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authorNicola Mettifogo2008-07-25 08:27:44 +0000
committerNicola Mettifogo2008-07-25 08:27:44 +0000
commita27f0faeef4e09b9625d8183207323dc0d780b17 (patch)
tree07a1df78ce86b244a1775bc5c2a2120f8d1ee7d2
parent884a6b1dfb465990757c9ea3619d874a0c8c208c (diff)
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Made character visible in BRA.
svn-id: r33273
-rw-r--r--engines/parallaction/gui_br.cpp2
-rw-r--r--engines/parallaction/parallaction_br.cpp31
2 files changed, 21 insertions, 12 deletions
diff --git a/engines/parallaction/gui_br.cpp b/engines/parallaction/gui_br.cpp
index 2a82eca041..b10237046e 100644
--- a/engines/parallaction/gui_br.cpp
+++ b/engines/parallaction/gui_br.cpp
@@ -283,6 +283,8 @@ void Parallaction_br::startGui() {
delete _menuHelper;
_menuHelper = 0;
+
+ _input->_inputMode = Input::kInputModeGame;
}
diff --git a/engines/parallaction/parallaction_br.cpp b/engines/parallaction/parallaction_br.cpp
index 494544fb03..04036eb4aa 100644
--- a/engines/parallaction/parallaction_br.cpp
+++ b/engines/parallaction/parallaction_br.cpp
@@ -232,7 +232,7 @@ void Parallaction_br::changeLocation(char *location) {
// free open location stuff
clearSubtitles();
freeBackground();
- _gfx->clearGfxObjects(kGfxObjNormal | kGfxObjCharacter);
+ _gfx->clearGfxObjects(kGfxObjNormal);
_location._programs.clear();
_location._animations.remove(_char._ani);
@@ -244,12 +244,17 @@ void Parallaction_br::changeLocation(char *location) {
// free(_location._comment);
// _location._comment = 0;
-// _location._commands.clear();
-// _location._aCommands.clear();
-
+ _location._commands.clear();
+ _location._aCommands.clear();
// load new location
parseLocation(location);
+
+ // kFlagsRemove is cleared because the character defaults to visible on new locations
+ // script command can hide the character, anyway, so that's why the flag is cleared
+ // before _location._commands are executed
+ _char._ani->_flags &= ~kFlagsRemove;
+
_cmdExec->run(_location._commands);
// doLocationEnterTransition();
_cmdExec->run(_location._aCommands);
@@ -301,17 +306,19 @@ void Parallaction_br::loadProgram(AnimationPtr a, const char *filename) {
void Parallaction_br::changeCharacter(const char *name) {
- printf("changeCharacter(%s)\n", name);
-
const char *charName = _char.getName();
- if (!scumm_stricmp(charName, name)) {
- return;
+
+ if (scumm_stricmp(charName, name)) {
+ debugC(1, kDebugExec, "changeCharacter(%s)", name);
+
+ _char.setName(name);
+ _char._ani->gfxobj = _gfx->loadAnim(name);
+ _char._ani->gfxobj->setFlags(kGfxObjCharacter);
+ _char._ani->gfxobj->clearFlags(kGfxObjNormal);
+ _char._talk = _disk->loadTalk(name);
}
- _char.setName(name);
- _char._ani->gfxobj = _gfx->loadAnim(name);
- _char._ani->gfxobj->setFlags(kGfxObjCharacter);
- _char._talk = _disk->loadTalk(name);
+ _char._ani->_flags |= kFlagsActive;
}