diff options
| author | Martin Kiewitz | 2010-07-20 11:17:33 +0000 | 
|---|---|---|
| committer | Martin Kiewitz | 2010-07-20 11:17:33 +0000 | 
| commit | a24de29358a94941190044aaadaf3d2003486888 (patch) | |
| tree | c0f8db603d6fe11f151132299691350357ba7370 | |
| parent | 35e2c78626b9196bd3c059780e273dd0044c1c26 (diff) | |
| download | scummvm-rg350-a24de29358a94941190044aaadaf3d2003486888.tar.gz scummvm-rg350-a24de29358a94941190044aaadaf3d2003486888.tar.bz2 scummvm-rg350-a24de29358a94941190044aaadaf3d2003486888.zip | |
SCI: renaming kDoSound(resume) to resumeAfterRestore
kDoSound(resumeAfterRestore) is called right after restoring a saved game for sound-sci0 games, we already resume playing music inside restore, so we don't need to implement this at all
svn-id: r51058
| -rw-r--r-- | engines/sci/engine/kernel.cpp | 2 | ||||
| -rw-r--r-- | engines/sci/engine/kernel.h | 2 | ||||
| -rw-r--r-- | engines/sci/engine/ksound.cpp | 2 | ||||
| -rw-r--r-- | engines/sci/sound/soundcmd.cpp | 17 | ||||
| -rw-r--r-- | engines/sci/sound/soundcmd.h | 2 | 
5 files changed, 7 insertions, 18 deletions
| diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp index 189f6c2000..5f919fee62 100644 --- a/engines/sci/engine/kernel.cpp +++ b/engines/sci/engine/kernel.cpp @@ -337,7 +337,7 @@ static const SciKernelMapSubEntry kDoSound_subops[] = {      { SIG_SOUNDSCI0,       4, MAP_CALL(DoSoundMute),               "(i)",                  NULL },      { SIG_SOUNDSCI0,       5, MAP_CALL(DoSoundStop),               "o",                    NULL },      { SIG_SOUNDSCI0,       6, MAP_CALL(DoSoundPause),              "i",                    NULL }, -    { SIG_SOUNDSCI0,       7, MAP_CALL(DoSoundResume),             "",                     NULL }, +    { SIG_SOUNDSCI0,       7, MAP_CALL(DoSoundResumeAfterRestore), "",                     NULL },      { SIG_SOUNDSCI0,       8, MAP_CALL(DoSoundMasterVolume),       "(i)",                  NULL },      { SIG_SOUNDSCI0,       9, MAP_CALL(DoSoundUpdate),             "o",                    NULL },      { SIG_SOUNDSCI0,      10, MAP_CALL(DoSoundFade),               "o",                    NULL }, diff --git a/engines/sci/engine/kernel.h b/engines/sci/engine/kernel.h index 81106625bf..53b0dcb68e 100644 --- a/engines/sci/engine/kernel.h +++ b/engines/sci/engine/kernel.h @@ -475,7 +475,7 @@ reg_t kDoSoundMute(EngineState *s, int argc, reg_t *argv);  reg_t kDoSoundStop(EngineState *s, int argc, reg_t *argv);  reg_t kDoSoundStopAll(EngineState *s, int argc, reg_t *argv);  reg_t kDoSoundPause(EngineState *s, int argc, reg_t *argv); -reg_t kDoSoundResume(EngineState *s, int argc, reg_t *argv); +reg_t kDoSoundResumeAfterRestore(EngineState *s, int argc, reg_t *argv);  reg_t kDoSoundMasterVolume(EngineState *s, int argc, reg_t *argv);  reg_t kDoSoundUpdate(EngineState *s, int argc, reg_t *argv);  reg_t kDoSoundFade(EngineState *s, int argc, reg_t *argv); diff --git a/engines/sci/engine/ksound.cpp b/engines/sci/engine/ksound.cpp index 69ae68674b..4e5ddc5e96 100644 --- a/engines/sci/engine/ksound.cpp +++ b/engines/sci/engine/ksound.cpp @@ -54,7 +54,7 @@ CREATE_DOSOUND_FORWARD(DoSoundMute)  CREATE_DOSOUND_FORWARD(DoSoundStop)  CREATE_DOSOUND_FORWARD(DoSoundStopAll)  CREATE_DOSOUND_FORWARD(DoSoundPause) -CREATE_DOSOUND_FORWARD(DoSoundResume) +CREATE_DOSOUND_FORWARD(DoSoundResumeAfterRestore)  CREATE_DOSOUND_FORWARD(DoSoundMasterVolume)  CREATE_DOSOUND_FORWARD(DoSoundUpdate)  CREATE_DOSOUND_FORWARD(DoSoundFade) diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index 8e750def4a..8fa60e357b 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -250,20 +250,9 @@ reg_t SoundCommandParser::kDoSoundPause(int argc, reg_t *argv, reg_t acc) {  }  // SCI0 only command -reg_t SoundCommandParser::kDoSoundResume(int argc, reg_t *argv, reg_t acc) { -	// this doesn't seem to do what we think it's doing -	//  it's called with no arguments at all (just restore a game in qfg1) -	return acc; -	reg_t obj = argv[0]; - -	MusicEntry *musicSlot = _music->getSlot(obj); -	if (!musicSlot) { -		warning("kDoSound(resume):: Slot not found (%04x:%04x)", PRINT_REG(obj)); -		return acc; -	} - -	writeSelectorValue(_segMan, musicSlot->soundObj, SELECTOR(state), kSoundPlaying); -	_music->soundResume(musicSlot); +//  It's called right after restoring a game - it's responsible to kick off playing music again +//  we don't need this at all, so we don't do anything here +reg_t SoundCommandParser::kDoSoundResumeAfterRestore(int argc, reg_t *argv, reg_t acc) {  	return acc;  } diff --git a/engines/sci/sound/soundcmd.h b/engines/sci/sound/soundcmd.h index a8bc1eb280..10915e8ea9 100644 --- a/engines/sci/sound/soundcmd.h +++ b/engines/sci/sound/soundcmd.h @@ -85,7 +85,7 @@ public:  	reg_t kDoSoundDummy(int argc, reg_t *argv, reg_t acc);  	reg_t kDoSoundMute(int argc, reg_t *argv, reg_t acc);  	reg_t kDoSoundPause(int argc, reg_t *argv, reg_t acc); -	reg_t kDoSoundResume(int argc, reg_t *argv, reg_t acc); +	reg_t kDoSoundResumeAfterRestore(int argc, reg_t *argv, reg_t acc);  	reg_t kDoSoundStop(int argc, reg_t *argv, reg_t acc);  	reg_t kDoSoundStopAll(int argc, reg_t *argv, reg_t acc);  	reg_t kDoSoundDispose(int argc, reg_t *argv, reg_t acc); | 
