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committer | Eugene Sandulenko | 2014-01-03 00:11:41 +0200 |
commit | a21bba04d041cce1fafedb265ded9d4f3e305e7e (patch) | |
tree | 990e4001f0e46389b80c90606f86893af147522b | |
parent | 7d178a86478c5bcf6bbeabf7347a4b0624f6466e (diff) | |
download | scummvm-rg350-a21bba04d041cce1fafedb265ded9d4f3e305e7e.tar.gz scummvm-rg350-a21bba04d041cce1fafedb265ded9d4f3e305e7e.tar.bz2 scummvm-rg350-a21bba04d041cce1fafedb265ded9d4f3e305e7e.zip |
FULLPIPE: Enable scene22. This completes the scene
-rw-r--r-- | engines/fullpipe/scenes.cpp | 4 | ||||
-rw-r--r-- | engines/fullpipe/scenes.h | 5 |
2 files changed, 7 insertions, 2 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 11d32d4b77..34a8de6b11 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -682,7 +682,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _updateCursorCallback = scene21_updateCursor; break; -#if 0 case SC_22: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_22"); scene->preloadMovements(sceneVar); @@ -690,11 +689,12 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _behaviorManager->initBehavior(scene, sceneVar); scene->initObjectCursors("SC_22"); setSceneMusicParameters(sceneVar); - scene22_sub_4228A0(); + scene22_setBagState(); insertMessageHandler(sceneHandler22, 2, 2); _updateCursorCallback = scene22_updateCursor; break; +#if 0 case SC_23: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_23"); scene->preloadMovements(sceneVar); diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index 72103fda87..7852d969db 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -108,6 +108,11 @@ int scene21_updateCursor(); void scene21_initScene(Scene *sc); int sceneHandler21(ExCommand *cmd); +void scene22_initScene(Scene *sc); +void scene22_setBagState(); +int sceneHandler22(ExCommand *cmd); +int scene22_updateCursor(); + void scene24_initScene(Scene *sc); void scene24_setPoolState(); int sceneHandler24(ExCommand *cmd); |