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author | Max Horn | 2004-08-14 00:24:12 +0000 |
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committer | Max Horn | 2004-08-14 00:24:12 +0000 |
commit | a23e1e841da5ed2d53ab0c4a24dcc659b5170fb4 (patch) | |
tree | e2105dd74fedac0ef3d1ca9966ae103634edfeff | |
parent | eae0ab3a9fac1849259928302b25e7085b06b7a0 (diff) | |
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FIXME comment regarding blitAlso charset rendering mode (which i believe is broken right now)
svn-id: r14588
-rw-r--r-- | scumm/charset.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/scumm/charset.cpp b/scumm/charset.cpp index a589c43062..61a42f0313 100644 --- a/scumm/charset.cpp +++ b/scumm/charset.cpp @@ -1113,6 +1113,13 @@ void CharsetRendererClassic::printChar(int chr) { } if (_blitAlso && vs->hasTwoBuffers) { + // FIXME: Revisiting this code, I think the _blitAlso mode is likely broken + // right now -- we are copying stuff from "dst" to "back", but "dst" really + // only conatains charset data... + // One way to fix this: don't copy etc.; rather simply render the char twice, + // once to each of the two buffers. That should hypothetically yield + // identical results, though I didn't try it and right now I don't know + // any spots where I can test this... int h = height; do { memcpy(back, dst, width); |